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I sure wouldn't be opposed to that, when the hardware will have evolved enough to run the game at an acceptable level of detail with those options on. If to turn those on even people with the most powerful PCs have to crank half the game down, then it's useless to implement them, and it's better that they use their development resources to implement things that everyone can enjoy.
Spending development resources needs to be justified by usage. Between options that can be enjoyed only by few and options that can be enjoyed by everyone, the second should pretty much always take priority.
Last edited by Abriael; 03-15-2011 at 03:19 PM.
The problem with your argument is that there are currently options available in the game that tax the system waay more than they should considering the actual effect the option gives.I sure wouldn't be opposed to that, when the hardware will have evolved enough to run the game at an acceptable level of detail with those options on. If to turn those on even people with the most powerful PCs have to crank half the game down, then it's useless to implement them, and it's better that they use their development resources to implement things that everyone can enjoy.
Spending development resources needs to be justified by usage. Between options that can be enjoyed only by few and options that can be enjoyed by everyone, the second should pretty much always take priority.
The argument you keep avoiding is that there are technologies that will make the game look a lot more realistic, and tax the system waaay less than the current maxed-options already in place.
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