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  1. #1
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?

    Taking that aside, I agree that a fight like that would be pretty cool, but like I said in my last post, look at all the instances in Labrynth were tanks were given menial chores during a fight because the devs couldn't find interesting ways to incorporate 6 tanks into one boss fight.
    (14)

  2. #2
    Quote Originally Posted by Odett View Post
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?
    yup. first boss of CT when CT was relevant was the most fun as a tank, it got much worse when they reduced the number down to 3.
    (1)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SendohJin View Post
    yup. first boss of CT when CT was relevant was the most fun as a tank, it got much worse when they reduced the number down to 3.
    You didn't need all 5 tanks to pick up adds, they only spawned 3 at a time, and a DPS or healer could easily tank them as they did no damage (yes, even when CT was relevant content). Getting anyone to do anything correctly in CT was a nightmare in itself. Shifting the responsibility onto only 3 tanks makes it easier to pinpoint who's messing up and how to fix it. It's better now with 3 than it was with 6, but it does turn people away from tanking 24mans if the queues are 30min - 1hr.
    (4)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Odett View Post
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?
    LOL no, I can't people couldn't even figure out the bone dragon, and my God the insanity of KB if the MT fell....Your point is well made. Even so, it would be nice if they actually figured our how to design content with damage dealers, Healers and tanks all in mind. They did after all decide to go with the 'trinity'. So it behooves them to try harder to make content that actually uses tanks, instead of making them behave like a poor man's DPS.

    Quote Originally Posted by Ashkendor View Post
    6 tanks in a 24 man raid was completely unnecessary and ultimately just led to a lot of asshattery cause nobody wanted to OT.

    1 tank per alliance is all you really need. Look at it this way - you are guaranteed to get whatever tank gear drops.
    LOL, you have no idea how many times I ran CT and no one wanted to MT KB, it was a litmus test for players who really wanted to be a tank. Personally I found MT in that pretty straightforward (except the first time when I stood too close to a whirlwind and got buzz-sawed in half....

    Seriously though, I understand the reasoning and the point, even though I wish SE could do a better job balancing their content for the Trinity they decided to stick with...and besides within a few weeks, it will be back to the norm of instant Q for Tanks & healers
    (0)
    Last edited by Kosmos992k; 11-11-2015 at 07:15 AM.

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    LOL, you have no idea how many times I ran CT and no one wanted to MT KB, it was a litmus test for players who really wanted to be a tank. Personally I found MT in that pretty straightforward (except the first time when I stood too close to a whirlwind and got buzz-sawed in half...
    Notice I said nobody wanted to OT. That was the problem. Too many people wanted to MT because, let's face it, it's the easiest role in there. The only reason KB was an exception is because people are inherently lazy. Given the choice between MT'ing the boss or watching Netflix and clicking a button every so often for the same reward, 9 out of 10 people will go stand at the tower.

    Bone Dragon always had 2-3 tanks fighting over hate on the boss and at least 1 that would provoke skeletons off other tanks.

    A 6 tank setup 100% not needed for Duty Finder content.
    (6)