aye you sir are correct they were naval ships, not airships, slip o the FF terminology tongue lolI believe those were naval ships, not airships.
But still.
Features like player-run companies and collaborative content (ship building) would have been an outlet for players which wasn't just a flat out, unapologetic, blatant, generic gear grind. And so I think the old dev team had the right of it.
http://youtu.be/CFRfL0fmAOU
And making cannons, giant cakes and player guilds of their own...
http://www.youtube.com/watch?v=7FR3oXDIEj4
If only... if only..
I have never really watched that video. Man it does look pretty good. I feel like this new team is not thinking outside the box at all. They are working to deliver us familiar stuff from other games instead of something new. Watching that video I got the sense that I got when I first got this game. Something new, unique, unfamiliar, wonderful. Alas.And making cannons, giant cakes and player guilds of their own...
http://www.youtube.com/watch?v=7FR3oXDIEj4
If only... if only..
Don't worry Hyur, we can dream... We shall make giant cakes one day! (Oh wait I forgot, Hyur can't cook lol)I have never really watched that video. Man it does look pretty good. I feel like this new team is not thinking outside the box at all. They are working to deliver us familiar stuff from other games instead of something new. Watching that video I got the sense that I got when I first got this game. Something new, unique, unfamiliar, wonderful. Alas.
It's funny how they said "there's no point for ship building and cake making".
It's funny because that's their job as developers, to make it have meaning.
Duh.
I kind of understand what he means though. What is the point in developing a meaning for these things over others? Do you honestly think this should be developed over top of, say, the Materia System or the new crafting recipe and HQ edits? I think the biggest reason of, "why" is why "this" over "that"?
I think it's important to edit yourself, especially in this type of position, down to what YOU think is important towards your vision. Personally, I feel that company group crafting projects seem a lot less intriguing that what is coming down the pipe line.
Last edited by BruceyBruceyBangBang; 09-17-2011 at 08:17 AM.
"Why this over that" is a question I honestly don't think the dev team ever asked themselves.I kind of understand what he means though. What is the point in developing a meaning for these things over others? Do you honestly think this should be developed over top of, say, the Materia System or the new crafting recipe and HQ edits? I think the biggest reason of, "why" is why "this" over "that"?
I think it's important to edit yourself, especially in this type of position, down to what YOU think is important towards your vision. Personally, I feel that company group crafting projects seem a lot less intriguing that what is coming down the pipe line.
- Half the players hated spamming actions so they added autoattack which half the players hate.
Net effect: nothing.
- Economy ruined by easy-mode gear drops so they add materia system to combat a problem they added.
Net effect: nothing.
- Materia system makes HQ crafting too complicated so they have to oversimplify the system to accommodate it.
Net effect: less than nothing.
- Oversimplification of crafting system turns the crafting process into a material grind, negating any kind of skilful play for crafters (guaranteed HQ success).
Net effect: stupid
2.0 isn't even here yet, they haven't even done an official announcement listing off all their features, they're re-designing a terrible engine/client built with horrific limitations that crashes at least once a day for most users.
As much as we'd like to bitch about not having lots of features and cool content, I'd prefer them to have a working client, with no input lag and move their data to better hardware before even worrying about the content.
Why did you bump this thread..
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