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Thread: Be brave

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  1. #1
    Player Andrien's Avatar
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    Character
    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    @ OP

    Before you can see progress on things that need to be fixed, you must first adjust the back bone of the problem. That is exactly what the Devs are doing. After the big patch 1.19, things should keep speeding up. I thought you guys would understand all this lol.
    (0)

  2. #2
    Player
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    Quote Originally Posted by Andrien View Post
    @ OP

    Before you can see progress on things that need to be fixed, you must first adjust the back bone of the problem. That is exactly what the Devs are doing. After the big patch 1.19, things should keep speeding up. I thought you guys would understand all this lol.
    This community? Understand? LMFAO I DONT THINK SO
    (2)

  3. #3
    Player
    Seif's Avatar
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yet not even an interesting XP system and the few rare cutscene-driven story missions can redeem this, buried as they are behind one of the most heinous interfaces ever devised, and strangled by lag issues, framerate dips and a nightmarish control scheme that goes out of its way to make even basic actions like checking your inventory a long and irritating exercise in menu-faffing. PvP, keyboard shortcuts, an auction house, a sensible group chat system, a fast travel system that doesn’t break your bank, a map that actually shows you where things are… all these are missing presumed forgotten. Take the hardest quest in the game as an example. It’s called: ‘buying a sword’.
    Finally, fantasy

    The useless world map fails to show anything other than a vague sketch of the local geography. No indication of quest givers, traders or markets so I’m forced to wander aimlessly around the large, seemingly barren town. But it isn’t barren. If I stand still for a minute NPCs lag into existence around me. If I wait another minute player characters start appearing as well. I eventually find the bazaar, a place where players can sell their crafted wares through NPC employees. There is no way of telling who is selling what. The only solution is to speak to every single one of them until I get lucky. Two hours after starting my mission, I still don’t have a sword. I give up and buy some leggings instead.

    Taking quests is similarly laborious. Hard-to-find quest-givers dish out clusters of boring rat hunts activated at giant crystals in the field. Once I’ve completed my small allotment I inexplicably have to wait 36 hours until I’m allowed more. The only option is to grind the local wildlife and join hourly Behests: small group monster hunts (the closest thing to a dungeon). Or I could get crafting, itself a lengthy series of protracted minigames with a frustratingly high failure rate.

    There isn’t much variety to the creatures you fight.

    That interesting XP system? Buried somewhere under the rubble there’s a dual experience setup that lets you level up separately on different weapons, and then mix and match unlocked skills to create a truly unique character. But the grind of levelling, and an interface that demands 12 clicks to change your weapon, robs this of any potential.

    FFXIV demands incredible patience for almost no reward.
    Gahh looking at the date of this review is depressing because there still aren't any plans to address the biggest of the issues mentioned in that review. I think XIV has gotten better since launch but honestly how many of you can that a year from now the reviews wouldn't be very close to that one?
    (3)

  4. #4
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    Honestly the reviews made now mean nothing at this point. Judgement is best reserved for the ps3 release, but even then, reviews are meh.
    (1)

  5. #5
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Ok this is getting creepy..

    Again I'm with PP on this one, We all saw what happened when MMORPG.com tried to review this game in it's current state. People went berserk. More importantly though, this is an MMO and if there is one thing you cannot count on is an MMO review. They are never good unless they are paid for. On top of that no reviewer could ever know what there talking about unless they actually play the game for fun at which point they are bias.

    Game reviewers are like food critics. The can only pretend to know what they are talking about because no single person can decide something for everyone.

    When PS3 releases we will see more reviews and most likely they will say, "Wow this got better." and thats about it.
    (1)

  6. #6
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    Quote Originally Posted by Kiote View Post
    Ok this is getting creepy..

    Again I'm with PP on this one, We all saw what happened when MMORPG.com tried to review this game in it's current state. People went berserk. More importantly though, this is an MMO and if there is one thing you cannot count on is an MMO review. They are never good unless they are paid for. On top of that no reviewer could ever know what there talking about unless they actually play the game for fun at which point they are bias.

    Game reviewers are like food critics. The can only pretend to know what they are talking about because no single person can decide something for everyone.

    When PS3 releases we will see more reviews and most likely they will say, "Wow this got better." and thats about it.
    It is...slightly creepy lol ;>.>

    but you do hit the point on MMO reviews nicely
    (0)

  7. #7
    Player Biggs's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    First, let me say this is one of the better critical posts I have seen in a long time. No trolling, just good ol fashion point and counter point responses to issues you feel are important. Kudos. Second, I think the only thing you seem to be missing, or maybe you thought of it and just didnt mention it, is that the reworking of Tanaka's vision by Yoshi is due to fan reaction, not critics responses. The number one complaint about Tanaka was that, after the release of the beta, he didnt listen to the thousands of fans that played the beta and begged them not to release the game in the condition it was in. As such, when Yoshi came onboard, he chose to ask the fans what they wanted to see changed and based his decisions off of that via the player poll. He then announced the results and even mentioned fixing things in the order they were voted on the most. Certain things, much like the complaints about the map layout, are deeper in the coding system and take much longer to fix then things like combat and transportation.

    I agree with you that Tanaka had some great ideas, but his execution was one of the worst seen in gaming in a long time. I do agree that it is hard to make sense of many of the things that Yoshi has chosen to fix first when you compare it to what the fans have been asking for for months now. It is still beyond me why the linkshell system, market wards, and mailing system issues have not been addressed as those seem like things that could have been fixed quickly this year, yet they make no mention of even doing it any time soon.

    Before this turns into a VERY lengthy post on my part, the only other thing I feel obligated to say that relates to this discussion is my total lack of understanding as to why the hell the servers werent just shutdown after the launch to rework the whole game to begin with. WHat they have effectively done is created an entire set of players that are all leveling characters and playing a game that (after each major patch) isnt even really the same game anymore. I recently quit playing and will be deleting my main character thats as old as the game is simply because I feel jipped at the changes that were made in 1.18, and will be made again in 1.19. Many of those changes (like getting large amounts of xp for the main story quests) covered things I wouldn't be able to go back and redo with jobs at level 50 and a character with a physical level of 50. I feel sorry for the people that have multiple jobs at 50 now because I feel like they will miss any potential the game reworking will have since most of the changes occurring are aimed at new players that havent started yet. Those changes are sprinkled in with halfass attempts (like the dungeons and upcoming ifirit fight) to keep the current player base happy. Had they shut the servers down after the poor launch they could have addressed many of the issues we are talking about here FIRST instead of wasting time trying to balance doing so with keeping a player base that isnt even paying them happy, which eats up even more time. The level of bad desicion making in this game is staggering, but I feel there is still a chance for it sometime in 2020 when they get around to launching the ps3 version. I really do want it to do well, but sadly, sometimes it seems like the fans want that to happen way more than SE does.
    (3)
    Last edited by Biggs; 09-15-2011 at 02:47 AM.

  8. #8
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Sav Alithos
    World
    Diabolos
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    Gladiator Lv 70
    I'm pretty sure the devs are busy addressing many of the big complaints as we speak. When I say pretty sure, I mean certain. It seems we can't go a day without a new thread popping up demanding SE fixes something they are already in the process of remedying and have made statements declaring such.
    (1)

  9. #9
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    Just saying every big patch they try to reduce the amount of menus it takes to craft. Also the map is so not useless wtf at those people. The thing about it is, we did ask for some sort of class uniqueness, and we weren't use to the new classes yet and therefore wanted something familiar. They took this as "significantly narrow the classes, and tack on jobs with old timey names", we can't help that we asked for minor changes at points and they went full blown ape sh*t on the changes. Looks like they're trying to change the UI more. Honestly the people who review mmos play a lot of boring mmos, the same run of the mill clone of each other (not even WoW clone at this point, they just rip off each other so much until they are all the same game). I think no matter what FFXIV was a breath of fresh air for those people who are not used to being able to play any class they want. The class system is boring, not because you can equip w/e to whoever, its because the actual algorithms on how gimp or how OP something should be when equipped to another class have been and still are broken.

    Taking away battle regimens was bs to me. The only fix i'd love if unglitching them, sometimes they glitch if too many people queue up, but I think this was largely fixed when we reduced party size to 8 therefore less people would be hopping in and out of them and it causes it to glitch less.
    (1)

  10. #10
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Mateus
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    Marauder Lv 50
    The main point being that the Armory System and Class System are going to be improved by the addtion of Specialized Jobs running in paralell with this system.
    Could someone point to me the post that says the Armory sytem is being abolished and that Jobs will be replacing it? Because this is what people seem to believe.
    (0)

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