If that is what you think I will say you misread my statements. I did not say "the story is bad."
They wrote the lore right? It did not magically appear and force people to do hundreds of old quests, it was designed. It wasn't integrated into the leveling process, it wasn't made particularly rewarding, it was endgame at one point and simply left there as an outrageous attunement requirement. How does that possibly make sense to you as the best way something could be set up?I don't think talking about lore and canon to this OP will help at all , he doesn't even care a bit about it. It's either let him complain and insult the devs more (for not having common sense he said for one) or let him suck it up and progress through the main story (which doesn't even take long to finish if you skip everything) or let him find another game.
Or intended design, such that doing the quests won't put you too far beyond the intended level for the next steps when you reach Heavensward quests.Sounds like poor design honestly. But if somehow the writers did back themselves into a corner where this cannot be logically avoided, they could have at least made the quests as rewarding as normal quests. The fact that I am getting 4500xp from these when normal quests give you 13000+xp screams to me lazy design.
Kind of like how experiencing the story, and being required to, is intended design. Good luck convincing the developers to change their vision because you feel inconvenienced. You'll need a lot of luck with that.
They might not listen but that is my opinion. If it is such an amazing vision, I expect to see it left intact and continue to be required in the next expansion.Or intended design, such that doing the quests won't put you too far beyond the intended level for the next steps when you reach Heavensward quests.
Kind of like how experiencing the story, and being required to, is intended design. Good luck convincing the developers to change their vision because you feel inconvenienced. You'll need a lot of luck with that.
Request thread closure. Reasoning in OP
That was not my point when I talked about authority argument (though I did go check and saw you did attend to that event. gratz, that's some great once-in-a-lifetime occasion).
"I know what I'm talking about cuz I predicted the downfall of an other MMO before". THAT is an authority argument. What happened to TESO won't happen here because FFxiv doesn't have the innerent problems TESO had (and most likely still has). That also means your experience in TESO is meaningless here. Because the games aren't handling the MMO part and the "new players coming" part the same way.
FFxiv may fall one day, but that won't be because Heavensward was locked between lore reasons. That one is for sure
See above you did insult the story.Why not? Because the story will conveniently not require it? I want every expansion from here forward to require all new players to go through all this old story crap I am doing now. You know why they wont? Because people DON'T WANT TO DO THIS! They wouldn't sell as many copies of the next expansion if new players knew they had to go through this additional pointless gate, and that's why it wont be there. And, that is exactly the same problem that still exists here. So while you seem to think you have made a great point against what I am saying here, you may not realize that you have also demonstrated that the problem exists.
*drops microphone*
Well its a bit late now but I would put few points forward to the OP.
Firstly, part of insisting the 2.55 is about establishing structure for the narrative so new people who do want to follow the story don't get lost. Most players who even like the story would likely skip straight to HW and be completely lost cause the HW story requires you to know what happened in the patches to make sense.
Secondly, while the content is 'old', its still content of the same basic quality and it will provide you with gear to handle the things you will face in HW. Go in with base 2.0 gear and you would get rekt in the new zones.
Thirdly, tied to the second point, much of the content in HW is very much similar in flow to 2.0 and the patch content so if your not enjoying it your probably not going to get much out of going through the HW story and there is a lot more of it than the patch story. Its kind of like going out for a meal and then skipping straight to the desert cause it was latest part of the meal. This is understandable as it is the default mindset in many MMOs but it means your skipping the bulk of the game.
Finally, Your friends can do all the non-instanced story content with you prior to HW. If they aren't interested in doing that with you then they probably aren't likely to be doing much with you to 60 anyway which will take you a lot longer than 9 hours to get to anyway.
Since you asked for the thread to be deleted Im guessing you probably wont read this but my main point will be this. In any game with a playerbase with varying tastes alike MMOs have there is always going to be some give and take. FF14 is a bit unusual in that it is more accommodating that story focused players than many MMOs.
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