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  1. #11
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rubytoe View Post

    What do you think of these changes?
    Completely out of touch with end game tanking and the issues associated with it. Except the Divine Veil and Royal Authority changes, those I can get behind.

    What you want to see is
    A) DPS increase
    A.2) Enmity increase
    B)Utility better utilized, which your DV/RA choices do address.

    The Paladin has a lower amount of both enmity gen (due to modifiers) and dps (mostly due to having to spam RoH), which can be fixed by either adding more enmity potency to Shield Oath (low modifier than Grit/Defiance) or a waaaaaaaay bigger modifier on RoH.

    Sword Oath at 30% crit would........make it better than the warrior probably. 30% crit this patch is insane. Maybe 10% crit with the additional sword oath effect?
    (0)

  2. #12
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    How about putting Circle of Scorn on the GCD, take away the dot effect and have it cost either tp or mana? Then pld can have an equivelant to Unleash and Overpower.

    Edit: Hmmm, on further thought, that might make Flash completely irrelevent though.
    (0)
    Last edited by Rocond; 10-29-2015 at 06:15 AM.

  3. #13
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    The Oaths will never not interrupt combos that would just be obsurd, I can see maybe off GCD but if they didn't interrupt you would just be able to throw shield up as a free rampart so let's move on from that. 30% mitigation/critical for shield/sword is ridiculous as well.
    (4)

  4. #14
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rocond View Post
    Edit: Hmmm, on further thought, that might make Flash completely irrelevent though.
    160/180 tp cost, since pld has no reliable way to get tp back itself, would make flash still desirable if you only have to get few adds on you but still gotta hit he boss for quite a while.

    Quote Originally Posted by Rubytoe View Post
    Rage of Halon: Reduce target's strength by 20% instead of 10% for 20s. The Enhanced Rage of Halone Trait will total it to 30%.

    Shield Oath - Reduce damage received by 30% instead of 20%, while lowering damage dealt by 20%. Does not interrupt combos.

    Sword Oath - Additional Effect: Increases critical hit rate by 30% Does not interrupt combos.

    What do you think of these changes?
    30% would be double the amount virus does. And that can be kept up 100% time. So absolutely not.

    Especially if ShOath would be 30%.

    And if that's the case and the reasoning being "Yoshi said Warrior is dps tank and pld more mitigation tank"

    30% crit rate is against that "pld is mitigation not dps"
    (0)
    Last edited by AniCelestine; 10-29-2015 at 04:02 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  5. #15
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    PLD needs:

    A debuff (perticularly one that increases a DPS class DPS) attached to RA.

    Inceased emnity for SB and RoH

    Shield Swipe oGCD

    Reduced CD for bulwark OR allow for magic to be blocked while active

    Add something (anything) useful to Tempered Will

    Rework Clemency completely

    Have cover block magical and physical damage.

    Have Sheltron restore TP and MP

    Attach some damage to enhanced flash.

    Take health factor off of Spirits Within

    Reduce CD for Divine Veil and allow for self activation.
    (1)

  6. #16
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Exodus_Kenpachi View Post
    Take health factor off of Spirits Within
    TBH I don't even understand why this thing exists in the first place considering that a tank is supposed to be constantly taking damage. The only times when you can guarantee that your SW will be at max potency is when you're OT lol.
    (0)

  7. #17
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Freyyy View Post
    TBH I don't even understand why this thing exists in the first place considering that a tank is supposed to be constantly taking damage. The only times when you can guarantee that your SW will be at max potency is when you're OT lol.
    Legacy moves is all I really can come up with. But overall ya... Pretty dumb design...

    Ohh I forgot. Sword Oath needs to be oGCd. Not Shield Oath though becuase that would be insanely OP. But Sword Oath for sure.
    (0)

  8. #18
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    Reduced CD for bulwark OR allow for magic to be blocked while active
    I think Bulwark could do with an additional effect, actually. If you look at RI, it's seemingly useless on magic fights, but because it gives you +1 Wrath/Abandon it can be used for that purpose. I'm not really sure what would work for PLD though, maybe a shorter duration "block all magic attacks" type thing? Or a deflect type effect akin to Vengeance against magic attacks? Something like that would be cool considering the CD for Bulwark and how useless the shield is in general in magic fights.
    (1)

  9. #19
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I think Bulwark could do with an additional effect, actually. If you look at RI, it's seemingly useless on magic fights, but because it gives you +1 Wrath/Abandon it can be used for that purpose. I'm not really sure what would work for PLD though, maybe a shorter duration "block all magic attacks" type thing? Or a deflect type effect akin to Vengeance against magic attacks? Something like that would be cool considering the CD for Bulwark and how useless the shield is in general in magic fights.
    It would be more beneficial to PLDs overall kit if Bulwark allowed for magic to be blocked. That is mostly because I feel the mitigation type design is horrid and needs to go.

    Honestly for how long Bulwarks CD is and how PLD is supposed to be the "mitigation king" I would take it a step further and say Bulwark needs to be a 100% blockrate AND block magic.
    (1)

  10. #20
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Paladins (and the other tanks) should use VIT in their damage calculations for some of their attacks if not all. If you do the math the dps classes still beat tanks by a mile, but that boosted output from a Paladin rocking full VIT gear would bridge the gap and fix most headache arggo issues in the raids.
    (2)

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