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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Vespar View Post
    Its been argued in a bunch of bard threads, but I still feel WM needs some extra tweaking to make up for the reduced mobility.
    BRD's utilities dont make it THAT special that it still has to be roughly 15-20% less dmg than every other DPS class.

    SMN's move around just as much as BRD's do now and yet their dps output is on par and sometimes better than other DPS classes. Once SMN's dots are cast they have just as much freedom to move as a bard with or without Wanderer's Minuet and still pull decent numbers. (There's a thread regarding WM's DPS gains vs loss and I'll link it later if I can find it again)
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty of the fights to work around their initial imbalances.

    When I play Drk I actually use a mix of health and strength build, since I don't take much except for friends and fc mates, when I run the Vault and get a Ast the fights either go smoothly if it's a experienced player, but if it's not the battles are long and tough because of the skills the Ast is working with, players complain they're under preformed classes and the massive rng factor to the class doesn't help.
    (1)
    Last edited by Jetstream_Fox; 11-09-2015 at 03:37 PM.

  2. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty to the fights to work around their initial imbalances.
    I wont deny we needed a fix for Straighter Shot, but there are for more underlying issues with Bard than just SS.
    It's not just bard that needs some fixes either (obviously). There are a few classes out there that could use some much needed re-balancing. BLM, PLD, and AST to name a few. Heck not all of the fixes we need are balance issues. :P
    MCH really needs a fix to its leg animations. What the heck is up with their stationary legs while the upper torso does all the moves. Looks very.... wrong somehow. Even when you shoot a gun or a pistol in real life, your legs/feet pivot. But MCH just stands there both feet rooted to the floor. :P (Oh and MCH can be fairly RNG I've heard, so they could use some fixes to GB maybe to compensate for their potential lacking in DPS too)
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty of the fights to work around their initial imbalances.
    .
    The SS changes is far from "useless" when it can delay your oGCD and functionally doesn't work as a proc; you couldn't ever catch it on the next GCD if the previous one was the HS that proc'd it. It's well overdue, and it doesn't address all of BRD's issue (because imo this is something that goes hand-in-hand with MCH design too, the two are so incredibly similiar to each other and it feels like a copy pasta).

    Quote Originally Posted by Vespar View Post
    Even when you shoot a gun or a pistol in real life, your legs/feet pivot. But MCH just stands there both feet rooted to the floor. :P (Oh and MCH can be fairly RNG I've heard, so they could use some fixes to GB maybe to compensate for their potential lacking in DPS too)
    MCH can use a aesthetic redo in some areas, specifically wildfire and gauss barrel (at least an option to hide the damn thing).

    Even with RNG, MCH dps still averages out to be fairly consistent with the changes to quick reload. The problem is that though, it starts to lose the novelty of ammo management and just becomes another oGCD, and at that point MCH doesn't really give much of it's identity through gameplay, espesically when compared to BRD. The two play incredibly similar to each other (despite one being an entirely new job for the expansion), and it drives me nuts as a former BRD main that now mains a MCH.
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    Last edited by RiceisNice; 11-10-2015 at 12:36 AM.
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