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  1. #351
    Player
    zcrash970's Avatar
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    Sep 2013
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    Limsa Lominsa
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    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by hagare View Post
    if you do that for DRG though, you'll never know that you need to clip DoTs to get maximum DPS.
    Because the usual way is letting a DoT finish to get full DPS.
    Actually I did. It was kinda hard to get cds and eventually BoTD/Gerkisgol(sp) to line up with the rotation I came up with so I ended up clipping a dot here and there. No one corrected me so I kept with it
    I know you need somewhere around 560-590 skill speed as a DRG too for 3 Gerkisgols but I don't know the ss cap and it took me a very long time to notice it. I kept thinking I was getting really bad latency or I was screwing up my rotation.
    (1)
    I'm just some guy...

  2. #352
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    Quote Originally Posted by Kedo View Post
    @Azazua_azura

    I wasn't talking about gear in my first post. I was talking about player skill, which in this game a lot of players lack. I also said that it's not my responsibility to make sure that you play your class right, that is on YOU and YOU alone. I had to do it, and so did others. I won't waste your time, and I hope you won't waste mine. Be considerate to your fellow player, practice, parse, GIT GUD!
    On the XI thing though, I do wish this game had more to do at cap like XI did, save for crappy drop rates, and ridiculous spawn timers. XI had solid varied content, with a nice mix of progression. I miss that for sure.
    my bad wrong person lol. i was waking up and press ur quote by mistake fixed it though.
    (0)

  3. #353
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    Quote Originally Posted by hagare View Post
    xD
    DRGs have 2 main rotation.
    The rotation of fame (with BoTD) and the rotation of shame ( when BoTD drops)
    the fame clips DoTs when it's only halfway done, which is very counter intuitive @_@
    not really, what i set my xhb up i string each skill in order fluidly and never let a dot fall off. I do the same with every job with dots, if dots fall i try to do a better job to make sure they don't. again as a ps3 player................................
    (0)

  4. #354
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    I'm talking legend of zelda 1 Oot TP WW. several fights had a dps check.

    fitrst dungeon boss on Ocarina was a dps check because if you didn't keep her stuned and using hard thrusts she could easily kill you be dropping her babies. Trick was to keep her stunned with deku seeds and hack at her eye.

    ocarina water temple boss was a dps check if you didn't consistently pull out the membrain it would just keep tossing you into the spikes. trick to this was to pull it far into the floor area and using spin attacks and strong slaches.

    zelda 1 fire dungeon boss (dungeon 3) not using bombs will kill you, the boss will enrage if u take to long and spew its power attacks to fill the room making it hard to near impossible to dodge.

    Oot ganondorf fight you had limited time where he was weaken by the light arrows, this caused the floor to drop more often if you missed causing the fight to be unbeatable due to only having the courner work with and link can't really jump over that far before he unweakens.

    ff11 diabolos fight dps check longer the fight progressed the more floor droped the more often he uses nightmare faster party dies had to stun him and dps him down fast.

    ff11 shadow lord fight second phase dps check, he becomes immune to physical dps and had to be burn downfast due to spaming a room wide aoe that could kill the party.

    ff11 cop first dungeon minitour fight. had to dps him down before he spam doom which u had to spam drink holy water to recover because u know rng.

    ff11 just abount every hnm had an enrage timer added due to spawm holding.

    ffx sin had to kill him before he hit overdrive which unless u had the negation u was fucked.

    ffx yu yevon more sumons u had the longer the fight, had to dps him down so not to run outa curatives.

    dragons dogma: death in bitter black isle had to dps him down before he used his death skill which killed everyone.

    infact dragons dogma had alot of dps checked fights that if u didn't dmg them fast enoyght they will enrage and kill u.

    dps check: needing to kill a mob/boss in a set amount of time befoe they enrage and kill you.

    I knew this before mmo excisted. Most ff end bosses are a dps check. Hell even mario had a few dps check fights with bowser more so in the 3d mario.
    (0)
    Last edited by Azazua_azura; 11-06-2015 at 02:57 PM.

  5. #355
    Player
    hagare's Avatar
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    Oct 2014
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    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Azazua_azura View Post
    not really, what i set my xhb up i string each skill in order fluidly and never let a dot fall off. I do the same with every job with dots, if dots fall i try to do a better job to make sure they don't. again as a ps3 player................................
    I don't quite get what you mean xD
    if you mean letting the DoT run its full course. then as a DRG doing the rotation of fame, that is actually a DPS loss overall.
    other Jobs let them run the full course and try to avoid clipping.
    Rotation of fame clip Dis and CT at about 6 second-ish I think(not halfway like I said first, my bad)
    (0)

  6. #356
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    Quote Originally Posted by hagare View Post
    I don't quite get what you mean xD
    if you mean letting the DoT run its full course. then as a DRG doing the rotation of fame, that is actually a DPS loss overall.
    other Jobs let them run the full course and try to avoid clipping.
    Rotation of fame clip Dis and CT at about 6 second-ish I think(not halfway like I said first, my bad)
    pretty much every job that has a dot i keep it refreshed before it hits 0 unless the mob is @ 2%. This includes drg, war, brd, blm, whm (unless the tank needs heals) smn, sch(unless the tank needs heals) nin (unless a person needs goad) I never needed to look this up, i never needed a parser to tell me this. I knew thing since -thinks- like forever. honestly that shou;ld be considered common knowledge especially if u know how the parser works which from what i was told factors in all personal dmg including dots and factors themj out into a ratio. it personally shouldn't matter, as long as the dot is up it still factors into the dmg.
    (0)
    Last edited by Azazua_azura; 11-06-2015 at 03:10 PM.

  7. #357
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Azazua_azura View Post
    pretty much every job that has a dot i keep it refreshed before it hits 0 unless the mob is @ 2%. This includes drg, war, brd, blm, whm (unless the tank needs heals) smn, sch(unless the tank needs heals) nin (unless a person needs goad) I never needed to look this up, i never needed a parser to tell me this. I knew thing since -thinks- like forever. honestly that shou;ld be considered common knowledge especially if u know how the parser works which from what i was told factors in all personal dmg including dots and factors themj out into a ratio. it personally shouldn't matter, as long as the dot is up it still factors into the dmg.
    what I meant is, DoTs are normally done by not letting it drop but also not clipping it so it does the full tick.
    which is actually how DRGs pre-HW and other jobs have been doing it so far.
    The DRG rotation of fame(lvl 60 + BoTD up) though, clips on purpose so the DoTs don't do their full tick.
    There is a rotation when BoTD is up that doesn't clip and doesn't let DoTs fall off, but that rotation is a DPS loss compared to the optimum one.

    And using your way of thinking which is the normal way of thinking, you wouldn't be using the best rotation because it clips the DoT. Because it goes against the normal way of thinking which is not to clip DoTs and to let it run it's full course for the full damage/tick.
    (0)

  8. #358
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    Quote Originally Posted by hagare View Post
    what I meant is, DoTs are normally done by not letting it drop but also not clipping it so it does the full tick.
    which is actually how DRGs pre-HW and other jobs have been doing it so far.
    The DRG rotation of fame(lvl 60 + BoTD up) though, clips on purpose so the DoTs don't do their full tick.
    There is a rotation when BoTD is up that doesn't clip and doesn't let DoTs fall off, but that rotation is a DPS loss compared to the optimum one.

    And using your way of thinking which is the normal way of thinking, you wouldn't be using the best rotation because it clips the DoT. Because it goes against the normal way of thinking which is not to clip DoTs and to let it run it's full course for the full damage/tick.
    dude...... pro tip.......... ur over thinking >.>;;

    also cool i was talking lvl 50 not 60 XD but to me dot = damage = good. but i think ur WAY over thinking thgis shi.
    (0)

  9. #359
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
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    Dragoon Lv 90
    Quote Originally Posted by Azazua_azura View Post
    dude...... pro tip.......... ur over thinking >.>;;

    also cool i was talking lvl 50 not 60 XD but to me dot = damage = good. but i think ur WAY over thinking thgis shi.
    maybe xD
    My point after all those posts was, sometimes doing something that feels right/intuitive does not mean that you're doing things the best/right way.
    Hard numbers, knowledge and information is the only way to objectively know what the best rotation, mechanics etc is.
    (2)

  10. #360
    Player
    Whiteroom's Avatar
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    May 2014
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    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Azazua_azura View Post
    I'm talking legend of zelda 1 Oot TP WW. several fights had a dps check.

    fitrst dungeon boss on Ocarina was a dps check because if you didn't keep her stuned and using hard thrusts she could easily kill you be dropping her babies. Trick was to keep her stunned with deku seeds and hack at her eye.

    ocarina water temple boss was a dps check if you didn't consistently pull out the membrain it would just keep tossing you into the spikes. trick to this was to pull it far into the floor area and using spin attacks and strong slaches.

    zelda 1 fire dungeon boss (dungeon 3) not using bombs will kill you, the boss will enrage if u take to long and spew its power attacks to fill the room making it hard to near impossible to dodge.

    Oot ganondorf fight you had limited time where he was weaken by the light arrows, this caused the floor to drop more often if you missed causing the fight to be unbeatable due to only having the courner work with and link can't really jump over that far before he unweakens.
    three of your first four examples don't sound like dps checks at all. They sound like mechanics.


    Also, I haven't read all the posts, but I didn't see any where anyone claimed they didn't exist... all I saw was someone saying they rely on them a lot more.

    since you totally missed the " a lot more" part of the previous two posts. I'm going to put this here for clarity:
    http://dictionary.cambridge.org/gram...s-a-lot-plenty
    http://dictionary.cambridge.org/dictionary/english/more

    for reference:
    Quote Originally Posted by dank1 View Post
    Those games werent build the same way as raids are now. Raids now are a lot more dps check oriented
    Quote Originally Posted by Whiteroom View Post
    On top of his reply to this, why did you chose to ignore the "a lot more" part of his statement? That changes the meaning of it to something that makes the above response pointless.
    (4)
    Last edited by Whiteroom; 11-06-2015 at 04:36 PM.

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