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  1. #21
    Player
    sackings's Avatar
    Join Date
    Jan 2012
    Posts
    6
    Character
    Sac Kings
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    A change like this just lowers the skillcap for healers. Do we really need that? This game is already 95% faceroll. Sorry git gud
    (6)

  2. #22
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fevelle View Post
    No, Cleric Stance is the most bloated skill in this game, since healers damage could scale with mind and not having a skill taking up space on WHM's toolkit and other healers cross-class slots would be awesome. The 10% damage wouldn't make difference in the end if you could be able to weave attack spells between heals (insted of Cleric off > Tetragrammaton > Cleric on > Start Casting Aero III, it would be simple Tetragrammaton > Aero III).



    There's nothing interesting to healer DPS, it's just a downtime filler since most fights in the game are flawed doesn't require full-time healing.
    Ok take out cleric stance and CNJ would get nothing. It is a free skill. It was added purely so ALL healers would have access to a mechanic that would allow them to stay within the boundaries of intelligence = magic damage. All of the more "original" classes have 21 skills. It's not until arcanist and beyond that you see classes having 22 skills. On this same topic why can't INT scale for a SMN/BLM for their self healing of Physick? Vit should give tanks added dps equivalent to STR on top of the health? Better yet let's get rid of all stats on gear. Your average ilevel determines your HP/max damage/heal.

    Just embrace the skill.
    (1)
    Last edited by Rawrz; 11-06-2015 at 11:45 AM.

  3. #23
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    How about letting us cross-class some AST skills instead? Lightspeed for everyone perhaps? >_>
    (1)

  4. #24
    Player
    Entilper's Avatar
    Join Date
    Oct 2015
    Posts
    20
    Character
    Korin Kurumi
    World
    Exodus
    Main Class
    Scholar Lv 60
    I don't know why people is against it, no really. It will affect all healers, every single one and for better ! It never was a challenge or a "gud check" skill or rotation.

    Quote Originally Posted by Mibgestalt View Post
    Cleric Stance's healing penalty adds a layer of skill to playing a healer to its fullest.
    If you think like this please try to take another look at this, if I can dps a decent amount without cleric stance it will get then the fullest of the class. People that can't (yet) get the max of their job won't from a day to another with this change suddenly master the job and get the max of it just cuz cleric stance penalty isn't there anymore. The penalty do not separate the players.
    (0)

  5. #25
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawrz View Post
    Ok take out cleric stance and CNJ would get nothing. It is a free skill. It was added purely so ALL healers would have access to a mechanic that would allow them to stay within the boundaries of intelligence = magic damage. All of the more "original" classes have 21 skills. It's not until arcanist and beyond that you see classes having 22 skills. On this same topic why can't INT scale for a SMN/BLM for their self healing of Physick? Vit should give tanks added dps equivalent to STR on top of the health? Better yet let's get rid of all stats on gear. Your average ilevel determines your HP/max damage/heal.

    Just embrace the skill.

    No boy, the skill would be replaced. And yes, VIT should add scale tank damage and INT scale Summoner's Sustain, if that's what you want to hear.
    (1)

  6. #26
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sackings View Post
    A change like this just lowers the skillcap for healers. Do we really need that? This game is already 95% faceroll. Sorry git gud
    This is not about class complexity, because no class is complex in FFXIV. This is about bloating useless skills that only add "skillcap" and nothing more.
    (1)

  7. #27
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Fevelle View Post
    There's nothing interesting to healer DPS, it's just a downtime filler since most fights in the game are flawed doesn't require full-time healing.
    Just one less dimension to what little there is to healer DPS. So no, I do not want cleric stance removed.
    I see casting stone III between every other heal as less interesting because the dps skills themselves are boring: casting them more often changes nothing about that for me. But making the use the offensive spells less risky, requiring less forethought, makes healer dps even more boring than it already is.
    (3)

  8. #28
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Entilper View Post
    If you think like this please try to take another look at this, if I can dps a decent amount without cleric stance it will get then the fullest of the class. People that can't (yet) get the max of their job won't from a day to another with this change suddenly master the job and get the max of it just cuz cleric stance penalty isn't there anymore. The penalty do not separate the players.
    I hear you, but that's why I said the rest of my post. Clearly players that have adjusted to Cleric already will simply do more damage, and it makes it easier for players that struggle with it. But you could say the same of any limitation that's currently in place. If you remove MP, yeah, players that healed well with MP limitations will still heal well, and then so would players that struggle with MP management. I guess I don't get the point, other than making it easier to play, which isn't always a good thing.
    (0)

  9. #29
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    This is literally one of the worst suggestions I have come across on these forums for a long time. As if the actual art of healing wasn't easy enough, and now we want to make it even easier by removing the one thing that requires some thought? I'm not in favour of this at all, braindead gaming is not fun gaming imo!
    (6)

  10. #30
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Remove Cleric Stance?

    Lv 60: 198 SCH chiming in here:

    Hell no. Absolutely not. Do you KNOW how boring healing is without cleric stance? Have you done Fractal Continuum or Forever-reap without DPSing? You've lost your mind if you think removing that is a good idea.

    How about you go ahead and y'know... git gud so Cleric Stance doesn't seem like an obstacle but more of a tool.

    Good healers know how to work cleric stance, if you don't know it, you just need to practice learning your cooldowns and the cast length of your spells so you can optimize it.
    (2)

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