Quote Originally Posted by Ghishlain View Post
Like how Asylum can be on cooldown, PoM, Swiftcast, and E4E can be on cooldown as well. WHM have a multitude of tools to use at their discretion and you should picking the right tool for the right job given what abilities are available. In some cases, Regen + CS + PoM IS the right call to make, in other cases Regen + Asylum + CS is the better call to make because the HPS requirement at that instance requires you to have 250 potency/tick of healing, not 150 potency/tick of healing.
I think you may have missed my initial post in this thread. There was never a point where I was arguing that Asylum was 'never' the correct choice. Just that there are many scenarios where Asylum is not a good choice, and I dont think we disagree here. This is in contrast to a skill like DS, which is almost always a good choice.


Though explain to me how "staying in Cleric Stance longer isn't necessarily an optimization". You mentioned minor optimization in your post and if I wanted to optimize PoM into my rotation I'd probably end up doing Aero II --> Aero + Swiftcast --> Aero III + PoM ---> Stone III spam after I put Regen + Divine Seal + CS up.
Again, this isn't black and white, it just "isn't necessarily an optimization". There are circumstances where it can be an optimization, such as while you're under the effects of a buff that will increase your dmg for a limited duration; however, that's not to say that delaying cleric stance is always an optimization, esp on trash. Delaying dropping cleric stance doesnt necessarily mean that you've lowered the amount of time you've had to spend out of cleric stance for a given fight.

Also, you either greatly overestimate E4E's use or you don't understand what it does. E4E is a 20% proc chance on the tank that can reduce the damage the monster does by 10% for 20s. This does nothing to the monster initially and needs time to proc so you may need more healing initially to offset the lower HPS requirement you'll gain later. Regen + E4E does not make up for what raw healing Regen + Asylum can bring to the table.
This really depends on the amount of incoming dps.

it's up to a tank to move in such a way where they will optimize their location inside Asylum. If they cannot, oh well. It still doesn't make Asylum less effective
Ummm... it what? That's pretty much a perfect example of something that makes Asylum "less effective".

Unfortunately, your logic is flawed.

Asylum is 100 potency/tick for 24 seconds. That's 800 potency over its duration.
That was intended to be a joke i.e. I spent MP and called it an MP gain. The flawed logic is taking a change of 0, calling it a gain, then assigning an arbitrary value for said 'gain' based on a completely different skill.