Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Gilraen View Post
    The difference between Quick Knock and Wide Volley is range and area of effect. Quick Knock is a short range cone whereas Wide Volley is a smaller radius Rain of Death. I don't use Quick Knock much, despite being cheaper, for the very reason of it's short range.
    Quick Knock can hit everything depending on your positioning, you shouldn't be too far away for it to only hit a few things. You're also doing less damage using WV I just tested the tp cost and I only got 8 WVs off and 10 QNs since you get auto tp back in combat. If we didn't get auto tp WV would only be able to be used 6 times 1000/160=6.25 and QN would be used 7 1000/140=7.14. You might want to reconsider using QN over WV.
    (1)

  2. #12
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    How about deleting some skills then adding their ability properties to another move.
    (0)

  3. #13
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,779
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Its been argued in a bunch of bard threads, but I still feel WM needs some extra tweaking to make up for the reduced mobility.
    BRD's utilities dont make it THAT special that it still has to be roughly 15-20% less dmg than every other DPS class.

    SMN's move around just as much as BRD's do now and yet their dps output is on par and sometimes better than other DPS classes. Once SMN's dots are cast they have just as much freedom to move as a bard with or without Wanderer's Minuet and still pull decent numbers. (There's a thread regarding WM's DPS gains vs loss and I'll link it later if I can find it again)

    Even at 60 I still see a lot of other bards who refuse to use WM because the DPS loss and gain from the ability isn't enough to warrant their lost mobility. As much as this bothers me because Ive learned to use WM, I cant blame other bards for not using it. If I knew I wouldn't get yelled at for it, I'd likely never use it either. It just doesnt FEEL worth it yet. One of the easiest ways I can see to fix the issue with WM, is to remove its Recast timer or shorten it to a 3-5second recast. This would allow Bard's to stance dance more effectively and push out better numbers and still allow us our mobility when we need/want it.
    (3)
    Last edited by Vespar; 11-09-2015 at 03:24 PM.

  4. #14
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Vespar View Post
    Its been argued in a bunch of bard threads, but I still feel WM needs some extra tweaking to make up for the reduced mobility.
    BRD's utilities dont make it THAT special that it still has to be roughly 15-20% less dmg than every other DPS class.

    SMN's move around just as much as BRD's do now and yet their dps output is on par and sometimes better than other DPS classes. Once SMN's dots are cast they have just as much freedom to move as a bard with or without Wanderer's Minuet and still pull decent numbers. (There's a thread regarding WM's DPS gains vs loss and I'll link it later if I can find it again)
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty of the fights to work around their initial imbalances.

    When I play Drk I actually use a mix of health and strength build, since I don't take much except for friends and fc mates, when I run the Vault and get a Ast the fights either go smoothly if it's a experienced player, but if it's not the battles are long and tough because of the skills the Ast is working with, players complain they're under preformed classes and the massive rng factor to the class doesn't help.
    (1)
    Last edited by Jetstream_Fox; 11-09-2015 at 03:37 PM.

  5. #15
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,779
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty to the fights to work around their initial imbalances.
    I wont deny we needed a fix for Straighter Shot, but there are for more underlying issues with Bard than just SS.
    It's not just bard that needs some fixes either (obviously). There are a few classes out there that could use some much needed re-balancing. BLM, PLD, and AST to name a few. Heck not all of the fixes we need are balance issues. :P
    MCH really needs a fix to its leg animations. What the heck is up with their stationary legs while the upper torso does all the moves. Looks very.... wrong somehow. Even when you shoot a gun or a pistol in real life, your legs/feet pivot. But MCH just stands there both feet rooted to the floor. :P (Oh and MCH can be fairly RNG I've heard, so they could use some fixes to GB maybe to compensate for their potential lacking in DPS too)
    (0)

  6. #16
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quick Nock (with its trait) actually covers a wider area than Wide Volley does, even though the name would have you think otherwise. Unless you absolutely have to AoE from as far away as possible, there's really no reason for Wide Volley to exist at present unless you just like burning through your TP faster for some reason.

    Ast gets to keep Royal Road when they leave an area, but the rng of card draws isn't adjusted?
    What exactly is there to adjust? Are you just saying you want Balance to have higher odds of showing up?

    It's a 1 in 6 thing; you're not supposed to get the one card you want most of the time.
    (0)

  7. #17
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    How about deleting some skills then adding their ability properties to another move.
    Which skills, exactly? And while that may work at max level, I doubt leveling players will enjoy having eight or twelve levels with no new skills at all.
    (0)

  8. #18
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I still don't get all the bitching about WM. First, why do you need to sprint around like a 6 year old with ADD? Second, the cast time is only half of your GCD and doesn't even effect most of your kit. You still have a ton of instant oGCD abilities and plenty of time to weave them.
    (7)

  9. #19
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,779
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SnugglesD View Post
    I still don't get all the bitching about WM. First, why do you need to sprint around like a 6 year old with ADD? Second, the cast time is only half of your GCD and doesn't even effect most of your kit. You still have a ton of instant oGCD abilities and plenty of time to weave them.
    Firstly its not needless bitching, its feedback. Secondly, Bards who run around like 6 year olds with ADD are irrelevant, the real issue is that Bard's didn't really get anything that made them feel more unique or better at what they do with 3.0. What Bards got was an ability that kept them on par with their original DPS percentage at most (and sometimes it doesnt even do that - situational) while losing the ability to move and still attack as necessary. (which I might add melee DPS are STILL able to move/dodge purely by shifting to one side or the other in most cases and some casters can still do this as well purely because they have dots on the target ie. SMN.) And yes it does affect our "kit", venomous Bite and Windbite for example still do dots, but getting those dots on with Wanderer's minuet now takes an extra second or so, plus (up until this soon to be released patch) WM, caused issues with straighter shot - which remains to be seen whether it will fully be fixed or not. Moving now causes us 100% DPS loss unless Bloodletter or Straighter Shot are available at the time we have to move. believe it or not, It does affect a Bard more than you might think. Can you learn to use it? Yes, I have in fact. But the fact still remains that it still doesn't FEEL like an improvement over 2.0 Bard. In many cases, it feels like a nerf over 2.0 Bard. Then add to the fact that machinist felt like a copy/paste of bard just with a turrent in place of songs, and you start to see why so many bards were annoyed.

    To sum it up this person wrote a very good post in regards to it: http://forum.square-enix.com/ffxiv/t...=1#post3372739


    If Wanderer's Minuet was created purely to stop the minority of ADD bards from moving around like idiots, it sounds like a poorly thought-out game play mechanic for the rest of bards as a whole.
    (2)
    Last edited by Vespar; 11-09-2015 at 04:45 PM. Reason: Clarification

  10. #20
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    *curious about what OP means with class tweak*

    *found rant of BRD*

    k.

    *goes out*
    (7)

Page 2 of 3 FirstFirst 1 2 3 LastLast