


This is not about class complexity, because no class is complex in FFXIV. This is about bloating useless skills that only add "skillcap" and nothing more.
How about letting us cross-class some AST skills instead? Lightspeed for everyone perhaps? >_>



This is literally one of the worst suggestions I have come across on these forums for a long time. As if the actual art of healing wasn't easy enough, and now we want to make it even easier by removing the one thing that requires some thought? I'm not in favour of this at all, braindead gaming is not fun gaming imo!

Remove Cleric Stance?
Lv 60: 198 SCH chiming in here:
Hell no. Absolutely not. Do you KNOW how boring healing is without cleric stance? Have you done Fractal Continuum or Forever-reap without DPSing? You've lost your mind if you think removing that is a good idea.
How about you go ahead and y'know... git gud so Cleric Stance doesn't seem like an obstacle but more of a tool.
Good healers know how to work cleric stance, if you don't know it, you just need to practice learning your cooldowns and the cast length of your spells so you can optimize it.



How about you go ahead and y'know... change to Summoner?Remove Cleric Stance?
Lv 60: 198 SCH chiming in here:
Hell no. Absolutely not. Do you KNOW how boring healing is without cleric stance? Have you done Fractal Continuum or Forever-reap without DPSing? You've lost your mind if you think removing that is a good idea.
How about you go ahead and y'know... git gud so Cleric Stance doesn't seem like an obstacle but more of a tool.
Good healers know how to work cleric stance, if you don't know it, you just need to practice learning your cooldowns and the cast length of your spells so you can optimize it.
Healers should be required to heal. SQEX should increase the healing necessity on all instances. If you rolled a healer to deal damage, you're the one who should git gud.


Or you could do both efficiently and effectively to bring a quicker end to the content you're rolling. Every player should endeavor to get better and excelling at DPS as a healer is one of the many different facets one can perform to show their confidence and comfort.
I rolled a healer to heal my party. If that healing includes me assisting in killing a monster faster because it will reduce my overall healing requirement, I will do it.



Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.Or you could do both efficiently and effectively to bring a quicker end to the content you're rolling. Every player should endeavor to get better and excelling at DPS as a healer is one of the many different facets one can perform to show their confidence and comfort.
I rolled a healer to heal my party. If that healing includes me assisting in killing a monster faster because it will reduce my overall healing requirement, I will do it.
EDIT BECAUSE I CAN'T POST (20 posts rule):
I never said I was against, I said that putting a HoT on a Tank and DPSing is flawed design. To be honest, the change I want would encourage Healer DPS and if it's to use previous FF as examples: all WHM attack spells scaled with MND, including Holy.http://finalfantasy.wikia.com/wiki/Holy_(Ability)
It's almost like White Mages through out the entirety of final fantasy have been able to output strong, offensive magic-damage. If you have such a problem with healers doing damage in a final fantasy game, I'm not sure you're into final fantasy. Healers doing high amounts of damage is iconic in this franchise. Hell even WHM in XI had a stupid amount of blunt damage with Hexa Strike along with mystic boon granting them a near infinite mp pool. White Mages have always been powerful offensively so why would it be any different in FFXIV?
SEE ABOVE ZZZZZZZ
Last edited by Fevelle; 11-06-2015 at 11:27 PM.


http://finalfantasy.wikia.com/wiki/Holy_(Ability)
It's almost like White Mages through out the entirety of final fantasy have been able to output strong, offensive magic-damage. If you have such a problem with healers doing damage in a final fantasy game, I'm not sure you're into final fantasy. Healers doing high amounts of damage is iconic in this franchise. Hell even WHM in XI had a stupid amount of blunt damage with Hexa Strike along with mystic boon granting them a near infinite mp pool. White Mages have always been powerful offensively so why would it be any different in FFXIV?



Can I just point out that even in the Conjurer storyline they stress that our role isn't only healing. SE literally could not have made it more obvious that healers are given offensive abilities for a reason.


As a healer, my role is to ensure the health of my party. If DPSing when the opportunity presents itself reduces the amount of healing spells I need to use, I am killing two birds with one stone: (1) indirectly maintaining the health of my party via reducing the oncoming damage and (2) ensure monsters die faster.
It's not an excuse to DPS. It's a method for me to play efficiently and providing the best I can for my party. If there is no opportunity to DPS because there's a STR WAR in i150 running into the first massive pack of Fractal with Deliverance on, I most certainly won't be able to make use of my DPS abilities.
The mark of the best healers are those who adapt to the situation. For example:
Situation 1: DRK tank in i200+ with Grit pulling the entire first pull of Fractal. I see they used Blood Price so I will refrain from using Holy on my WHM. I pop down an Asylum and Regen and begin an Aero III into Blizzard II a few times. When Blood Price is about to go off cooldown, I refresh Regen, Tetra them, pop Clerics and PoM and begin to hit hard with Holy providing additional mitigation while bringing the mob down faster.
Situation 2: PLD tank in the i170s with Shield Oath pulling the entire first pull of Fractal. I pop Asylum + Regen + E4E and begin to use Holy immediately. Holy >>> Aero III >>> Holy >>> Holy to afford me 7 seconds of mitigation. I then Virus the dread and move onto alternating between Cleric Stance DPSing and healing as I ping pong the HP between 50% and 100% relatively easily while still providing more DPS.
Situation 3: STR WAR in i150s with Deliverance pulling the entire first pull of Fractal. Will most likely Swiftcast Holy into two more Holy's, pop Assize, then pound the WAR with as much healing as possible as he's taking far too much damage in this regard and I'll need to heal constantly.
What you're advocating is, for all intents and purposes, is one dimensional and lazy play:
Situation 1: DRK tank in i200+ with Grit pulling the entire first pull of Fractal. I will heal once every 6 GCDs.
Situation 2: PLD tank in the i170s with Shield Oath pulling the entire first pull of Fractal.I will heal once every 3 GCDs or so.
Situation 3: STR WAR in i150s with Deliverance pulling the entire first pull of Fractal. I will be healing every GCD.
If this is how you want to play, so be it. Just realize that this is stunting the growth of any aspiring healer looking to better themselves.
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