I've only just started playing with Blender and I'm seeing a lot of tri used in a lot of game models. I currently have no idea what the difference between Tri and Quad are other than pulling when a lot of corners meet in one spot. Otherwise from what I can tell, is that those are some nice screen grabs. I just wish they could be bigger.
I wanted to get into 1.0 when the PS3 version was released but then 1.0 happened during and after the open beta. Like they assumed an unaltered visually enhanced Skyrim would work if it were modded into a open world mmo. I thought of going with a PC but even talk of top end rigs were struggling from graphical-data overload. It makes sense why they began copy-pasting textures everywhere and why it could never run on a console and barely on the average pc. While I never saw any difference in player and npc models in clips and scenes between 1.0 and 2.0. I cant help but noticing some kind of difference between the way outdoor environments looked or rendered. Like in the first and third x3d jpegs, that's nice scenery. I just wish I could recognize the area that skeleton is in..