I love asylum. Medica 2 and regen and asylum
..you can't go wrong with that lol


I love asylum. Medica 2 and regen and asylum
..you can't go wrong with that lol


Did you not read my post at all? Ive never once said asylum is useless. All I've been saying is that there are occasions where using Asylum is suboptimal.


Did I say that you said it was useless? I did not. I said it wasn't worth your time as you've more or less been adamant that Asylum has always been and will always be suboptimal and thus you'll always have better plays to make in any given circumstance. To quote you:
Yes, you did say:
But I do feel you undervalue the usefulness of an ability that is free healing every 90 seconds.
Hence my comment - let's agree to disagree. I don't think we'll be able to convince the other that our position is faulty and leave it at that.


to quote you quoting me:
"there are occasions where using Asylum is suboptimal"
"sometimes is just plain better not using asylum"
"many times its just not worth activating"
I'm unsure why you are convinced I believe this skill is worthless:
This entire thread is about someone who is wondering if they should be judging WHM based on the frequency of use of their cooldowns. My very first post in this thread points out that there are very clear reasons 'not' to use asylum. In that very post, i clarified scenarios I was talking about:It's clear I won't be able to convenience you that Asylum is worth your time
"Most content isn't particularly healing or MP intensive. If DS + regen is enough for the tank, there's little point in using Asylum. In AoE scenarios, often I'd find myself encompassing everyone in Asylum, only to have some run out of it and require individual attn anyway. Whereas medica II or cure III would have sufficiently handled the situation in 1 cast."
You even state:
I'm unsure how this is different from my initial entry:In some cases, Regen + CS + PoM [not asylum] IS the right call to make, in other cases Regen + Asylum + CS is the better call
"sometimes is just plain better not using asylum"


Oh, I was never convinced that you felt the skill was worthless. What I was convinced is the fact that you felt there was a multitude of scenarios that you felt Asylum was trumped by another ability and thus Asylum should be considered a backburner ability at best. What most others and myself have been trying to argue is that Asylum is much more effective then you give it credit for. To quote you:
There's a difference between "absolutely useless" and "low tier application" and if it seemed like I was implying you were saying it was useless, that most certainly wasn't my intent. I however do believe, given your quotes above, you are undervaluing the power of Asylum and most people on this thread who argued with you on that point do seem to agree. I just ask you re-consider your opinion about Asylum.



Unless its savage raid, I don't know how many times Asylum has been useful. From keeping a tank before the tankbuster while i heal a prey through in A1S, during the 5th, 7th, and 9th waves of A2S, the opening of A3S where I need to dps along with a regen, healing the tanks during the Hand of Phase, just its overall useful during the final phase of A4S and probably usefulness that will come in A4S. In savage, it's not as niche as one would think.



Perhaps look at it this way...
Asylum is twice as powerful as medica II. And it's free and oGCD.
How many people call medica II useless?
On a single target, Asylum is a potential 800 potency free heal. Even if you only get half of that value, what does it cost you? About a second of time to cast it and a 90 second CD.
Don't get me wrong, I'd certainly trade Asylum for a second Tetrabackgammon per minute in most scenarios, but you could do far worse than cast it on cooldown.
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?On a single target, Asylum is a potential 800 potency free heal. Even if you only get half of that value, what does it cost you? About a second of time to cast it and a 90 second CD.
Don't get me wrong, I'd certainly trade Asylum for a second Tetrabackgammon per minute in most scenarios, but you could do far worse than cast it on cooldown.
It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
Last edited by BroodingFicus; 11-03-2015 at 06:22 AM.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

If you have experienced the mist weaver spec playing wow you might reconsider the floating orb mechanic. Any mechanic that involves hoping someone will walk over it for a effect minus stacking abilities will only cause frustration.I agree. I use Asylum but I would have loved something...different. Better? Less dependent on how inclined my tank is to stand in the dang thing or how much dodging a fight requires?
It can be great if I have two melee DPS who will also get the effect but two casters and I'm like *shrug, puts it down on tank*. At that high a level I don't feel like we should have a *shrug* worthy ability. I would have rather seen...anyone else play a guardian at one point in GW2? I didn't play the game long but I loved aspects of that support class. They had a move where they would cast an orb that floated in one direction and they could detonate it to heal the party or damage enemies. Something tactical like that might have been neat. Something you can place and it sits for up to 30 secs. Either you detonate it early to apply a dot heal to everyone in range or at the end off 30 secs it detonates itself. I don't know. Something. I'm neither enthused or ready to give up my healing stick over asylum. They can have Cure III though. I've literally used that like four times in six months and had zero issues in dungeons. Take cure III and give me something else. *makes grabby hands*
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