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  1. #1
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Abriael View Post
    This without mentioning that most MMORPGs launch with a limited range of options (often more limited than FFXIV), and add more down the line.
    So then can we agree that water reflections and shadows should be added as a configuration option sometime down the line?
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  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rhianu View Post
    So then can we agree that water reflections and shadows should be added as a configuration option sometime down the line?
    I sure wouldn't be opposed to that, when the hardware will have evolved enough to run the game at an acceptable level of detail with those options on. If to turn those on even people with the most powerful PCs have to crank half the game down, then it's useless to implement them, and it's better that they use their development resources to implement things that everyone can enjoy.

    Spending development resources needs to be justified by usage. Between options that can be enjoyed only by few and options that can be enjoyed by everyone, the second should pretty much always take priority.
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    Last edited by Abriael; 03-15-2011 at 03:19 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Abriael View Post
    I sure wouldn't be opposed to that, when the hardware will have evolved enough to run the game at an acceptable level of detail with those options on. If to turn those on even people with the most powerful PCs have to crank half the game down, then it's useless to implement them, and it's better that they use their development resources to implement things that everyone can enjoy.

    Spending development resources needs to be justified by usage. Between options that can be enjoyed only by few and options that can be enjoyed by everyone, the second should pretty much always take priority.
    The problem with your argument is that there are currently options available in the game that tax the system waay more than they should considering the actual effect the option gives.

    The argument you keep avoiding is that there are technologies that will make the game look a lot more realistic, and tax the system waaay less than the current maxed-options already in place.
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