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Thread: Be brave

  1. #121
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    Quote Originally Posted by AmyRae View Post
    Just because they limited the Thaumaturge's curing abilities doesn't mean class = role. All along, the classes have certain abilities that can't be shared, and among the ones that can be shared, they are limited in potency when used off-class. The classes were never meant to be completely identical to each other at any point in time. That was never the intention with the Armory System.

    It's as simple as this: Thaumaturges weren't meant to be better healers than Conjurers. So they got nerfed.
    A) The entire thaumaturge class is based on life/death and healing.

    B) Conjurer and Thaum were both given healing abilities because they were both meant to have capacity to be healers.

    C) conj was never meant to be isolated as "the healer class". Thm was never meant to be isolated as the "not healer class". Now Conj has been isolated as the healer class. Now conj = healer. Now conjurer is equated with the role of healing. Hence class now equates to role. Hence armory system has changed from being a system based on versatility and customisation to being repositioned as a "this is your class, this is your role" system.
    (2)

  2. #122
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    Konachibi's Avatar
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    Quote Originally Posted by User201109011315 View Post
    A) The entire thaumaturge class is based on life/death and healing.

    B) Conjurer and Thaum were both given healing abilities because they were both meant to have capacity to be healers.

    C) conj was never meant to be isolated as "the healer class". Thm was never meant to be isolated as the "not healer class". Now Conj has been isolated as the healer class. Now conj = healer. Now conjurer is equated with the role of healing. Hence class now equates to role. Hence armory system has changed from being a system based on versatility and customisation to being repositioned as a "this is your class, this is your role" system.
    They're going through a little thing called 'game balancing' at the moment. I don't know if you noticed this whilst you hide under your rock but they're making radical changes to the game. this means that some aspects of the game, including it's classes, may bounce up and down like a yo-yo for a while whilst they try to even everything out.

  3. #123
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    Quote Originally Posted by User201109011315 View Post
    A) The entire thaumaturge class is based on life/death and healing/Damage

    B) Conjurer and Thaum were both given healing abilities because they were both meant to have capacity to be healers.

    C) conj was never meant to be isolated as "the healer class". Thm was never meant to be isolated as the "not healer class". Now Conj has been isolated as the healer class. Now conj = healer. Now conjurer is equated with the role of healing. Hence class now equates to role. Hence armory system has changed from being a system based on versatility and customisation to being repositioned as a "this is your class, this is your role" system.
    Apearently you are a little confused. As the facts stand now, little to nothing in your post is accurate to the actual situation in game.
    I had to modify section A accordingly as you tend to scew fact or omit important information.
    Section B is on the other hand a gennerally accepted statement.
    Section C is the belief of the week minded. If you are allowing others to force you to heal when every SP party, NM party, or raid party can accomplish there goal with THMs doing 100% of the healing, then thats your fault.
    (1)

  4. #124
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    Neptune's Avatar
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    Quote Originally Posted by AmyRae View Post

    It's as simple as this: Thaumaturges weren't meant to be better healers than Conjurers. So they got nerfed.
    Oh really, meant by whom? Oh that's right, they "weren't meant" all of a sudden 9 months after the game came out. Right, right..

    Quote Originally Posted by User201109011315 View Post
    conj was never meant to be isolated as "the healer class". Thm was never meant to be isolated as the "not healer class". Now Conj has been isolated as the healer class. Now conj = healer. Now conjurer is equated with the role of healing. Hence class now equates to role. Hence armory system has changed from being a system based on versatility and customisation to being repositioned as a "this is your class, this is your role" system.
    Exactly.

    Quote Originally Posted by Konachibi View Post
    They're going through a little thing called 'game balancing' at the moment. ... this means that some aspects of the game, including it's classes, may bounce up and down like a yo-yo for a while whilst they try to even everything out.
    There's another way to word that.. scrapping the Armoury system. If you want to see what game balance would have looked like, Tanaka had that planned, and it had nothing to do with scrapping the Armoury system.

    Quote Originally Posted by Coglin View Post
    Apearently you are a little confused. As the facts stand now, little to nothing in your post is accurate to the actual situation in game.
    I had to modify section A accordingly as you tend to scew fact or omit important information.
    He was talking about the lore of Thaumaturges.
    (2)

  5. #125
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    Quote Originally Posted by Coglin View Post
    Apearently you are a little confused. As the facts stand now, little to nothing in your post is accurate to the actual situation in game.
    I had to modify section A accordingly as you tend to scew fact or omit important information.
    Section B is on the other hand a gennerally accepted statement.
    Section C is the belief of the week minded. If you are allowing others to force you to heal when every SP party, NM party, or raid party can accomplish there goal with THMs doing 100% of the healing, then thats your fault.
    THM is still an inept healer relatively speaking. Go back to patch notes and look at how SE repositioned Conjurer as a typical WHM job/role. Are you blind to what's actually happening or just get off on false arguments?

    On topic:

    SE needs to get way more ambitious. Recently they've stated they want to make the game a gear grind. They want to release new content every 3 months for people to do.

    This is really shooting themselves in the foot.

    I think they are still stuck on trying to immitate the WoW-model that they've overlooked how all new MMOs are leaving this concept behind as the market realises there's more to a Massively Multiplayer Online Game than making players chase carrots.

    Yoshi's mentality is so unambitious.

    -Force people into specific roles
    -Instances
    -Gear Grind
    -Some quests

    That's all it comes down to. And that is not enough to make it in the industry. Looking at the old team's vision, they were much more ambitious. Much braver. Much more market potential.
    (3)

  6. #126
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    Quote Originally Posted by User201109011315 View Post
    THM is still an inept healer relatively speaking. Go back to patch notes and look at how SE repositioned Conjurer as a typical WHM job/role. Are you blind to what's actually happening or just get off on false arguments?

    On topic:

    SE needs to get way more ambitious. Recently they've stated they want to make the game a gear grind. They want to release new content every 3 months for people to do.

    This is really shooting themselves in the foot.

    I think they are still stuck on trying to immitate the WoW-model that they've overlooked how all new MMOs are leaving this concept behind as the market realises there's more to a Massively Multiplayer Online Game than making players chase carrots.

    Yoshi's mentality is so unambitious.

    -Force people into specific roles
    -Instances
    -Gear Grind
    -Some quests

    That's all it comes down to. And that is not enough to make it in the industry. Looking at the old team's vision, they were much more ambitious. Much braver. Much more market potential.
    Damn User201109011315, layin' it down like a pro. You just seriously called out Yoshi-P. I've been telling him this from day 1, please be a market leader and not a market peer. The 4 things you ticked off are good if you're a career WoW player but there is so much more to an online game than devolving to that! Hello, Minecraft? If anything they should stop restricting people, do their 3 month gear grind if they want, but they need to open the game up to other kinds of people. Tanaka had a vision of people logging in just to be Blacksmiths, or Botanists, and maybe help out during a raid somehow without actually being in combat. Damn you Tanaka for resigning.. and damn you if you had stayed!!
    (1)

  7. #127
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    Murugan's Avatar
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    Quote Originally Posted by User201109011315 View Post
    THM is still an inept healer relatively speaking. Go back to patch notes and look at how SE repositioned Conjurer as a typical WHM job/role. Are you blind to what's actually happening or just get off on false arguments?

    On topic:

    SE needs to get way more ambitious. Recently they've stated they want to make the game a gear grind. They want to release new content every 3 months for people to do.

    This is really shooting themselves in the foot.

    I think they are still stuck on trying to immitate the WoW-model that they've overlooked how all new MMOs are leaving this concept behind as the market realises there's more to a Massively Multiplayer Online Game than making players chase carrots.

    Yoshi's mentality is so unambitious.

    -Force people into specific roles
    -Instances
    -Gear Grind
    -Some quests

    That's all it comes down to. And that is not enough to make it in the industry. Looking at the old team's vision, they were much more ambitious. Much braver. Much more market potential.
    That would sure suck if any of it were actually true and stated by SE! Thank god it is just a typical gifthorse delusional rant.
    (1)

  8. #128
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    Quote Originally Posted by Neptune View Post
    Damn User201109011315, layin' it down like a pro. You just seriously called out Yoshi-P. I've been telling him this from day 1, please be a market leader and not a market peer. The 4 things you ticked off are good if you're a career WoW player but there is so much more to an online game than devolving to that! Hello, Minecraft? If anything they should stop restricting people, do their 3 month gear grind if they want, but they need to open the game up to other kinds of people. Tanaka had a vision of people logging in just to be Blacksmiths, or Botanists, and maybe help out during a raid somehow without actually being in combat. Damn you Tanaka for resigning.. and damn you if you had stayed!!
    Lets not forget about Tanaka's dream for all crafters to come together to build air ships O.o if only dreams came true.
    (1)


    http://youtu.be/CFRfL0fmAOU

  9. #129
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    Quote Originally Posted by Murugan View Post
    That would sure suck if any of it were actually true and stated by SE! Thank god it is just a typical gifthorse delusional rant.
    I mean this in the nicest possible way, but if you don't think Yoshi has stated these things, then the only delusional one around here is you. Delusional or gullible.
    (0)

  10. #130
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    Quote Originally Posted by Bled View Post
    Lets not forget about Tanaka's dream for all crafters to come together to build air ships O.o if only dreams came true.
    I believe those were naval ships, not airships.

    But still.

    Features like player-run companies and collaborative content (ship building) would have been an outlet for player progression which wasn't just a flat out, unapologetic, blatant, generic gear grind. And so I think the old dev team had the right of it.
    (0)

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