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  1. #1
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    We should be able to equip gear to every job we play, not just one or two.
    You can, make 11 alts. No idea you wanted to raid with 12 chars.

    lol I know it's not written anywhere, my point is what's the use of casual getting overgeared for content. You don't need raid gear to do everything else.
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    (0)
    Last edited by SchalaZeal; 11-07-2015 at 10:38 AM.

  2. #2
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SchalaZeal View Post
    You can, make 11 alts. No idea you wanted to raid with 12 chars.
    That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.

    Quote Originally Posted by SchalaZeal View Post
    Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
    That's another problem with our gear system. The gear gives too much of boost...

    It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good. The game should be fun enough to keep players playing, these weekly caps just hide lack of content and it kinda suggests that SE fears that players have no other reason to keep the sub going than the missery of missing weekly gear required for the next content.
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  3. #3
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.
    The issue? Seriously? Even the top raiders who think locking out their one top job is bad don't play more than 2 jobs on 2 separate chars. No one would even TRY 12, heck 3 would be overkill for most considering they'd not only need freetime pretty much in permanence (sleep, eat, play, nothing else), but they'd need to keep up with 3 statics, at 3 schedules, for 3 stressful raid night-schedules. I think 2 is hardcore already. Gearing 2 jobs is fine (and currently doable!), gearing 2 chars to go around the lockout is hardcore.

    It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good.
    Do you think taxes steal from the very rich and tax havens are a natural defense of the 1% against the evil governments who want to give back to the poorer people? Cause it sounds very right wing. The elite can stroke their own e-peen, they don't need exclusive forever-and-ever-better-than-you neon signs.
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    Summoner first, Scholar second...but mainly crafter.

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SchalaZeal View Post
    ...
    What if I told you that I actually support the idea of unconditional basic income? The basic is the important part.

    I also support the idea of skilled casual. Player's skill should be able to make up for lack of overpowered gear... which is kinda impossible with power creeping and dps checks.
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  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Let me preface by saying I'm not going to include "hardcore" or "casual" in my point because as far as I'm concerned those terms have become so ubiquitous the words have completely lost whatever meaning they had.


    I actually like the tomestones in a sense that it gives a pretty clear path to progression. There isn't a whole lot of mystery to it, hit level cap, farm tomes for gear, and gear up. Done. The whole point of an RPG is character progression, it's seeing your little character level get better gear and grow stronger and at level cap gear becomes the only way to keep growing stronger. If they didn't add any way for players to progress there wouldn't be much reason to play, not everyone likes to raid or wants to raid highly tuned difficult content and that is perfectly acceptable so long as there is a means to advance outside of raiding. I mean, if anything it still caters to the "group or nothing" mentality as you still need to do group content for tomestones.

    I can only imagine what the playerbase would say if they made combat class gearing like scrip gear for gathering/crafting where you can potentially do everything solo without the need for everyone else. I'm honestly surprised there isn't more complaining or requests about THAT, as in crafter/gatherers being able to gear up purely through solo play and get the best gear for their selected role, but I digress. I actually think it's fairly balanced now, you can call eso gear "welfare" all you want, the players that are farming savage even after Void Ark still get access to unique weapons and a unique mount that the non-raiders can't get at all. Plus until they add the weapon upgrade parts to the Ark, the savage mode raiders STILL have access to better weapons and once they add it to void ark, you'll still have access to the A4 weapons that have a unique appearance that no one else can get and the mount that drops.

    I raided a lot in WoW on both normal mode and heroic mode stuff on 10 and 25 man modes and quite a bit in swtor on Story, Hard, and Nightmare. Doing the hardest stuff in those games netted me unique mounts and titles that other players couldn't get, I always felt that was enough. I still remember back in vanilla swtor getting the title for beating the raids they had in a time limit with no deaths, it wasn't easy back then and the titles meant something. To me, that should be enough.
    (0)
    Last edited by Khalithar; 11-07-2015 at 12:55 PM.

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