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  1. #1
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by RiceisNice View Post
    ..
    Di...did you just tell me a well explained explanation to weapon usage and its relation to armor just to say this game encouraged specific armor setups? Because XIVs community encourages you to do the same thing with this BiS mentality. What I was saying is it shouldn't matter what you want to wear into battle against what is best to wear (meeting requirements w/e). And to me its a fine example: we rely on ilvls and stats, ranks are like ilvls just less enforced when entering quests (no gear lvl locks), stats are stats. My point was clear: My character, My stat choices, you don't like it,







    (0)

  2. #2
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Some vocal people have been against crafted gear that is untradeable (after getting some rare drop, or some raid drop) being worth much except a stepping stone, saying it would "force them" to craft. They simply can't ignore it, like an itch. It has to be inferior to what they do (top raids).

    Atoli's comment reminded me of those vocal people, regardless of them holding or not that opinion.
    (1)
    Summoner first, Scholar second...but mainly crafter.

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I would support the following two things:

    1. Merit points from FFXI / Alternate Advancement from EverQuest: customize your character by giving them unique traits and abilities. You can't have everything either; you have to pick and choose.

    2. Special abilities and bonuses on gear in an ability slot. Let it be ability materia with a chance to drop in any content. Make it extremely rare. Other players cannot view the ability on your gear or see the slot for it at all. This keeps the elitism in check.
    (7)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by NovaLevossida View Post
    I would support the following two things:

    1. Merit points from FFXI / Alternate Advancement from EverQuest: customize your character by giving them unique traits and abilities. You can't have everything either; you have to pick and choose.

    2. Special abilities and bonuses on gear in an ability slot. Let it be ability materia with a chance to drop in any content. Make it extremely rare. Other players cannot view the ability on your gear or see the slot for it at all. This keeps the elitism in check.
    To be honest, I'd rather have ff11's capacity/job point system so that everyone can aim for the same bonuses by putting in the work.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I would support the following two things:

    1. Merit points from FFXI / Alternate Advancement from EverQuest: customize your character by giving them unique traits and abilities. You can't have everything either; you have to pick and choose.

    2. Special abilities and bonuses on gear in an ability slot. Let it be ability materia with a chance to drop in any content. Make it extremely rare. Other players cannot view the ability on your gear or see the slot for it at all. This keeps the elitism in check.
    EQ's AA's are a decent system. One nice thing about that system is that once you assign an AA point, that AA is gone, there is no re-spec'ing. Another is the bonus system they have implemented a while back - if you have less than a certain number of AA points assigned, then you get bonus experience, and the bonus decreases linearly as you assign AA points, until you no longer get that bonus and just get AA's at the base rate. You also cannot lock one line of AA's out by buying another; you can (and should) get everything for your class.

    However, EQ has been around a LONG time. So has the AA system. There are AA's that the developers wish they had never put into the game (such as Endless Quiver). Eventually, with age, you wind up having things to spend AA's on that require a lot of AA's to buy but do not offer all that much over the previous rank. You also wind up with many abilities farmed out among the classes, just due to pressure on the devs to provide X number of AA's worth of stuff to buy, but running out of imagination to make new stuff.

    The main probem I see, however, with bringing that system here, is longevity. Are the AA's class/job specific, the way that stat points are? Or are they character specific, where I earn 10 AA's as a Monk but then can choose to spend them on my Dark Knight stuff? If they are class specific, I can see a time a few years from now where a long-neglected class will be completely undesirable even in DF because that class lacks some "must have" AA. If it is for the character and not the class, I can see many little things that will provide tremendous benefit to, say, Healers but little benefit to a Warrior. Unfortunately, because I can see them not wanting to give one class' abilities to another (or we'd already have them as part of the cross class abilities) I cannot see a character-based system providing anything fun or interesting.

    All in all, while I would not mind something brought here from EQ, I would not particularly care for the AA system to be brought over here. (Its off topic, but the thing I'd like to see coming here from EQ is the Buyer mode, where people want to buy stuff in that game's equivalent to the Marketboard, as opposed to being limited to simply selling stuff on the Marketboard here.)
    (0)
    Last edited by Roth_Trailfinder; 11-02-2015 at 08:03 AM.

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Then they become must haves for whatever they benefit from. You should not have to do PvP to get PvE gear ans vice versa.

    If anything give an advantage then it becomes 'compulsory.' It's very bad game design.
    (8)

  7. #7
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    A better design decision would be to let people change jobs based on a role. So if I have a level 60 warrior and drk, and I have gear for both, let me switch them in a dungeon.
    (2)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Delily View Post
    A better design decision would be to let people change jobs based on a role. So if I have a level 60 warrior and drk, and I have gear for both, let me switch them in a dungeon.
    Nope, that just leads to trolling, enter as tank just to switch to DD then stand around going, I didn't even wanna tank I just did it for the faster queue. That is what would happen.
    (0)

  9. #9
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Airget View Post
    Nope, that just leads to trolling, enter as tank just to switch to DD then stand around going, I didn't even wanna tank I just did it for the faster queue. That is what would happen.
    You might want to re-read his statement. Because what you're saying isn't anything like what he suggested.
    (6)

  10. #10
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Delily View Post
    A better design decision would be to let people change jobs based on a role. So if I have a level 60 warrior and drk, and I have gear for both, let me switch them in a dungeon.
    This idea is actually far worse for the "community will min/max argument" than having unique stats on gear. 1.23 had it, and it would force people to play classes they didn't like if they wanted to do endgame dungeons.

    I actually liked 1.23 for the most part but I hated this.
    (2)

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