with the same effort you would bring 1.000 DPS as Warrior and 800-900 DPS as DRK.
We not only deliver the worst Raid Support of all three tanks, we deliver the weakest DPS as well!
1000 dps is on the low side for war :/


Depending on the fight and the gear, hitting over 1000 on a warrior isn't really that unheard of. As far as straight parsing on warrior (or a fight like faust) warriors are pushing the 1400 margin and with oppressor dps coming in around 1300 on the record high end and about 1200 for warriors. a2s is even higher due to aoe. a3s is around the 900 - 1000 dps range and a4s is around the 1000 - 1100 range.
So if you are strictly talking about a1/2s then 1000 is a bit low for a warrior. I'm currently doing 900 - 1000 on my drk in a1s with about 1250 on faust as OT. But obviously this is dependent on various factors such as gear and healer competence to allow for more liberal stance transitions.

Full 200 left side, all slaying rt side (2 eso pieces, no gordian) in full OT mode on Pally - I pull 990 on faust as paladin.
200 MH, 190 head-hands-legs-feet, 180 chest, 200 waist and same right side with DRK - I pulled a 910 (2 runs) and i am still working out some kinks on the rotation including potion usage
The problem is exemplified when MTing. Comparing full tank stance runs (#healerproblems) my average DPS for all pulls that entire night as DRK was around 515, Paladin was around 550 - 575 range.
Two different group comps so, there are other factors to consider BUT, the DPS difference with my lesser geared and not as perfected DRK is not that far off on a full ESO paladin.
Once I get my new chest piece <hello void ark> I have a hard time justifying bringing my pally back to this raid. DRK has enough survivability for every level of the present raid content, why not also bring the deeps?
***SIDE NOTE**** Please SE, let my BIS tank gear always be universal, that way I can return to playing the tank role that is needed.
**second side note** Please also let this gear allow for multiple glamours, because glamour is the REAL endgame.
Actually, currently in an argument about this.
Got people trying to say FoF *does* affect Flash because FoF increases weapon damage.
Of course, no one actually has any math I don't think. Just dummy testing.
Flash scales off Attack power FOF doesn't modify Attack power so yeah I think they're wrong... but I'd have to look.

Well Fell Cleave is gonna be nerfed in 3.2.
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