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  1. #81
    Player
    Twilite's Avatar
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    Sep 2013
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    Ul'dah
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    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fevelle View Post
    I usually don't panic when I have someone at low HP. I tend to panic when I'm the one with low HP (like when I'm happily eating orbs at A4 and a wild Perpetual Ray hits me for an unexpected damage).
    I don't panic, but I know I have at most, 3 seconds to aid them are they are gonna drop. This has been a goal of mine: To reduce the amount of times I'm being hit. The less I'm curing myself, the more MP I can dedicate to others.
    (0)

  2. #82
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Twilite View Post
    I don't panic, but I know I have at most, 3 seconds to aid them are they are gonna drop. This has been a goal of mine: To reduce the amount of times I'm being hit. The less I'm curing myself, the more MP I can dedicate to others.
    It's kinda hard at A4 since most time the DPS don't bother eating orbs and when they do, they do it together and I have to deal with 3 DPS being damaged by the same orb.
    (0)

  3. #83
    Player
    Nekotee's Avatar
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    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Not speaking about the tank/DPS who will litteraly SPRINT into the orbs until he trigger all explosion...
    Making it impossible to heal between 2 explosion

    Instead of just standing in the orbs path and taking them one at a time...
    (1)

  4. #84
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I've rearranged the order of the post a little bit to try to make my response concise. Sorry in advance if any of this rearranging changed the context. I dont think that it did, and it isnt my intention to change anything.

    Quote Originally Posted by Ghishlain View Post
    Divine Seal + Regen --> DPS
    DPS begins at 3 seconds (0.5s animation delay for Divine Seal + 2.5s GCD for Regen)
    195 Potency / tick for 21s
    619 MP consumed

    Regen --> DPS
    DPS begins at 2.5 second (waiting for Regen to complete GCD, activate Clerics during the GCD)
    150 potency / tick for 21s
    619 MP consumed
    There are many circumstances where you can use DS without a time penalty, the most common of which is before the tank has secured aggro on a trash pull. MP efficiency doesnt really matter so long as you dont exit the threshold of "enough MP". So long as you have "enough MP", time efficiency > MP efficiency.


    Regen + Asylum --> DPS
    DPS begins at 2.5s (waiting for Regen to complete GCD, activate Asylum + Clerics during the GCD)
    250 Potency / tick for 21s + 100 potency @ 24s
    619 MP consumed (can make argument you gain 884MP since Asylum = 2 Cures)
    ...
    If you need to Divine Seal + Regen, you might as well Regen + Asylum for a higher potency HoT and slightly faster transition into Cleric Stance.
    ...
    If damage from pack exceeds how much Regen + Asylum can heal for, I can at least stay in Cleric's Stance longer due to higher potency HoT total versus Divine Seal + Regen.
    You cant really reliably fit more than 2 off GCD skills in regen's gcd. If one of those is cleric stance, that means you get one off GCD skill to pick. If regen is sufficient, why use Asylum if you have options like PoM and Swiftcast?
    If regen is not sufficient, why not E4E?
    Also, keep in mind that staying in cleric stance longer, isnt necessarily an optimization.

    Asylum ---> DPS
    DPS begins at 1 second (0.5s animation delay for Asylum + 0.5s animation delay to activate Cleric Stance)
    100 potency / tick for 24s
    0 MP consumed (can make argument that you gained 884MP since Asylum = 2 Cures)
    ...
    Asylum alone allows me to begin DPSing faster than Regen by itself and is more MP efficient overall (impossible to beat 0 MP efficiency though).
    This would only be better than tetra if you were certain your tank would receive EVERY asylum tick.

    (can make argument that you gained 884MP since Asylum = 2 Cures)
    you could make the argument you gained ~890 MP with DS + regen, 3.4125 cures * 442 cure mp - 618 regen MP. (plus any additional from being able to benefit from natural restoration)
    (0)
    Last edited by winsock; 10-29-2015 at 09:15 AM.

  5. #85
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nekotee View Post
    Not speaking about the tank/DPS who will litteraly SPRINT into the orbs until he trigger all explosion...
    Making it impossible to heal between 2 explosion

    Instead of just standing in the orbs path and taking them one at a time...
    BLACK MAGES EATING 3 ORBS IN A ROW WHILE SPRINTING, PLEASE STOP.
    (0)

  6. #86
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    There's not many great places to use Asylum. Most fights have groups running all over the place, and it makes Asylum worthless to cast if no one's going to benefit. It's pretty great on A3 and Bismarck.

    Divine seal is a different story. That's an emergency button when everyone's taking too much damage for me to deal with. (depending on the situation, i usually precede a divine seal with a swiftcast holy to stun the enemies so i can get a small headstart on a medica 2)
    (1)

  7. #87
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by winsock View Post
    You cant really reliably fit more than 2 off GCD skills in regen's gcd. If one of those is cleric stance, that means you get one off GCD skill to pick. If regen is sufficient, why use Asylum if you have options like PoM and Swiftcast?
    If regen is not sufficient, why not E4E?
    Also, keep in mind that staying in cleric stance longer, isnt necessarily an optimization.
    Like how Asylum can be on cooldown, PoM, Swiftcast, and E4E can be on cooldown as well. WHM have a multitude of tools to use at their discretion and you should picking the right tool for the right job given what abilities are available. In some cases, Regen + CS + PoM IS the right call to make, in other cases Regen + Asylum + CS is the better call to make because the HPS requirement at that instance requires you to have 250 potency/tick of healing, not 150 potency/tick of healing.

    Though explain to me how "staying in Cleric Stance longer isn't necessarily an optimization". You mentioned minor optimization in your post and if I wanted to optimize PoM into my rotation I'd probably end up doing Aero II --> Aero + Swiftcast --> Aero III + PoM ---> Stone III spam after I put Regen + Divine Seal + CS up.

    Also, you either greatly overestimate E4E's use or you don't understand what it does. E4E is a 20% proc chance on the tank that can reduce the damage the monster does by 10% for 20s. This does nothing to the monster initially and needs time to proc so you may need more healing initially to offset the lower HPS requirement you'll gain later. Regen + E4E does not make up for what raw healing Regen + Asylum can bring to the table.


    Quote Originally Posted by winsock View Post
    This would only be better than tetra if you were certain your tank would receive EVERY asylum tick.
    As a healer, we all eventually will have to make assumptions about how our tanks play. As much as it's up to us as a White Mage to place Asylum in a position where a tank can make use of it, it's up to a tank to move in such a way where they will optimize their location inside Asylum. If they cannot, oh well. It still doesn't make Asylum less effective, it just shows either ignorance or apathy from the tank you attempted to use Asylum on and doesn't take away from Asylum's use.


    Quote Originally Posted by winsock View Post
    you could make the argument you gained ~890 MP with DS + regen, 3.4125 cures * 442 cure mp - 618 regen MP. (plus any additional from being able to benefit from natural restoration)
    Unfortunately, your logic is flawed.

    Asylum is 100 potency/tick for 24 seconds. That's 800 potency over its duration.

    Divine Seal ADDS 45 potency to Regen. Assuming you get a 36s duration (reapplying Regen as Divine Seal wears off) you get a total of 540 Potency over its duration (or the cost of 1.35 cures = 596.7 MP) on Regen alone. Of course Divine Seal doesn't only affect Regen but usually you want to Divine Seal + Regen ---> CS DPS --> Regen again as DS wears off on most trash so the DS benefit is usually lost when used like that.

    Remember, you have to look at what each ability adds individually and inside a vacuum when comparing things. Using your logic, I can say Asylum + Regen = 250 potency/tick for 24 seconds for a total of 2,000 potency (or the cost of 5 cures = 2,210 MP) but that wasn't the point I was trying to make with my initial comment to you.
    (0)

  8. #88
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ghishlain View Post
    Like how Asylum can be on cooldown, PoM, Swiftcast, and E4E can be on cooldown as well. WHM have a multitude of tools to use at their discretion and you should picking the right tool for the right job given what abilities are available. In some cases, Regen + CS + PoM IS the right call to make, in other cases Regen + Asylum + CS is the better call to make because the HPS requirement at that instance requires you to have 250 potency/tick of healing, not 150 potency/tick of healing.
    I think you may have missed my initial post in this thread. There was never a point where I was arguing that Asylum was 'never' the correct choice. Just that there are many scenarios where Asylum is not a good choice, and I dont think we disagree here. This is in contrast to a skill like DS, which is almost always a good choice.


    Though explain to me how "staying in Cleric Stance longer isn't necessarily an optimization". You mentioned minor optimization in your post and if I wanted to optimize PoM into my rotation I'd probably end up doing Aero II --> Aero + Swiftcast --> Aero III + PoM ---> Stone III spam after I put Regen + Divine Seal + CS up.
    Again, this isn't black and white, it just "isn't necessarily an optimization". There are circumstances where it can be an optimization, such as while you're under the effects of a buff that will increase your dmg for a limited duration; however, that's not to say that delaying cleric stance is always an optimization, esp on trash. Delaying dropping cleric stance doesnt necessarily mean that you've lowered the amount of time you've had to spend out of cleric stance for a given fight.

    Also, you either greatly overestimate E4E's use or you don't understand what it does. E4E is a 20% proc chance on the tank that can reduce the damage the monster does by 10% for 20s. This does nothing to the monster initially and needs time to proc so you may need more healing initially to offset the lower HPS requirement you'll gain later. Regen + E4E does not make up for what raw healing Regen + Asylum can bring to the table.
    This really depends on the amount of incoming dps.

    it's up to a tank to move in such a way where they will optimize their location inside Asylum. If they cannot, oh well. It still doesn't make Asylum less effective
    Ummm... it what? That's pretty much a perfect example of something that makes Asylum "less effective".

    Unfortunately, your logic is flawed.

    Asylum is 100 potency/tick for 24 seconds. That's 800 potency over its duration.
    That was intended to be a joke i.e. I spent MP and called it an MP gain. The flawed logic is taking a change of 0, calling it a gain, then assigning an arbitrary value for said 'gain' based on a completely different skill.
    (0)

  9. #89
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Hmm... Just so I understand better, what's the problem with Asylum to begin with? A ground HoT so? What's the matter here?
    (0)

  10. #90
    Player
    Twilite's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I love asylum. Medica 2 and regen and asylum
    ..you can't go wrong with that lol
    (1)

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