Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    We should be able to equip gear to every job we play, not just one or two.
    You can, make 11 alts. No idea you wanted to raid with 12 chars.

    lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    (0)
    Last edited by SchalaZeal; 11-07-2015 at 10:38 AM.

  2. #2
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SchalaZeal View Post
    You can, make 11 alts. No idea you wanted to raid with 12 chars.
    That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.

    Quote Originally Posted by SchalaZeal View Post
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    That's another problem with our gear system. The gear gives too much of boost...

    It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good. The game should be fun enough to keep players playing, these weekly caps just hide lack of content and it kinda suggests that SE fears that players have no other reason to keep the sub going than the missery of missing weekly gear required for the next content.
    (0)