Page 24 of 26 FirstFirst ... 14 22 23 24 25 26 LastLast
Results 231 to 240 of 251

Thread: Tank Balance

  1. #231
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LadyCeles View Post
    I produce 600-700 dps MTing in shield oath keeping the debuff up without stance dancing.
    with the same effort you would bring 1.000 DPS as Warrior and 800-900 DPS as DRK.

    We not only deliver the worst Raid Support of all three tanks, we deliver the weakest DPS as well!
    (1)

  2. #232
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    1000 dps is on the low side for war :/
    (0)

  3. #233
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Warlyx View Post
    1000 dps is on the low side for war :/
    I think they meant in an actual raid with mechanics and not in your backyard on a striking dummy for a 1min burst with full slaying gear.
    (1)

  4. #234
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Depending on the fight and the gear, hitting over 1000 on a warrior isn't really that unheard of. As far as straight parsing on warrior (or a fight like faust) warriors are pushing the 1400 margin and with oppressor dps coming in around 1300 on the record high end and about 1200 for warriors. a2s is even higher due to aoe. a3s is around the 900 - 1000 dps range and a4s is around the 1000 - 1100 range.

    So if you are strictly talking about a1/2s then 1000 is a bit low for a warrior. I'm currently doing 900 - 1000 on my drk in a1s with about 1250 on faust as OT. But obviously this is dependent on various factors such as gear and healer competence to allow for more liberal stance transitions.
    (0)

  5. #235
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dante_V View Post
    ... I'm currently doing 900 - 1000 on my drk in a1s with about 1250 on faust as OT. But obviously this is dependent on various factors such as gear and healer competence to allow for more liberal stance transitions.
    Full 200 left side, all slaying rt side (2 eso pieces, no gordian) in full OT mode on Pally - I pull 990 on faust as paladin.
    200 MH, 190 head-hands-legs-feet, 180 chest, 200 waist and same right side with DRK - I pulled a 910 (2 runs) and i am still working out some kinks on the rotation including potion usage

    The problem is exemplified when MTing. Comparing full tank stance runs (#healerproblems) my average DPS for all pulls that entire night as DRK was around 515, Paladin was around 550 - 575 range.

    Two different group comps so, there are other factors to consider BUT, the DPS difference with my lesser geared and not as perfected DRK is not that far off on a full ESO paladin.

    Once I get my new chest piece <hello void ark> I have a hard time justifying bringing my pally back to this raid. DRK has enough survivability for every level of the present raid content, why not also bring the deeps?

    ***SIDE NOTE**** Please SE, let my BIS tank gear always be universal, that way I can return to playing the tank role that is needed.

    **second side note** Please also let this gear allow for multiple glamours, because glamour is the REAL endgame.
    (0)

  6. #236
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Brannigan View Post
    Ya know,

    It's pretty stupid that maim, berserk, and darkside all affect flash but fight or flight doesn't. Especially maim. Why is that all damage and not physical damage like FoF?

    That is all.
    Actually, currently in an argument about this.

    Got people trying to say FoF *does* affect Flash because FoF increases weapon damage.

    Of course, no one actually has any math I don't think. Just dummy testing.
    (0)

  7. #237
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nadirah View Post
    Actually, currently in an argument about this.

    Got people trying to say FoF *does* affect Flash because FoF increases weapon damage.

    Of course, no one actually has any math I don't think. Just dummy testing.
    Flash scales off Attack power FOF doesn't modify Attack power so yeah I think they're wrong... but I'd have to look.
    (1)

  8. #238
    Player
    RussW's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Russell Westbrook
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Well Fell Cleave is gonna be nerfed in 3.2.
    (0)

  9. #239
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RussW View Post
    Well Fell Cleave is gonna be nerfed in 3.2.
    Er, source?
    (0)

  10. #240
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by RussW View Post
    Well Fell Cleave is gonna be nerfed in 3.2.
    Lol wuuuut? Source. Now.
    (0)

Page 24 of 26 FirstFirst ... 14 22 23 24 25 26 LastLast