Quote Originally Posted by Skivvy View Post
I hope there was some basic communication between the party and the archer before you just let him die. :3
There was -- he was repeatedly asked to let the tank do the pulling. Initially politely, then more and more directly each time he did it. We just got fed up with him not listening.

Quote Originally Posted by Shai View Post
So many dungeons (Expert Roulette) that the tank has just wandered AFK for ten minutes - cause hey he didn't wait 15-45 minutes to join the queue, so it's not like he couldn't have gotten a drink or taken a crap beforehand with all that extra time - and I just tell the DPS to pull. I can clear everything up to the boss of ANY dungeon without a tank. Hell, when queue as a full party, we often don't even bring a tank, and I'm not talking about Copperbell, but Neverreap (sure this doesn't work for all of them).
There's a difference between pulling for someone who is clearly not there (and dealing with those mobs while waiting for that someone to come back and start doing their job again), and pulling for someone who IS there and is doing their job -- just not at the pace you prefer. Like I've mentioned before, I tend to go with the "you pull it; you tank it" mindset, at least if said pulling is intentional. I mean, mistakes happen, and sometimes a dps accidentally moves into a wandering mob's field of vision. And in those cases I have no issues taking aggro off of them. But when healers or dps intentionally pull in more mobs into a pack than I had anticipated, I just don't like it. And sure, if you pull a mob or two and actually tank them yourself, that's fine, but it still adds to my stress levels as a tank ^^;

Back when I was a young and insecure tank (shortly after the beta, in other words), it happened too many times in the first four dungeons. Still remember the time in Halatali when the healer pulled in all three of the wandering bombs when I'd pulled the dullahan-wannabe and the three imps back. Being "a good tank" (no, not in the skill sense, but in the "gotta save the squishies!" sense), I flashed and all that, and was subsequently blown up when overlapping self-destructs meant I had no chance of getting out of all of them in time. Then the healer proceeded to blame me for dying, commenting that it's an "easy pull". No, it's not. Not when you panic because too many mobs are pulled into the fight. Not when none of the dps actually have any AoE capabilities. And not when you're still learning the game.
If I'd known then what I do now, I would have let the healer deal with the bombs all on their own and just continued focusing on the mobs I'd pulled, but meh.

Sure, dps and healers have more AoE capabilities at 50+ (duh), and healers have more ohshit buttons. But the core behaviour of deciding for me what I'm comfortable pulling is still just as rude. Especially when it's done at the very first pull (like that first island in Neverreap). Due to bad experiences in the gearing-up rush just before Alex Normal was released, I never went into Ex roulette solo. Unless I had at least a healer I knew (preferrably one or two dps in addition to that), I just didn't do it. *shrugs*