Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 65
  1. #41
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tam_Hawkins View Post
    I could be wrong but i believe all tanks wearing full vit and ignoring str is what se wants.
    Then they need to lower the health on all bosses.
    (0)

  2. #42
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tam_Hawkins View Post
    I could be wrong but i believe all tanks wearing full vit and ignoring str is what se wants.
    The amount of DPS required to clear content seems to suggest otherwise. Especially with them saying that they don't want Healers DPSing and taking away their accuracy(and even nerfing the capability of cleric stance dancing)
    (0)

  3. #43
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Cynric View Post
    The amount of DPS required to clear content seems to suggest otherwise.
    Really though this could be the result of necessity more than desired design. I'm sure they've known about tanks pushing DPS since 2.x and if they didn't put in strict DPS checks it'd be a faceroll.

    It might be the tank DPS meta we talk about feels more player enforced than Developer. But they can't ignore it though, and have to go with the flow. Another reason I don't think this damage calculations adjustment is all sunshine and rainbows
    (1)

  4. #44
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xenosan View Post
    Really though this could be the result of necessity more than desired design. I'm sure they've known about tanks pushing DPS since 2.x and if they didn't put in strict DPS checks it'd be a faceroll.

    It might be the tank DPS meta we talk about feels more player enforced than Developer. But they can't ignore it though, and have to go with the flow. Another reason I don't think this damage calculations adjustment is all sunshine and rainbows
    To be fair they could have made a heavier health check from the get go. Something somewhere got underestimated, or overestimated.

    I wonder which Tank's DPS they accounted for.. It sure wasn't Paladin MTing...

    While I agree that the tank damage thing could be bad or good. I don't think Dev's had zero control in this outcome.
    (2)

  5. #45
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cynric View Post
    I don't think Dev's had zero control in this outcome.
    Considering that Cure's don't scale at the same rate as HP does it would eventually come to the current conclusion anyways, simply based on healers inability to maintain a tanks hp up past a certain point. Otherwise, unless there's some type or major tankbuster that requires hp based on the amount of pure damage it does, excessive hp becomes a pointless measure in the grand scheme of things.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #46
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cynric View Post
    The amount of DPS required to clear content seems to suggest otherwise. Especially with them saying that they don't want Healers DPSing and taking away their accuracy(and even nerfing the capability of cleric stance dancing)
    They never said "they don't want healers dpsing" what they said was that the fights were not tuned with healers dps in mind. Huge difference. Also if they don't want healers dpsing then why are they giving them dps moves and moves specifically designed to allow for healing dps combinations?

    The whole "they don't want healers dpsing" has been debunked several times over. Beyond this they have confirmed that accuracy will be added to the healer geaer later in the patch cycles just like they did in ARR.
    (0)

  7. #47
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Also they tuned these fights for a higher Ilvl then normal, likely 200 - 210 ilvls. The only reason tank and healer dps became a necessity was for teams who wished to clear the content under geared on the bleeding edge when it was first release. Now that the average ilvl for savage players is almost 20 - 30 levels higher its become much less of a necessity unless your dps are incompetent.
    (2)

  8. #48
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dante_V View Post
    Also they tuned these fights for a higher Ilvl then normal, likely 200 - 210 ilvls. The only reason tank and healer dps became a necessity was for teams who wished to clear the content under geared on the bleeding edge when it was first release. Now that the average ilvl for savage players is almost 20 - 30 levels higher its become much less of a necessity unless your dps are incompetent.
    So much this.

    Not to say that your healers should have no DPS, but the importance of their damage is lessening with better gear and ilevels coming around.
    (2)

  9. #49
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dante_V View Post
    They never said "they don't want healers dpsing" what they said was that the fights were not tuned with healers dps in mind. Huge difference. Also if they don't want healers dpsing then why are they giving them dps moves and moves specifically designed to allow for healing dps combinations?
    They have said that healer's dpsing during light and full party content was unplanned. Cleric Stance and DpS abilities were intended to make doing solo content less painful for healers. In several other MMOs healers could not even level without partying with either a Tank or DpS.

    The whole "they don't want healers dpsing" has been debunked several times over. Beyond this they have confirmed that accuracy will be added to the healer geaer later in the patch cycles just like they did in ARR.
    I have not heard anything about healers getting accuracy added in 3.X. Do you have a link?
    (0)

  10. #50
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dante_V View Post
    They never said "they don't want healers dpsing" what they said was that the fights were not tuned with healers dps in mind. Huge difference. Also if they don't want healers dpsing then why are they giving them dps moves and moves specifically designed to allow for healing dps combinations?

    The whole "they don't want healers dpsing" has been debunked several times over. Beyond this they have confirmed that accuracy will be added to the healer geaer later in the patch cycles just like they did in ARR.
    How would a healer solo open world content without any form of DPS? They'd be forced to group to get through quests. That's why they have DPS abilities. They've said this before.

    They've removed accuracy from healer gear, nerfed heals like Lustrate while in Cleric stance and moved way from that design decision. As far as them saying they didn't want them to DPS I believe it was said in a Live letter. Could be wrong though.
    (0)
    Last edited by Cynric; 11-04-2015 at 04:43 AM.

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast