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  1. #31
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SchalaZeal View Post
    By the time 3.2 hits, my Scholar and Summoner should be both i209 or 210 (I wish they stopped making the stupid rings UNIQUE). So it's possible to level 2, just harder in a even patch and much easier in a odd patch. If the crafted gear with 3.2 is decent, then your 2nd job could also get decent gear from that.
    We should be able to equip gear to every job we play, not just one or two.
    (3)

  2. #32
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Fevelle View Post
    This is called gear distribution. They need to have a system to reward good gears to players that do not raid/don't do hard content.
    If it's good gear to help raiders.. what's the point giving it to those that don't raid? *shrugs*

    Lots of gear in here are quickly outdated, and serves as glamour only..
    (0)

  3. #33
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KingOfAbyss View Post
    If it's good gear to help raiders.. what's the point giving it to those that don't raid? *shrugs*

    Lots of gear in here are quickly outdated, and serves as glamour only..
    It's not written anywhere that it's to "help raiders", even more because "raiders" as in "the ones who do Savage" are minority in this game. Gear is for gearing your character, for the purpose of whatever content you want to do, needed or not.
    (3)

  4. #34
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alipoprocks View Post
    We should be able to equip gear to every job we play, not just one or two.
    AMEN.

    /10 char
    (2)

  5. #35
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Fevelle View Post
    It's not written anywhere that it's to "help raiders", even more because "raiders" as in "the ones who do Savage" are minority in this game. Gear is for gearing your character, for the purpose of whatever content you want to do, needed or not.
    lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.

    The system is not good imo, needs a rework/fixes; my PLD can wait for it's balance TP
    (0)
    Last edited by KingOfAbyss; 11-07-2015 at 03:52 AM.

  6. #36
    Quote Originally Posted by Azazua_azura View Post
    who pissed in her corn flakes?? please keep in mind the the terms "hard" "easy" "face roll" are SUB-JECT-IVE. AND are NOT factual representation of content.
    what's not subjective are failure rates.

    Savage > EX Primals > Alex Normal / 24 Man Alliance > Expert Dungeons

    you can use any words to label them as you want but the % of times people enter content and fail to complete the content in the allotted time or choose to quit without clearing the content is not subjective at all.

    Lots of people enter Savage and fail to complete it. Less so for EX Primals but failures are not unheard of.

    Alex Normal and 24 man content is usually cleared by people who enter but there are still some occasions were people abandon.

    Expert roulettes are almost always cleared but sometimes they take a lot longer and in really rare circumstances people also abandon.
    (1)

  7. #37
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KingOfAbyss View Post
    AMEN.

    /10 char
    Wasn't that the original case in 1.0? People could wear whatever, but took a penalty depending on what gear went to what class. Casters could wear plate but would lose on intelligence.

    In fact, Papalymo is a THM yet wears plate gear, a reference to the old system.

    (1)

  8. #38
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    We should be able to equip gear to every job we play, not just one or two.
    You can, make 11 alts. No idea you wanted to raid with 12 chars.

    lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    (0)
    Last edited by SchalaZeal; 11-07-2015 at 10:38 AM.

  9. #39
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SchalaZeal View Post
    You can, make 11 alts. No idea you wanted to raid with 12 chars.
    That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.

    Quote Originally Posted by SchalaZeal View Post
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    That's another problem with our gear system. The gear gives too much of boost...

    It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good. The game should be fun enough to keep players playing, these weekly caps just hide lack of content and it kinda suggests that SE fears that players have no other reason to keep the sub going than the missery of missing weekly gear required for the next content.
    (0)

  10. #40
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.
    The issue? Seriously? Even the top raiders who think locking out their one top job is bad don't play more than 2 jobs on 2 separate chars. No one would even TRY 12, heck 3 would be overkill for most considering they'd not only need freetime pretty much in permanence (sleep, eat, play, nothing else), but they'd need to keep up with 3 statics, at 3 schedules, for 3 stressful raid night-schedules. I think 2 is hardcore already. Gearing 2 jobs is fine (and currently doable!), gearing 2 chars to go around the lockout is hardcore.

    It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good.
    Do you think taxes steal from the very rich and tax havens are a natural defense of the 1% against the evil governments who want to give back to the poorer people? Cause it sounds very right wing. The elite can stroke their own e-peen, they don't need exclusive forever-and-ever-better-than-you neon signs.
    (0)
    Summoner first, Scholar second...but mainly crafter.

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