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  1. #31
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    this is fantastic, a bit of individuality in this game finally, exactly what i wanted, now if they can add that to dow dom jobs as well i would be super happy, don't see the problem, u can always change the specialists, what is this thread for again???
    (3)
    Last edited by Soralis; 11-11-2015 at 01:33 AM.

  2. #32
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Soralis View Post
    this is fantastic, a bit of individuality in this game finally, exactly what i wanted, now if they can add that to dow dom jobs as well i would be super happy, don't see the problem, u can always change the specialists??? what is this thread for again???
    BUT BUT SPECIAL SWNO FLAKES!!11!11!!!

    The excuses people are making up are just lol:

    "People who want specialization are greedy": What? How is becoming interdependent with each other and sharing the process to achieve an item "greedy"?

    "Restricting people from content": SE, I can't one-shot this boss, why are you restricting my content? SE you are making me level? Why are you restricting my content? Really?
    (2)
    Last edited by Magis; 11-11-2015 at 01:37 AM.

  3. #33
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Soralis View Post
    this is fantastic, a bit of individuality in this game finally, exactly what i wanted, now if they can add that to dow dom jobs as well i would be super happy, don't see the problem, u can always change the specialists, what is this thread for again???
    Your three specialist choices aren't going to make you any different than everyone else who is choosing the same specialist classes. You had just about as much uniqueness by mastering all the classes - something not everyone was willing to do.

    A huge part of this game for me was the concept that I could pour all my effort here into a single character and have him be able to do everything - all classes, all jobs, all crafts, all content. If we're going to talk about uniqueness, that's a feature you don't find in many MMOs. Instead, FFXIV is taking a step away from uniqueness and chipping away at this feature by limiting what a player and his or her character can do.

    Is it so hard to understand that some of us took crafting and put all that effort into it specifically because we want to make things for ourselves? I want to see my name on whatever the item is, whether it is a piece of armor I'm going to wear, or a minion I'm about to add to my collection, or a chandelier to hang in a house.. whatever the object is, the whole point was to be self sufficient. That is why some of us craft, because we like making our own things.

    Different things drove players to invest all that time, gil, and energy into leveling up crafting for this past year or more under a concept that is now suddenly adopting a very different philosophy. Just because it isn't a big deal to you doesn't mean it's the same for everyone.

    Quote Originally Posted by Magis View Post
    "People who want specialization are greedy": What? How is becoming interdependent with each other and sharing the process to achieve an item "greedy"?
    As far as I can tell there's two types of players who are in favor of this change:

    1) People who won't, for whatever reason, invest the time needed to max out all crafting classes, and thus don't want that route to be the best option available.
    2) People who want to reduce the amount of crafters who can compete against them on the market, particularly on specialized items - which is why they're labeled as "greedy". I'm slowly losing access to a core feature of the game so someone else can make more money on the marketboard. I can't fathom why I'm not more excited about this..
    (19)
    Last edited by Gyson; 11-11-2015 at 01:50 AM.

  4. #34
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Time to force battle classes into specializations too - only fair.
    (1)

  5. #35
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ayerinn View Post
    Time to force battle classes into specializations too - only fair.
    I wonder how well people would take if they could only utilize three job stones at a time for combat classes. Sure, you could trade them about, but it'd probably require the current high-end tomes to really hammer it in.
    (1)

  6. #36
    Quote Originally Posted by Ayerinn View Post
    Time to force battle classes into specializations too - only fair.
    only have 1 that's i200+ so it's the same thing.
    (0)

  7. #37
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SendohJin View Post
    only have 1 that's i200+ so it's the same thing.
    Not at all. You can grab enough gear of lower ilvl to get into any content on an alt job, and once you've farmed up for one you can switch to another.. And still use both. The specialist system means once you switch, you are no longer able to craft on your previous one. There's already a similar gear gate on crafters with the red script gear.
    (0)

  8. #38
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    Change the specialization you say?, its need 2 weeks of RED SCRIP just to CHANGE it, not ADDING another specialist, its sounds easy when you type it.

    i guess i just make another alt then when 3.2 comes. as for now 3 specalization is enough just for making another vanity/glamour stuff, well done SE.
    (0)
    Last edited by iambanana; 11-11-2015 at 02:29 AM.

  9. #39
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nalien View Post
    I'm not really talking about the recipes here... I'm talking about the fact that Specialists were introduced with the intention of allowing one to get into crafting without leveling everything, and they don't. The skills are fundamentally broken given what they were meant to achieve... It was a perfectly good idea to make crafting more accessible with such a system, but the implementation just completely failed... Perhaps if Specialists actually helped people craft, resulting in more people taking up the trade, Specialist recipes wouldn't seem so bad... Instead, 3.0 crafting drove plenty away rather than bringing in new blood, and Specialist recipes just further reduced the population of crafters... The whole point of Specialists was to make crafting more accessible, but instead it isn't doing anything of the sort, instead driving veteran crafters away...

    Make Specialists worth a damn on their own merits and Specialist recipes could actually work, though I still think the ideal implementation would have been to have continued the Craft/Control requirement on new recipes, and just given Specialists an innate boost to the stats, meaning Specialists can reach those new tiers easily. Omnicrafting would then still be a possibility, Specialists would then just a bonus, rather than requirement.
    Oh, I know what the intention was, and indeed they failed. I was making a different idea based on SE's clever idea to make more problems on an already problematic and not thought out system.

    I agree with your idea, too. Give the system benefits and skills, not exclusive recipe's.
    (1)
    Last edited by AstralKaos; 11-11-2015 at 02:31 AM.

  10. #40
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by melisande View Post
    I agree this completely destroys what 1.0 implemented so well - omnicrafting.
    The only thing that forced people to omicraft in 1.0 was the market ward desaster (no search system? really?)
    The recipes itselfs told another story. Or you loved it to craft 30 minutes long the mats for a single shirt

    Quote Originally Posted by raela View Post
    Not at all. You can grab enough gear of lower ilvl to get into any content on an alt job, and once you've farmed up for one you can switch to another.. And still use both.
    Except Alexander Savage
    (0)
    Last edited by Felis; 11-11-2015 at 02:40 AM.

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