We should be able to equip gear to every job we play, not just one or two.By the time 3.2 hits, my Scholar and Summoner should be both i209 or 210 (I wish they stopped making the stupid rings UNIQUE). So it's possible to level 2, just harder in a even patch and much easier in a odd patch. If the crafted gear with 3.2 is decent, then your 2nd job could also get decent gear from that.
If it's good gear to help raiders.. what's the point giving it to those that don't raid? *shrugs*
Lots of gear in here are quickly outdated, and serves as glamour only..
It's not written anywhere that it's to "help raiders", even more because "raiders" as in "the ones who do Savage" are minority in this game. Gear is for gearing your character, for the purpose of whatever content you want to do, needed or not.
lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.
The system is not good imo, needs a rework/fixes; my PLD can wait for it's balance TP![]()
Last edited by KingOfAbyss; 11-07-2015 at 03:52 AM.
what's not subjective are failure rates.
Savage > EX Primals > Alex Normal / 24 Man Alliance > Expert Dungeons
you can use any words to label them as you want but the % of times people enter content and fail to complete the content in the allotted time or choose to quit without clearing the content is not subjective at all.
Lots of people enter Savage and fail to complete it. Less so for EX Primals but failures are not unheard of.
Alex Normal and 24 man content is usually cleared by people who enter but there are still some occasions were people abandon.
Expert roulettes are almost always cleared but sometimes they take a lot longer and in really rare circumstances people also abandon.
Wasn't that the original case in 1.0? People could wear whatever, but took a penalty depending on what gear went to what class. Casters could wear plate but would lose on intelligence.
In fact, Papalymo is a THM yet wears plate gear, a reference to the old system.
![]()
You can, make 11 alts. No idea you wanted to raid with 12 chars.We should be able to equip gear to every job we play, not just one or two.
Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.
Last edited by SchalaZeal; 11-07-2015 at 10:38 AM.
That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.
That's another problem with our gear system. The gear gives too much of boost...
It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good. The game should be fun enough to keep players playing, these weekly caps just hide lack of content and it kinda suggests that SE fears that players have no other reason to keep the sub going than the missery of missing weekly gear required for the next content.
The issue? Seriously? Even the top raiders who think locking out their one top job is bad don't play more than 2 jobs on 2 separate chars. No one would even TRY 12, heck 3 would be overkill for most considering they'd not only need freetime pretty much in permanence (sleep, eat, play, nothing else), but they'd need to keep up with 3 statics, at 3 schedules, for 3 stressful raid night-schedules. I think 2 is hardcore already. Gearing 2 jobs is fine (and currently doable!), gearing 2 chars to go around the lockout is hardcore.That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.
Do you think taxes steal from the very rich and tax havens are a natural defense of the 1% against the evil governments who want to give back to the poorer people? Cause it sounds very right wing. The elite can stroke their own e-peen, they don't need exclusive forever-and-ever-better-than-you neon signs.It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good.
Summoner first, Scholar second...but mainly crafter.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.