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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Derio View Post
    I also noticed people leaving at or after the second boss. Have people already figured out the loot drops on day 1? How?
    ::shakes head::
    That's just sad.
    (2)

  2. #12
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    No, their solution to DPS complaints about Q times is to reduce the number of tanks needed to 1 - at least in Void Ark and parts of Crystal Tower. I really hate to tell them this, but in the long run, this is just one more factor that alienates people who actually enjoy playing tank.
    Look back at Labrynth and tell me how often having 6 tanks in the group was useful (very little). There was absolutely no point to 6 tanks in that dungeon except the first boss, and for them to play "click the towers" in Behemoth. For most fights, having that many tanks was completely superfluous. SE probably decided that it was smarter to just add 3 tanks for 24 person fights, because you didn't need the other 3 for the majority of fights inside the dungeon. I'd rather have less tanks than have fights centered around 6 tanks, giving them menial tasks like push a button, or purposely having them getting caught by the Death Claws.
    (3)

  3. #13
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Odett View Post
    Look back at Labrynth and tell me how often having 6 tanks in the group was useful (very little). There was absolutely no point to 6 tanks in that dungeon except the first boss, and for them to play "click the towers" in Behemoth. For most fights, having that many tanks was completely superfluous. SE probably decided that it was smarter to just add 3 tanks for 24 person fights, because you didn't need the other 3 for the majority of fights inside the dungeon.
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    (2)

  4. #14
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?

    Taking that aside, I agree that a fight like that would be pretty cool, but like I said in my last post, look at all the instances in Labrynth were tanks were given menial chores during a fight because the devs couldn't find interesting ways to incorporate 6 tanks into one boss fight.
    (14)

  5. #15
    Quote Originally Posted by Odett View Post
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?
    yup. first boss of CT when CT was relevant was the most fun as a tank, it got much worse when they reduced the number down to 3.
    (1)

  6. #16
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SendohJin View Post
    yup. first boss of CT when CT was relevant was the most fun as a tank, it got much worse when they reduced the number down to 3.
    You didn't need all 5 tanks to pick up adds, they only spawned 3 at a time, and a DPS or healer could easily tank them as they did no damage (yes, even when CT was relevant content). Getting anyone to do anything correctly in CT was a nightmare in itself. Shifting the responsibility onto only 3 tanks makes it easier to pinpoint who's messing up and how to fix it. It's better now with 3 than it was with 6, but it does turn people away from tanking 24mans if the queues are 30min - 1hr.
    (4)

  7. #17
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Nice, now I can kickback and dps on my blm
    (0)
    Life's a tease.

  8. #18
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Can't wait for the daughters to ZZZ! Tonight's the fun! ^^
    (0)

  9. #19
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    No, their solution to DPS complaints about Q times is to reduce the number of tanks needed to 1 - at least in Void Ark and parts of Crystal Tower. I really hate to tell them this, but in the long run, this is just one more factor that alienates people who actually enjoy playing tank.
    6 tanks in a 24 man raid was completely unnecessary and ultimately just led to a lot of asshattery cause nobody wanted to OT.

    1 tank per alliance is all you really need. Look at it this way - you are guaranteed to get whatever tank gear drops.
    (6)

  10. #20
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,374
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Well if you do get into the q as a tank, you are 100% on getting the tank gear that drops.
    (0)

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