That is why perks that greatly increase your damage, critical rating, critical chance are usually very bad. They are mandatory.
Here is an example of a trait that is designed, a niche but here is how a trait should work.
Paladin
Trait: Greater Flash
Flash now sends out chains and pulls all mobs towards you and range is increased by 50%.
Dark Knight
Trait: Siphoning Armor
Gain a small amount health and mana when hit.
Warrior
Trait: Overpowered
Decreases the TP cost of Overpower by 20% and increases range by 3.
Disciple of War
Trait: Fleet of Foot
Movement Speed is increased by 15.0%.



Reply With Quote




