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  1. #11
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    A better design decision would be to let people change jobs based on a role. So if I have a level 60 warrior and drk, and I have gear for both, let me switch them in a dungeon.
    (2)

  2. #12
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by NovaLevossida View Post
    I would support the following two things:

    1. Merit points from FFXI / Alternate Advancement from EverQuest: customize your character by giving them unique traits and abilities. You can't have everything either; you have to pick and choose.

    2. Special abilities and bonuses on gear in an ability slot. Let it be ability materia with a chance to drop in any content. Make it extremely rare. Other players cannot view the ability on your gear or see the slot for it at all. This keeps the elitism in check.
    To be honest, I'd rather have ff11's capacity/job point system so that everyone can aim for the same bonuses by putting in the work.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #13
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Basically this? Cos I'd love this.

    I'd guess SE is going to go with the Materia route though, since they'll be letting us meld raid/tomestone gear come 3.2... Can't say I'm particularly fond of that concept, I'd rather Spiritbond gear for stats with an AP system, than bleed Gil melding...
    (3)
    Last edited by Nalien; 11-02-2015 at 08:01 AM.

  4. #14
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I'm a fan of "perk" systems where you continue getting some kind of xp after level cap, and invest it in tiny stat rewards that build up over time. Something like the veteran levels that were eventually added to Diablo III, ESO, Boarderlands, etc. You would have a theoretical "best" stat to invest points in, but due to diminishing returns, you would eventually benefit from putting some points into a little of everything. Things like "fire-resist" or "bonus damage at night" start looking more appealing after the basic bonuses like "+crit damage" have too many points in them.

    Now, I'm not saying that FFXIV needs anything like that. It's typically something they put in buy-to-play games to increase the lifespan of the player community. But I like that system over situations where you only have a finite number of points, in which everyone has the exact same point investment. Look at our "bonus attributes" in FFXIV for an example of how well that worked.
    (0)
    Last edited by Gunspec; 11-02-2015 at 07:47 AM.

  5. #15
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I would support the following two things:

    1. Merit points from FFXI / Alternate Advancement from EverQuest: customize your character by giving them unique traits and abilities. You can't have everything either; you have to pick and choose.

    2. Special abilities and bonuses on gear in an ability slot. Let it be ability materia with a chance to drop in any content. Make it extremely rare. Other players cannot view the ability on your gear or see the slot for it at all. This keeps the elitism in check.
    EQ's AA's are a decent system. One nice thing about that system is that once you assign an AA point, that AA is gone, there is no re-spec'ing. Another is the bonus system they have implemented a while back - if you have less than a certain number of AA points assigned, then you get bonus experience, and the bonus decreases linearly as you assign AA points, until you no longer get that bonus and just get AA's at the base rate. You also cannot lock one line of AA's out by buying another; you can (and should) get everything for your class.

    However, EQ has been around a LONG time. So has the AA system. There are AA's that the developers wish they had never put into the game (such as Endless Quiver). Eventually, with age, you wind up having things to spend AA's on that require a lot of AA's to buy but do not offer all that much over the previous rank. You also wind up with many abilities farmed out among the classes, just due to pressure on the devs to provide X number of AA's worth of stuff to buy, but running out of imagination to make new stuff.

    The main probem I see, however, with bringing that system here, is longevity. Are the AA's class/job specific, the way that stat points are? Or are they character specific, where I earn 10 AA's as a Monk but then can choose to spend them on my Dark Knight stuff? If they are class specific, I can see a time a few years from now where a long-neglected class will be completely undesirable even in DF because that class lacks some "must have" AA. If it is for the character and not the class, I can see many little things that will provide tremendous benefit to, say, Healers but little benefit to a Warrior. Unfortunately, because I can see them not wanting to give one class' abilities to another (or we'd already have them as part of the cross class abilities) I cannot see a character-based system providing anything fun or interesting.

    All in all, while I would not mind something brought here from EQ, I would not particularly care for the AA system to be brought over here. (Its off topic, but the thing I'd like to see coming here from EQ is the Buyer mode, where people want to buy stuff in that game's equivalent to the Marketboard, as opposed to being limited to simply selling stuff on the Marketboard here.)
    (0)
    Last edited by Roth_Trailfinder; 11-02-2015 at 08:03 AM.

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    But crafting does have its perks, you dont have to ask people to meld things for your and you can craft your own chocobo barding. you can also craft your own glamour prisms so you dont have to pay over 10k for a prism.

    However I would like to see some kind of perk system added to the battle classes. For people who dont craft or just do 1 battle class, I can see how the game can get boring real fast.
    (0)

  7. #17
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Delily View Post
    A better design decision would be to let people change jobs based on a role. So if I have a level 60 warrior and drk, and I have gear for both, let me switch them in a dungeon.
    Nope, that just leads to trolling, enter as tank just to switch to DD then stand around going, I didn't even wanna tank I just did it for the faster queue. That is what would happen.
    (0)

  8. #18
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Airget View Post
    Nope, that just leads to trolling, enter as tank just to switch to DD then stand around going, I didn't even wanna tank I just did it for the faster queue. That is what would happen.
    You might want to re-read his statement. Because what you're saying isn't anything like what he suggested.
    (6)

  9. #19
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Atoli View Post
    *SNIP*
    The nice thing about FFXIV is that it is built like a theme park - whichever ride I enjoy, I can only ride on that and still get a great experience out of it.
    *SNIP*
    Oh my god... Yes... Well said!
    (7)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  10. #20
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Delily View Post
    First, glamour is not the same as BiS. Second, that sort of thinking has been proven out in every game that any sort of decision regarding gear or skills. The overwhelming majority of players will go with the setup that sims the highest, regardless of what level of content they are at. WoW went from that type of model to a reduce model for that reason.
    You cant put a price tag on glamour, BiS or anything else cause every player has different things that interests them, whilst someone may see BiS as a must have someone else will see the same but with glamour.

    Its true in older mmos BiS was the thing on everyone's mind but ARR is different, this is a casual game where the majority of players are not looking up rotations or doing calculations to find out their max dps/healing.

    But still, whats wrong with giving us options? do you really want to still be grinding tomes for that 1 gear set 2 years from now?
    (1)

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