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  1. #1
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    Last edited by BelgianRofl; 03-15-2011 at 01:00 PM.

  2. #2
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by BelgianRofl View Post
    MMORPGs please. Everyone is able to make an extremely limited tech demo look impressive.

    Don't make too much of an effort, though. There's none. Don't want you to lose your beauty sleep.
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  3. #3
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    Idk if ppl remember this but, 99% of all npc/pc character animation and movement was done up by motion capture. Like in Avatar. Not many games use this techinc yet. Only heavy rain and ffxiv the only ones I know of.
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  4. #4
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    Quote Originally Posted by Kilta_Firelotus View Post
    Idk if ppl remember this but, 99% of all npc/pc character animation and movement was done up by motion capture. Like in Avatar. Not many games use this techinc yet. Only heavy rain and ffxiv the only ones I know of.
    Character animations [excluding Lalafell] in this game are great. most games nowadays use motion capture. It's a very commonly used tech that saves boatloads of development time.

    "Video games often use motion capture to animate athletes, martial artists, and other in-game characters.[2] This has been done since the Atari Jaguar CD-based game Highlander: The Last of the MacLeods, released in 1995." - Wikipedia
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  5. #5
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    Quote Originally Posted by Kilta_Firelotus View Post
    Idk if ppl remember this but, 99% of all npc/pc character animation and movement was done up by motion capture. Like in Avatar. Not many games use this techinc yet. Only heavy rain and ffxiv the only ones I know of.
    I thought that there were a lot of games which used this technique. In any case, it certainly adds depth to the animations in FFXIV. It's probably one of the best features of the game.
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  6. #6
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    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Quote Originally Posted by gifthorse View Post
    I thought that there were a lot of games which used this technique. In any case, it certainly adds depth to the animations in FFXIV. It's probably one of the best features of the game.
    I agree, the motion capture makes the character animations extremely lifelike. The facial expressions and the attention to detail still impress me. I love how when your character runs and comes to a stop, they shift their weight.

    But the thing that I've never seen in another MMO that is still amazingly unique to me is how when you're leaving certain places (like the Drowning Wench), where it's dimly lit inside, but bright outside, the light hurts your eyes as your eyes 'adjust'.

  7. #7
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    Your point was that SE is unable to add reflections to water because there are a lot of characters on-screen. #1, water doesn't have to reflect characters. Reflect world is fine. #2, adding an option to correct shading in the game will simply allow people who have a rich-man's graphics card the ability to look at a game that doesn't look like it was made 10 years ago. #3, adding reflections and adding real shading will not tax the system as much as ambient occlusion does, and it will make the game look much better and lifelike.

    The technology is widely available. There is no excuse as to why it would not be added even as an option, when Ambient Occlusion (a more recent video-game tech) is an option.
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  8. #8
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    Ahh ok, Not the games I've seen or very limited in use. You can tell the difference actually between artifitale created movement and motion capture. I know Avatar pushed the envilope with it. I know all game/ movies are acted out and artists watch the models or themselves and draw it out. I know ffxi didn't use it. You can tell by the way some of the legs moved. Like elvaan females had a slight jerking look when they ran like it was artificaily made. Like each limb looks like it was pulled to create motion.
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  9. #9
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    Anyways, one thing I do like in FFXIV is how everything is given interesting textures. You never find something that isn't crafted with a lot of care. All the objects are high-polygon items with relevant textures. Nothing is just drawn-on.

    But, all in all, I think I would sacrifice some graphical intensity for a truly seamless world with more original landscaping... and water that isn't just a repeated tile.

    Notice how in this video, water actually moves around:

    http://www.youtube.com/watch?v=Ok4_n84GjVI
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  10. #10
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    ua water in WoW was blue was completely stationary.. pretty much like water in mario 64 or legend of zelda ocarina of time.

    to be fair, water is not that easy to render. Water is a constently moving and is not a solid object. Water is actually is a laying process. Most do the block with a duel layer top to mimic depth and ripples. Some games add darkening and dust to make it appear like you are swimimg in a lake.

    Two worlds 2 did a pretty good job. I can't wait for elder scrolls skyrim. ^^
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