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  1. #1
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Freyyy View Post
    ....
    Or they could do a 60%/40% VIT/STR for damage. Basically, there's no reason to build STR (it's literally weaker), but then they could leave STR on gear. Fending gets used, damage is still high (though they might have to reduce base damage a bit), no more "Vit vs. Str" arguments.
    (1)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Claymore65 View Post
    Or they could do a 60%/40% VIT/STR for damage. Basically, there's no reason to build STR (it's literally weaker), but then they could leave STR on gear. Fending gets used, damage is still high (though they might have to reduce base damage a bit), no more "Vit vs. Str" arguments.
    There'd be no point in doing that split. We'd all just build vit and ignore str, If they did a 60/40 split they might as well just make the main stat Vit, because it'd have the same effect. The fact that there is Str on current left side gear doesn't mean very much in the long run.

    I agree with making vit a secondary and giving another stat over just doing some kind of weird split.
    (0)

  3. #3
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cynric View Post
    There'd be no point in doing that split. We'd all just build vit and ignore str, If they did a 60/40 split they might as well just make the main stat Vit, because it'd have the same effect. The fact that there is Str on current left side gear doesn't mean very much in the long run.

    I agree with making vit a secondary and giving another stat over just doing some kind of weird split.
    I could be wrong but i believe all tanks wearing full vit and ignoring str is what se wants.
    (1)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tam_Hawkins View Post
    I could be wrong but i believe all tanks wearing full vit and ignoring str is what se wants.
    Then they need to lower the health on all bosses.
    (0)

  5. #5
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tam_Hawkins View Post
    I could be wrong but i believe all tanks wearing full vit and ignoring str is what se wants.
    The amount of DPS required to clear content seems to suggest otherwise. Especially with them saying that they don't want Healers DPSing and taking away their accuracy(and even nerfing the capability of cleric stance dancing)
    (0)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Cynric View Post
    The amount of DPS required to clear content seems to suggest otherwise.
    Really though this could be the result of necessity more than desired design. I'm sure they've known about tanks pushing DPS since 2.x and if they didn't put in strict DPS checks it'd be a faceroll.

    It might be the tank DPS meta we talk about feels more player enforced than Developer. But they can't ignore it though, and have to go with the flow. Another reason I don't think this damage calculations adjustment is all sunshine and rainbows
    (1)

  7. #7
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xenosan View Post
    Really though this could be the result of necessity more than desired design. I'm sure they've known about tanks pushing DPS since 2.x and if they didn't put in strict DPS checks it'd be a faceroll.

    It might be the tank DPS meta we talk about feels more player enforced than Developer. But they can't ignore it though, and have to go with the flow. Another reason I don't think this damage calculations adjustment is all sunshine and rainbows
    To be fair they could have made a heavier health check from the get go. Something somewhere got underestimated, or overestimated.

    I wonder which Tank's DPS they accounted for.. It sure wasn't Paladin MTing...

    While I agree that the tank damage thing could be bad or good. I don't think Dev's had zero control in this outcome.
    (2)

  8. #8
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cynric View Post
    I don't think Dev's had zero control in this outcome.
    Considering that Cure's don't scale at the same rate as HP does it would eventually come to the current conclusion anyways, simply based on healers inability to maintain a tanks hp up past a certain point. Otherwise, unless there's some type or major tankbuster that requires hp based on the amount of pure damage it does, excessive hp becomes a pointless measure in the grand scheme of things.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cynric View Post
    The amount of DPS required to clear content seems to suggest otherwise. Especially with them saying that they don't want Healers DPSing and taking away their accuracy(and even nerfing the capability of cleric stance dancing)
    They never said "they don't want healers dpsing" what they said was that the fights were not tuned with healers dps in mind. Huge difference. Also if they don't want healers dpsing then why are they giving them dps moves and moves specifically designed to allow for healing dps combinations?

    The whole "they don't want healers dpsing" has been debunked several times over. Beyond this they have confirmed that accuracy will be added to the healer geaer later in the patch cycles just like they did in ARR.
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dante_V View Post
    They never said "they don't want healers dpsing" what they said was that the fights were not tuned with healers dps in mind. Huge difference. Also if they don't want healers dpsing then why are they giving them dps moves and moves specifically designed to allow for healing dps combinations?
    They have said that healer's dpsing during light and full party content was unplanned. Cleric Stance and DpS abilities were intended to make doing solo content less painful for healers. In several other MMOs healers could not even level without partying with either a Tank or DpS.

    The whole "they don't want healers dpsing" has been debunked several times over. Beyond this they have confirmed that accuracy will be added to the healer geaer later in the patch cycles just like they did in ARR.
    I have not heard anything about healers getting accuracy added in 3.X. Do you have a link?
    (0)

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