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  1. #311
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NessaWyvern View Post
    Uhh..... Final Fantasy 14 has such a tame community (compared to other games). I cannot stress that enough!
    And the meanest I have met on this game? Doesn't even compare to the people I have met on RuneScape, Minecraft, WoW, CoD, etc.
    That's quite subjective. I consider FFXIV community very similar to GW2 on this regard: tame and responsible on certain regards, with a good bunch probably on a decent level of humanity, but try to attack their game or their flaws and they'll do their best to make you feel miserable.

    On the other hand I seem to always have to fight for a reason or another: a friend started to get angry at me about the new housing reclaiming system (not going to sway the topic: it's just the cause of our discussion) and went all "you're selfish" because I simply own a house and I'm not allowed to get breaks: took me 3 hours to make her stop bashing me and even then I'm pretty sure she still "hates" me.

    Either I'm unlucky, or I'm not friendly enough I guess.
    (1)

  2. #312
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Doesn't anyone see the similarities between old school FF and the Alexander Raids? Like A4 for example, we have the big hulking stationary at one end, throwing special moves at us, the party at the other end. Granted, it is 2015 and we have to move around a bit, but I see nothing wrong with the content they gave us.Hell, A3 was such a mindexplosion to see a revamped Liquid Flame from FFV; complete with all three phases(keyword, revamped phases, we are talking a SNES game). I'm glad we have the hurdle that is SA3, I could care less that there is only 4 raid bosses with minimal trash(Thank the Twelve for that; trash is so passé, again 2015), I enjoy the community that we do have, at least on my NA server, and this is subjective but, who has time for 12 raid bosses, especially how SE makes each fight so intense? Really though, sure you bring up old games, and I'm sure 10 years ago, when I was in highschool/University hardly getting laid and really no responsibility outside eating, sleep ing and studying, I would've downed 12 bosses in some sort of organized static. Reality now? I'm a grown man with multiple real life responsibilities, a smoking hot gf and a daughter/dog to tend to, I don't have that kind of time, so really ppl if you don't like this format, go play something else, bc I play FFXIV because I can log in, grab a map, my GS scratchers, check my mail for anything ppl need me to craft, shoot the s**t with the fc, and run 1-2 pieces of content in under 2 hours a day.


    TL;DR: I enjoy the game and community as is, sorry we are not as good as the Japanese servers, theoretically so does anyone still subbed. If you don't enjoy it as is, go play something else, better investment of your time and money.
    (1)
    Last edited by Iagainsti; 11-06-2015 at 02:43 AM.

  3. #313
    Player
    Kedo's Avatar
    Join Date
    Aug 2015
    Posts
    42
    Character
    Kedo Odair
    World
    Sargatanas
    Main Class
    Botanist Lv 60
    Quote Originally Posted by KarstenS View Post
    Yes. People like he...



    ...are the poison that got pointed already in more than one posts before.

    Not done any serious content as it was relevant, but complaining how bad the others are.
    Cool, you checked one of my characters. Nice try.
    (0)
    Last edited by Kedo; 11-06-2015 at 03:32 AM.

  4. #314
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    @ animarelic
    This is based off what I have said before about ff11 endgamre content being optional.

    1) you never had to fight hnm to do endgame content, the HNM is question had a 24-72 hour times spawn rate based on the Time of death. Servers where not seperated by rgion all servers where in japan meaning they were active 24/7. This meant HNM may not spawn in your play time/prime time. This stuff was nice to have but not needed to do other endgame content.

    2) Dynamis was a min level of 70, to enter you had to pay 1 million gil for an hourglass to enter. To gain access to this you had to have defeated the shadowlord, You spent up to 3 hours in there based on if your group got the time exstentions. Only 1 allience could enter at a time, you had to beat the first 3 to gain access to the final. Gear drops where random and rare, it could take a player 1 year to get a full set of armor, and 5 years to unlock relic weapon. With updates SE lower the item to be a 500K one time item. this stuff was nice to have but not needed to level or do other endgame

    3) limbus- see dynamis. You had to have defeated the story which this content was introduced. again this stuff was nice to have but not needed

    4) sky, needed to get through a certain part of zilart to gain acess. It was where you finished the zilart story line (see DM) and where you could find optional HNM for drops/ and pop spawn to fight 4 mini bosses for gear and pop spawn to fight the main boss kirin, which was said to be an 18 hour fight when it was first released. Again this gear was nice to have but not nessisary to play the game.

    5) sea (see sky) had to go throuo the CoP story line to reach here had similar activities to dynamis.

    6) Nyzul isle, 100 floor dungeon players did to fight various mobs/bosses for gear your progress was saved.

    that is a good portion oendgame content ff11 had, it had more but I don't want to do a wall of text.

    As i said it in my notes, all the above gear was optional and did not need it to progress your character, the game, or other content. Most content was locked out to certain groups or time frames, due to the nature of how the content was presented. The way you set up you "info" was how WoW set their game up.

    What you forgot to mention, is up untill abyssea, in ff11 it took you a year to fully level up your character (even playing 8-20 hrs) due to requiring a group to progress. It also took mnths if not a year to get gear due to the rng nature of gear drops. None of the gear was needed to do merit parties which aided your character.

    It was only till the launch of WoW did raiding become mainstream, this was due to the nature og WoW you could only level 1 class with your character and you solo quested your way to max level. The only content at the end was raids, which you did need to do, to do the next tier of raids.

    FF11 and WoW had different sets of progression WoW being vertical, it had tiered raid gear. FF11 did not have tiered raid gear

    the way you described ff11 was incorrect. I doubt you actually played considering only roughly 10-20% actually did endgame, again due to the nature and limitation of the content in question. Whwen abyssea became the main thing, that may have raised the amount to due to the ease of leveling, and the openness ol abyssea content.
    (1)
    Last edited by Azazua_azura; 11-06-2015 at 04:26 AM. Reason: wrong quote

  5. #315
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by dank1 View Post
    Those games werent build the same way as raids are now. Raids now are a lot more dps check oriented
    All games even before mmo had dps checks. Final fantasy and early legend of zelda had dps checks. so again please explain.
    (0)

  6. #316
    Player
    Kedo's Avatar
    Join Date
    Aug 2015
    Posts
    42
    Character
    Kedo Odair
    World
    Sargatanas
    Main Class
    Botanist Lv 60
    @Azazua_azura

    I wasn't talking about gear in my first post. I was talking about player skill, which in this game a lot of players lack. I also said that it's not my responsibility to make sure that you play your class right, that is on YOU and YOU alone. I had to do it, and so did others. I won't waste your time, and I hope you won't waste mine. Be considerate to your fellow player, practice, parse, GIT GUD!
    On the XI thing though, I do wish this game had more to do at cap like XI did, save for crappy drop rates, and ridiculous spawn timers. XI had solid varied content, with a nice mix of progression. I miss that for sure.
    (1)

  7. #317
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azazua_azura View Post
    All games even before mmo had dps checks. Final fantasy and early legend of zelda had dps checks. so again please explain.
    Uhh, what Zelda game have you played that needed a DPS check? Pretty much every boss is a puzzle boss (avoid this, smack with appropriate item, then whack with the sword) unless there's a time limit involved and even then, early Zelda games didn't use time limits of any sort so how long it took you to kill the boss was on your gear and your skills. All Final Fantasy games don't have a "If you don't have this much damage output, then you lose" unless there's a time limit involved.
    (3)

  8. #318
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Uhh, what Zelda game have you played that needed a DPS check? Pretty much every boss is a puzzle boss (avoid this, smack with appropriate item, then whack with the sword) unless there's a time limit involved and even then, early Zelda games didn't use time limits of any sort so how long it took you to kill the boss was on your gear and your skills. All Final Fantasy games don't have a "If you don't have this much damage output, then you lose" unless there's a time limit involved.
    The last boss of Final Fantasy X was much harder if you didn't meet a certain damage output. The twin pagodas were extremely annoying if you couldn't kill them both in one hit, and the battle would go a lot smoother if you killed the boss before Tidus's "Talk" command stopped working and no longer reset his Overdrive bar.
    (0)

  9. #319
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Uhh, what Zelda game have you played that needed a DPS check? Pretty much every boss is a puzzle boss (avoid this, smack with appropriate item, then whack with the sword) unless there's a time limit involved and even then, early Zelda games didn't use time limits of any sort so how long it took you to kill the boss was on your gear and your skills. All Final Fantasy games don't have a "If you don't have this much damage output, then you lose" unless there's a time limit involved.
    What about Bombs, the most common of Final Fantasy DPS checks?
    (3)

  10. #320
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Seryl199 View Post
    What about Bombs, the most common of Final Fantasy DPS checks?
    Winning by surviving a hard enrage would be a bit of a twist.
    (0)

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