
Originally Posted by
Cilia
This time I was using Ultra Despair Girls: Danganronpa Another Episode, which (after the omnipresent friendship deal) shows the danger of building up one person as an icon of hope. Or at least comes dangerously close to doing so.
Danganronpa has always been, to me, about how a scenario can be constructed to make people behave however the author (yeah,
her 
) wants, but that behavior says nothing of how the world really is. It's a giant Take That at series that try to make statements about humanity's innate cruelty by forcing their characters into highly-unrealistic scenarios designed to elicit cruel behavior.
(So in its place you get a constructed scenario about constructed scenarios and... yeah. Deliberately circuitous and highly ironic.) I liked
Ultra Despair Girls for how Omaru decides that the only way to
really win is not to play the game, not become the symbol, but resolve the conflict carefully and without shortcuts.
Zestiria is about much the same thing, but also that "with great power comes great responsibility" does
not mean "only use your powers for good" or even "help everyone you come across with everything." It's about how while a hero's powers
can be used for anything, they
should be used to take on challenges where only their powers will work. Also, it's about the real psychological toll of a hero's burden, the effect a hero has on others (both positive and negative), and not losing yourself to the role. That last part gets really,
really ugly in a much darker way than any RPG I've played in the last decade.