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  1. #1
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I love asylum. Medica 2 and regen and asylum
    ..you can't go wrong with that lol
    (1)

  2. #2
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ghishlain View Post
    Welp, I think at this time we'll just need to agree to disagree. It's clear I won't be able to convenience you that Asylum is worth your time and you certainly won't convince me that Asylum is useless because there are better ways to optimize WHM.
    Did you not read my post at all? Ive never once said asylum is useless. All I've been saying is that there are occasions where using Asylum is suboptimal.
    (0)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by winsock View Post
    Did you not read my post at all? Ive never once said asylum is useless. All I've been saying is that there are occasions where using Asylum is suboptimal.
    Did I say that you said it was useless? I did not. I said it wasn't worth your time as you've more or less been adamant that Asylum has always been and will always be suboptimal and thus you'll always have better plays to make in any given circumstance. To quote you:

    Quote Originally Posted by winsock View Post
    I will be that guy for a sec and argue that sometimes is just plain better not using asylum.
    Yes, you did say:

    Quote Originally Posted by winsock View Post
    Dont get me wrong, the skill is great when dealing with some niche scenarios like Bismarck's back, but many times its just not worth activating.
    But I do feel you undervalue the usefulness of an ability that is free healing every 90 seconds.

    Hence my comment - let's agree to disagree. I don't think we'll be able to convince the other that our position is faulty and leave it at that.
    (0)

  4. #4
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ghishlain View Post
    -snip-
    to quote you quoting me:
    "there are occasions where using Asylum is suboptimal"
    "sometimes is just plain better not using asylum"
    "many times its just not worth activating"

    I'm unsure why you are convinced I believe this skill is worthless:
    It's clear I won't be able to convenience you that Asylum is worth your time
    This entire thread is about someone who is wondering if they should be judging WHM based on the frequency of use of their cooldowns. My very first post in this thread points out that there are very clear reasons 'not' to use asylum. In that very post, i clarified scenarios I was talking about:

    "Most content isn't particularly healing or MP intensive. If DS + regen is enough for the tank, there's little point in using Asylum. In AoE scenarios, often I'd find myself encompassing everyone in Asylum, only to have some run out of it and require individual attn anyway. Whereas medica II or cure III would have sufficiently handled the situation in 1 cast."


    You even state:
    In some cases, Regen + CS + PoM [not asylum] IS the right call to make, in other cases Regen + Asylum + CS is the better call
    I'm unsure how this is different from my initial entry:
    "sometimes is just plain better not using asylum"
    (0)

  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by winsock View Post
    -snip-
    Oh, I was never convinced that you felt the skill was worthless. What I was convinced is the fact that you felt there was a multitude of scenarios that you felt Asylum was trumped by another ability and thus Asylum should be considered a backburner ability at best. What most others and myself have been trying to argue is that Asylum is much more effective then you give it credit for. To quote you:

    Quote Originally Posted by winsock View Post
    Not saying it isn't a good skill, just that it is niche enough to be worth not casting in many scenarios, and shouldn't be viewed in the same light as DS and PoM
    Quote Originally Posted by winsock View Post
    There are many healing scenarios where Asylum is just excess, but also can't be used as a substitute. So unlike DS or PoM there are quite a few scenarios where cast Asylum is just wasteful.
    Quote Originally Posted by winsock View Post
    All I'm trying to show is that there are numerous healing scenarios where not casting asylum is actually a small optimization, and that not casting asylum shouldn't be judged the same way as not using DS or PoM, because Asylum competes with other skills.
    There's a difference between "absolutely useless" and "low tier application" and if it seemed like I was implying you were saying it was useless, that most certainly wasn't my intent. I however do believe, given your quotes above, you are undervaluing the power of Asylum and most people on this thread who argued with you on that point do seem to agree. I just ask you re-consider your opinion about Asylum.
    (0)

  6. #6
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Unless its savage raid, I don't know how many times Asylum has been useful. From keeping a tank before the tankbuster while i heal a prey through in A1S, during the 5th, 7th, and 9th waves of A2S, the opening of A3S where I need to dps along with a regen, healing the tanks during the Hand of Phase, just its overall useful during the final phase of A4S and probably usefulness that will come in A4S. In savage, it's not as niche as one would think.
    (0)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Perhaps look at it this way...

    Asylum is twice as powerful as medica II. And it's free and oGCD.

    How many people call medica II useless?
    (0)

  8. #8
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    On a single target, Asylum is a potential 800 potency free heal. Even if you only get half of that value, what does it cost you? About a second of time to cast it and a 90 second CD.

    Don't get me wrong, I'd certainly trade Asylum for a second Tetrabackgammon per minute in most scenarios, but you could do far worse than cast it on cooldown.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  9. #9
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Menae View Post
    On a single target, Asylum is a potential 800 potency free heal. Even if you only get half of that value, what does it cost you? About a second of time to cast it and a 90 second CD.

    Don't get me wrong, I'd certainly trade Asylum for a second Tetrabackgammon per minute in most scenarios, but you could do far worse than cast it on cooldown.
    I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?

    It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
    (0)
    Last edited by BroodingFicus; 11-03-2015 at 06:22 AM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  10. #10
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by BroodingFicus View Post
    I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?

    It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
    If you have experienced the mist weaver spec playing wow you might reconsider the floating orb mechanic. Any mechanic that involves hoping someone will walk over it for a effect minus stacking abilities will only cause frustration.
    (0)

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