WHM and SCH were OP enough with it when it got nerfed. An AST with it...Cleric was more or less removed to prevent a healer from dishing out competitive DPS from full-dotting and presence of mind burst and then just sort of riding it out with healing while 3 people chased them around like ineffectual wet noodles. In a team they were just too effective as a support, so their overall DPS was nerfed to further distinguish their contributions away from the actual DPS classes.
I want to say it was a terrible mistake, but honestly we were maybe just a little, tiny bit OP in Frontlines. Probably. By a tiny, miniscule amount. >_>
Astrologian Royal Road The effect of Royal Road is no longer lost when leaving an area.
So this is the "Adjustment" They were talking about?....
Why does everyone feel we need some kind of insane adjustments? I thought AST was broken until 3.07, but making the base spells the same as WHM, making Disable work when an enemy is already casting, Synastry cast time went down, Collective Unconscious does regen in both stances etc. I love playing AST and other than getting the same card twice, I don't feel that there's any major issues with it. I LOVE Collective Unconscious, it feels so badass popping that, then a Celestial Opposition to extend it a bit longer. Pre 3.07 I was having issues with MP and staying alive, but now that I've actually hit 60 and am ilvl 190, I have no challenges playing it over WHM.
'cause Nocturnal is still miles behind a SCH. When there are ways to buff it without touching either Diurnal or affect PvP in a major way.
And being baited by RNG to Spread/RR cards isn't a lot of fun either considering the cooldown on Draw.
I agree Draw could be reduced, but I don't have many major issues in Noc. I don't do savage, but I've never had any big issues in any of the regular alex floors while playing with a WHM or another AST with me in Noc. They seem to compliment each other. In 4 man though I prefer the regen. Either way I don't feel that it's particularly broken, where people should be expecting major changes. Never know though!
In A3s, a single cure III will heal the group back to full during the major AOE hits (splash, shared group cleaves...etc) , cure III has a 500 potency @ 1680mp, 2 sec cast (not to mention Divine Seal heals 30% more @ 60sec cooldown); while we AST have to double Helios (potency 300 @ 1061, 2.5 sec cast *2) and also the loss of MND from party buffs.
On another note, does anyone have any strategy for a WHM/AST combo for this turn?
Last edited by Takara528; 11-10-2015 at 09:49 AM.
Whether or not regardless of his progression it does not devalue his argument any. Astrologian job is on par with the white mage right now and asking for even more buffs is something will not happen. The astro job needs no improvements in the healing department right now.
"In the HEALING department" yes
but in the "Card department" no.
Cards are messy and the long cooldowns even more.
And looking at these patch notes it seems that SE just does not care ._.
Does AST honestly even need a buff?
If they buff their shields, won't they completely phase out Scholars? Like... Entirely?
You guys might be asking for a little bit too much, at this point. I mean you have stances to switch between WHM and SCH and you want to be on par with both of them? That kind of undermines all of the people who leveled White Mage and Scholar so they could have those options.
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