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Thread: Tank Balance

  1. #241
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RussW View Post
    Well Fell Cleave is gonna be nerfed in 3.2.
    Fell Cleave nerfed to 600 potency. ( ͡° ͜ʖ ͡°)
    (2)

  2. #242
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Now Fell Cleave will bring 5 stacks of Abandon upon use, provide Storm's Eye, Storm's Path, Maim and the Inner Beast buff, restore 100% of damage dealt as HP, extend the duration of Berserk and Bloodbath by 10sec up to a maximum of 60sec, and also spread its damage around the target. Potency increases by 50% for each target hit.
    (3)

  3. #243
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I'm honestly afraid of what 3.2 will entail for tanks. I've tasted the sweet sweet nectar that is the glorious 8k+ Fell Cleave hit, and I'm not sure I want to wait till 3.4 to see it again.

    PLS NO NERF.

    ANYTHING BUT THE NERFS.
    (1)

  4. #244
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nadirah View Post
    Actually, currently in an argument about this.

    Got people trying to say FoF *does* affect Flash because FoF increases weapon damage.

    Of course, no one actually has any math I don't think. Just dummy testing.
    This is super easy to test. Get two paladins of the same race with the same gear (naked, level 1 sword or hauteclaire or whatever). One FoF->flashes, the other Flashes. They should be equal on the hate-o-meter. Also make sure the paladin who uses FoF doesn't engage before using it. Ability use generates hate.
    (0)

  5. #245
    Player
    RussW's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Russell Westbrook
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Fell Cleave nerfed to 600 potency. ( ͡° ͜ʖ ͡°)
    No its going to have a 30s cooldown off the global.
    (0)

  6. #246
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by FallenWings View Post
    I'm honestly afraid of what 3.2 will entail for tanks. I've tasted the sweet sweet nectar that is the glorious 8k+ Fell Cleave hit, and I'm not sure I want to wait till 3.4 to see it again.

    PLS NO NERF.

    ANYTHING BUT THE NERFS.
    Given that they aren't buffing paladin's dps it's looking more like the other tanks will get hit with the nerf bat in 3.2 with the "damage calculations" changes.
    (0)
    Last edited by Rbstr; 11-06-2015 at 09:20 AM.

  7. #247
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RussW View Post
    No its going to have a 30s cooldown off the global.
    Uhh. I mean aside from Triple Cleave going the way of the dinosaur that's not really a nerf per se. oGCD damage = free. Still waitin' on dat source bruh.

    Quote Originally Posted by Rbstr View Post
    Given that they aren't buffing paladin's dps it's looking more like the other tanks will get hit with the nerf bat in 3.2 with the "damage calculations" changes.
    I don't see this happening. They may slightly nerf tank dps across the board but I highly doubt they are going to specifically nerf WAR and/or DRK. The very idea of tanks wielding two-handed weapons dealing more damage makes logical sense and it also fits with the lore and design of the jobs. They would have to actually go in and cut potencies/increase recast times on both of these jobs to actually nerf them. WAR is the heavy hitting berserker and DRK is the inhumanly speedy big-ass sword dude. Nerfing them to PLDs level is categorically comical.
    (1)
    Last edited by Syzygian; 11-06-2015 at 10:09 AM.

  8. 11-06-2015 10:08 AM
    Reason
    double post mb.

  9. #248
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Syzygian View Post
    Nerfing them to PLDs level is categorically comical.
    Universal DPS loss like you said. But doing so does put the CDs Rampart/Shadowskin/Vengeance back in the wheelhouse and takes away from things like self-healing. It would 'hurt' WAR more in it's affecting more of their defensive kit, but yea wouldn't be much of a game changer significantly I don't think.

    but if they did nerf WAR exclusively in some way:

    my guess would be it'd be a minus a % of PDEF/MDEF while in Deliverance /gross
    (0)
    Last edited by Xenosan; 11-06-2015 at 12:39 PM.

  10. #249
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rbstr View Post
    Given that they aren't buffing paladin's dps it's looking more like the other tanks will get hit with the nerf bat in 3.2 with the "damage calculations" changes.
    I doubt that based on the DPS checks in Alex; whatever change they make I don't think it'll ultimately affect the tank DPS. For example, they may make STR a useless stat for tanks and make VIT give them attack power at a lower ratio, but then buff the potency on all their stuff so it balances out the same only with VIT in mind. I highly doubt they have a nerf in mind or they'd be discussing it when everyone says PLD is underpowered. Instead, they keep saying "PLD has the best defense" indicating they want DRK and WAR to have the superior offense as a trade.
    (0)

  11. #250
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Freyyy View Post
    Now Fell Cleave will bring 5 stacks of Abandon upon use, provide Storm's Eye, Storm's Path, Maim and the Inner Beast buff, restore 100% of damage dealt as HP, extend the duration of Berserk and Bloodbath by 10sec up to a maximum of 60sec, and also spread its damage around the target. Potency increases by 50% for each target hit.
    Please look forward to it! ( ͡° ͜ʖ ͡°)
    (0)

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