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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Odett View Post
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?
    LOL no, I can't people couldn't even figure out the bone dragon, and my God the insanity of KB if the MT fell....Your point is well made. Even so, it would be nice if they actually figured our how to design content with damage dealers, Healers and tanks all in mind. They did after all decide to go with the 'trinity'. So it behooves them to try harder to make content that actually uses tanks, instead of making them behave like a poor man's DPS.

    Quote Originally Posted by Ashkendor View Post
    6 tanks in a 24 man raid was completely unnecessary and ultimately just led to a lot of asshattery cause nobody wanted to OT.

    1 tank per alliance is all you really need. Look at it this way - you are guaranteed to get whatever tank gear drops.
    LOL, you have no idea how many times I ran CT and no one wanted to MT KB, it was a litmus test for players who really wanted to be a tank. Personally I found MT in that pretty straightforward (except the first time when I stood too close to a whirlwind and got buzz-sawed in half....

    Seriously though, I understand the reasoning and the point, even though I wish SE could do a better job balancing their content for the Trinity they decided to stick with...and besides within a few weeks, it will be back to the norm of instant Q for Tanks & healers
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    Last edited by Kosmos992k; 11-11-2015 at 07:15 AM.