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  1. #26
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Dungeons as Paladin:
    Cooldowns; are long on Sentinel/Hallowed making usage on trash/non-critical situations dubious(?). Sheltron, Bulwark, and Rampart do not offer significant advantages over Dark Knight or Warrior's toolkits.
    Shield Bash; Stunning is too costly - period. Monk/Dragoon/Ninja/White Mage can all CC more effectively.
    AOE: two tools; Circle of Scorn & Flash - lowest AoE Damage output & Threat.
    Shield Swipe; Currently useful to cycle through targets and Pacify - will no longer be useful in large group situations post-3.1

    Hallowed Ground is the only thing - might make things easier with AST/SCH, WHM invalidates HG with Stunlock (Holy) & Benediction.

    Raids as Paladin:
    Cooldowns; Bulwark & Sheltron only useful in A2S or on AA damage, Hallowed Ground & Sentinel's long CDs makes them critical use only - if you mess up you're unable to recover - "Paladin is the best (???) at mitigation"
    Damage; Lowest DPS output in both MT/OT slots - even post-3.1
    AOE; Same issues as in dungeons.
    Shield Swipe; post-3.1 will actually be used - but only as MT
    Enmity; (scales off STR) lowest Enmity gain, requires Ninja to maximize DPS output*
    TP; runs out flat at 02:40 & post-3.1 02:55-03:00 depending on procs & enmity rotation requirements.
    Block/Sheltron/Bulwark; Parry gain causes Block loss, only Phys., realiably only lowers AA on most procs in current raids, useless as OT
    Cover; only effects Phys. damage, cannot be mitigated, has limited range.
    Divine Veil; scales off HP (VIT does not fit the meta), does not shield the Paladin, cannot be proc'd with WHM/SCH/AST Ability heals or Clemency
    Clemency; Long cast - either lands too late or generates healer enmity via overheal, easily interrupted, MP cost, useful as OT(? DPS Loss)
    Spirits Within; scales off current HP (VIT + current HP%) & STR (Primary potency modification Attack Power)... (???)
    RoH; STR down - lowers Phys. damage, essentially only useful for AA, enmity component risky use in OT slot (DPS loss)

    Offensive CDs: one - Fight or Flight 90s recast

    No raid-wide damage buff utilities, no raid-wide debuff utilities. (vs. WAR kit, DRK kit)

    The "better mitigation" myth;
    Primals; HG lets you cheese one mechanic in Ravana EX.
    A1S; Functionally worse than WAR & DRK.
    A2S; Functionally on par, lacks utility & DPS compared with WAR or DRK.
    A3S; Allows you to cheese a party swipe via HG, a Wash Away with Tempered Will, Stuns on Adds - low DPS or missed CD rotation causes wipes.
    A4S; Functionally worse than DRK. Stun is nice? TP issues, DPS issues.

    "Sentinel is 10% better than Shadow Wall" but most tank busters are Magical; see DA-D.Mind + Shadow Wall.



    I don't think any minor fix will change any of this. TP fixes won't change any of this. Paladin has an ill-functioning toolkit post-3.0, and an arguably worse toolkit post-3.1 but slightly more DPS.

    Personally I did Paladin main thinking gear might solve it's issues - it is my highest iLv; and it functions worse than both my lower iLv WAR & DRK.
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    Last edited by Dhex; 11-08-2015 at 02:10 PM.