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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Personally, I found WoW's decision to have half a million difficulty levels for their raids to be hilariously unnecessary if you have any desire to actually raid, and not simply doing it because "oh well, nothing else to do". That said, adding more difficulties would solve the problem of Savage being to hard (still laughable imo) but Normal being to easy, if they feel that is the reason the clear rate for Savage has been lower than expected.

    Alexander 2 Hard - I guess the same difficulty as Coil was. Assuming it was easier/more interesting than Alexander 1. Provides gear needed to do Git Gud Mode without getting facerolled. Releases Patch 3.2

    Alexander 2 Savage - Git Gud Mode. Best gear ever, using it you will could potentially faceroll Alexander 3 Hard. Releases Patch 3.2

    Alexander 2 Normal - The Story Mode. Provides Void Ark level gear. (I guess?) Releases Patch 3.2.5 or 3.3.
    (4)

  2. #2
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    I think squeenix has been overestimating the prowess of the playerbase. And that's what you get when most of the dungeon content is faceroll easy - if there's nothing to challenge the average player, the average player will have no reason to improve. Then comes Savage and beats the snot out of them the moment they step inside. No wonder players back away.

    Quote Originally Posted by TheUltimate3 View Post
    Normal/Hard/Savage split
    I would argue for normal being story mode, granting gear just above dungeon token level (in this patch it could be a 185 above the 180 law stuff). An almost symbolic reward for experiencing the story.

    Hard would subsequently yield gear that's stronger than whatever the capped tokens grant. I agree on the whole "between coil and savage" difficulty level.

    Savage would be the GIT GUD mode, but only grant titles, mounts and glamour. It would be challenge for challenge's sake with cosmetic rewards only.
    (11)

  3. #3
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    Personally, I found WoW's decision to have half a million difficulty levels for their raids to be hilariously unnecessary if you have any desire to actually raid, and not simply doing it because "oh well, nothing else to do". That said, adding more difficulties would solve the problem of Savage being to hard (still laughable imo) .
    A3S is laughable especially when you don't step foot in Alexander savage at all. And everyone can clear content on youtube : you search for A4S, you click play and at the end of the video you have cleared. See? It's laughable.
    (0)