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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Minor adjustment to MCH's Reassemble ability

    So pretty much every DPS class in the game has *some* method to recover their own HP (albeit very slowly or only a tiny bit):

    DRG: Life Surge/Bloodbath/Second Wind
    MNK: Second Wind (Third Wind)
    BRD/NIN: Second Wind
    BLM/SMN: Physick


    The only DPS job that has no way to heal their own HP via Job Abilities or Cross-class abilities is MCH. I'm not saying they *NEED* an ability, but it's unusual that they do not have any options. This means when soloing, it's a bit more difficult than other jobs.

    To remedy this I propose the following:

    Reassemble: Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Damage dealt will be absorbed as HP, up to 10% of maximum HP.


    I don't think this is overpowered. Melee DPS can heal more because they take more damage from being in close-quarters, however even BRD gets to have Second Wind if they desire.

    Another option is to make Heartbreak/Misery's End heal 20% of the player's Max HP, similar to Mercy Stroke. Any thoughts?
    (7)

  2. #2
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Last I looked they had access to feint,a knock back, root and a sun. True stone share cooldowns bit I'm not aware of bards having more then second wind for a heal. Why should machinist have a self heal?
    (0)

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vlady View Post
    Why should machinist have a self heal?
    MCH is literally the ONLY class in the game with no means of healing itself.
    (2)

  4. #4
    Player

    Join Date
    Nov 2014
    Posts
    389
    because in progression like a4s, second wind would have saved my life many times during things like carnage during add feeds, carnage zero, add feeds+carnage zero, etc. then it also helps a ton in early a3s progression with instant sluice hit+protean wave.

    but instead, because i don't have it, i just die. the lack of it is very noticeable, and mch has no similar self-defense skill to compensate
    (3)
    Last edited by Aiurily; 11-13-2015 at 02:29 PM.

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Last I looked they had access to feint,a knock back, root and a sun
    None of which work outside of 4man dungeons.


    As far as I know, pretty much every job in the game can self heal with something, except MCH. Every tank, every DPS and of course every healer, 12 jobs can self heal, but MCH cannot. We should have *something* to recover a bit of HP every now and then.
    (2)
    Last edited by Jonnycbad; 11-13-2015 at 01:56 PM.

  6. #6
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I support mch getting a self heal.
    (1)

  7. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jonnycbad View Post
    To remedy this I propose the following:

    Reassemble: Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Damage dealt will be absorbed as HP, up to 10% of maximum HP.
    I agree it's a pretty big QoL hit to not have a heal/shield. As mentioned above, the core use of Second Wind is to survive tightly tuned successive damage like T9 Earthshakers, A1 Prey, A3 Protean > Sluice, etc, or to get some HP back after you "failed" (intentionally or not) a mechanic like if you eat a ground AoE and then have a mechanic coming up. The problem with giving a Life Surge clone to MCH is, Life Surge doesn't really help with surviving tight stuff, nor is it typically available between failed mechanics and a subsequent mechanic (mainly because usually if it's 20s or more, you'll get healed up by Selene/Eos or Regen/M2 anyway). You can't really out-Second-Wind Second Wind, because Second Wind does exactly what it needs to do with no loss to your rotation or DPS.

    Personally if I had access to what the devs have created, and I had to get a survival boost into the toolkit, I'd either add it to Rend Mind or Dismantle, or combine Rend Mind with Dismantle and make the leftover skill a Second Wind or Manaward clone.
    (0)
    Last edited by Sleigh; 11-13-2015 at 07:55 PM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    One of my ideas for MCH was giving hot shot + ammo a 100% hp restore effect. It'd be something you could reserve quick reload for . The way MCH "combos" work is that you could use any weaponskill without interrupting any combos, since it relies on procs. Giving MCH additional debuffs or effects via ammo would be really nice with how quick reload works, instead of being a straight potency boost +tp that practically requires you to use it when it comes off cooldown.

    I'd honestly rather than than giving MCH more skills that are straight copies of existing ones (nor does the concept of upgrading your weapon healing you makes sense). And like Sleigh said, it wouldn't be of much help either cause you'd still end up using reassemble off cooldown for a cleaner shot + ammo for dps, it's not particularly flexible in that regard if the primary effect of reassemble/life surge is boosting your damage.
    (0)
    Last edited by RiceisNice; 11-14-2015 at 04:40 AM.
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  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    hot shot + ammo a 100% hp restore effect
    I thought about it, but 140 Potency is what, like 800-1200 HP? It's not much, but I guess it would help I suppose. You would need to waste several Ammo stacks in order to get a decent heal. Also since MCH uses tools and technology, a Repair-Kit/First Aid Spray/Heal Beam would be a cool ability, moving forward. If they can't implement a new ability, then retooling Reassemble for a 10% HP heal would be fine I think
    (0)
    Last edited by Jonnycbad; 11-14-2015 at 06:04 AM.

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I thought about it, but 140 Potency is what, like 800-1200 HP? It's not much, but I guess it would help I suppose. You would need to waste several Ammo stacks in order to get a decent heal. Also since MCH uses tools and technology, a Repair-Kit/First Aid Spray/Heal Beam would be a cool ability, moving forward. If they can't implement a new ability, then retooling Reassemble for a 10% HP heal would be fine I think
    Considering the alterantives, you'd only want to use it for healing and not something to deplete your ammo on; it's less potency than a slug shot and hotshot can't proc anything. And even then, it doesn't mean the ammo has to add a flat 20 potency boost. It could just be adding an additional effect to the skill so you can control what it's used for. It'd require redesigning MCH a bit, I'd think its worth it to give it a bit more diversity from BRD.
    (0)
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