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  1. #101
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NamoNanamo View Post
    No, it isn't twice as powerful as Medica II, stop smoking.
    And you can't compare Asylum to medica with only the potency.
    Ok, medica II has that front loaded part but if you don't nitpick and look at my point: No one considers medica II useless because the HoT component is "only" 50 potency per tick.
    (0)

  2. #102
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Ok, medica II has that front loaded part but if you don't nitpick and look at my point: No one considers medica II useless because the HoT component is "only" 50 potency per tick.
    I don't nitpick. You can't compare like that. Chose an another example.

    You can say "the tick is twice as powerful as Medica II tick"
    YOu can't say "Asylum is twice as powerful as Medica II" Cause, you need to take the number of tick plus 200 potency of the spell.

    And you can't reduce MedicaII only to his potency/tick. You need to see the Whole spell
    (0)

  3. #103
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well, if you continue with that, you also have to point out one is a GTAoE and the other is a PBAoE which are both situational, etc etc.

    Really though, I was just trying to offer another way of looking at it. If people still want to ignore free healing... *shrug*
    (0)

  4. #104
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Menae View Post
    On a single target, Asylum is a potential 800 potency free heal. Even if you only get half of that value, what does it cost you? About a second of time to cast it and a 90 second CD.

    Don't get me wrong, I'd certainly trade Asylum for a second Tetrabackgammon per minute in most scenarios, but you could do far worse than cast it on cooldown.
    I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?

    It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
    (0)
    Last edited by BroodingFicus; 11-03-2015 at 06:22 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  5. #105
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by BroodingFicus View Post
    I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?

    It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
    If you have experienced the mist weaver spec playing wow you might reconsider the floating orb mechanic. Any mechanic that involves hoping someone will walk over it for a effect minus stacking abilities will only cause frustration.
    (0)

  6. #106
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by BroodingFicus View Post
    It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability.
    SCH says hi with Dissipation.
    AST says hi with Celestial Opposition.
    PLD says hi with Clemency.
    BRD says hi with Warden's Peaen.
    NIN says hi with Smokescreen.

    Point being, almost every job has their situational skills that are sometimes *shrug* worthy. That doesn't mean they are useless; speaking as a healer, anything that can mitigate damange or provide free healing to a respectable level is worthy of being used in my book.

    Also, don't you dare touch my Cure III. It is a godsend in end-game tiers.
    (0)

  7. #107
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by BroodingFicus View Post
    I agree. I use Asylum but I would have loved something...different. Better?
    Asylum is amazing in end game content. In A1S you can throw it on a tank and with regen you can basically forget about that tank for a few seconds and do some dps. In A2S the two tanks are always very close so you can heal both with it, in A3S it's always useful during splash since the whole party in gathered around the boss, in A4S you place it under the manipulator and heal tanks and melees. In other words, Asylum is great in well organized parties...I think it's the best skill out of the 5 new skills the WHM got in HW, but to really understand its usefulness you need to take into account how it works in end game.
    (1)

  8. #108
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by tjw View Post
    AST says hi with Celestial Opposition.
    AST says hi with Stella. (fixed that for you)

    But in all honesty, Stella is the -most- useless skill of the game outside of PVP. Celestial Opposition is a GREAT umbrella for when sh** hits the fan: not also it stuns all enemies, it also prolongs the refresh effect of LA and the most important: it gives you a 50% bonus duration to Lightspeed.
    (0)

  9. #109
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fevelle View Post
    AST says hi with Stella. (fixed that for you)

    But in all honesty, Stella is the -most- useless skill of the game outside of PVP. Celestial Opposition is a GREAT umbrella for when sh** hits the fan: not also it stuns all enemies, it also prolongs the refresh effect of LA and the most important: it gives you a 50% bonus duration to Lightspeed.
    Brooding was talking more skills given in level 50-60 range. And Celestial Opposition's effect is far too underwhelming for its cooldown. The stun doesn't work on relevant bosses; in fact, the stun component shouldn't even be a perk considering that it provides barely any mitigation with just one application. I'd say the biggest use so far of CO is to extend LA; extending Lightspeed is nice, however, due to the nature of Lightspeed, you're only reducing mana costs, not increasing your healing throughput. So in that sense, CO is really just a resource manager, a meagre one at that.
    (0)

  10. #110
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Stella is pretty useful in alex3 to slow the adds and help some slowbrained DPS to do their job and avoid some overheal from healer...
    (0)

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