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  1. #1
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ibi View Post
    If you're currently working on, but can't beat, A3S, you'll gain access to i120 head, body, and legs with 3.1.

    Three out of the twelve equipment slots.
    I would have rather had the fight been more reasonably tuned so that my group could have already cleared it despite trying for several months in a row by this point.
    I think it's hard to overstate how much of a spike in difficulty A3S is compared to A2S. That's the problem I have, and that problem contributes to why I am upset about the situation.

    Quote Originally Posted by Miscreant View Post
    I couldn't disagree more, A3S is one of the best designed fights since T9, it mixes things up from phase to phase making the fight interesting, as opposed to say T13 in which all of the phases were similar. It just requires a lot of attention from all 8 party members and a considerable amount of raid awareness.
    The disagreement is mutual. I feel that it is easily the worst designed fight I've seen in an MMORPG. It's difficult for all the wrong reasons, and the spike in difficulty from the previous 2 encounters compounds on this.
    (1)
    Last edited by CosmicKirby; 10-29-2015 at 07:08 AM.

  2. #2
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by CosmicKirby View Post
    I would have rather had the fight been more reasonably tuned so that my group could have already cleared it despite trying for several months in a row by this point.
    I think it's hard to overstate how much of a spike in difficulty A3S is compared to A2S. That's the problem I have, and that problem contributes to why I am upset about the situation.
    Several months O_O did Yoshi-P give you early access? A2 is the easiest fight in Savage so there's no wonder that it's considerably easier than A3, but just because A3 is hard doesn't mean it's a poorly tuned fight. I think people came into Savage expecting the same difficulty as FCoB which was the easiest raid we had through all of 2.0

    Quote Originally Posted by CosmicKirby View Post
    The disagreement is neutral. I feel that it is easily the worst designed fight I've seen in an MMORPG. It's difficult for all the wrong reasons, and the spike in difficulty from the previous 2 encounters compounds on this.
    Just out of interest what are these reasons?
    (0)

  3. #3
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miscreant View Post
    Several months O_O did Yoshi-P give you early access?
    Considering I'm going to be getting my 12th weekly A2S token, yes, that'd be 3 months. Several, more than 2, is correct.
    Quote Originally Posted by Miscreant View Post
    A2 is the easiest fight in Savage so there's no wonder that it's considerably easier than A3, but just because A3 is hard doesn't mean it's a poorly tuned fight. I think people came into Savage expecting the same difficulty as FCoB which was the easiest raid we had through all of 2.0
    Just out of interest what are these reasons?
    The infamous Reddit Post did actually touch on what I feel are the issues here.
    The fight itself relies on rewarding the group as a whole for reacting to the fight spontaneously. This is at odds with how raid encounters are usually designed, and especially with how they've been designed in FF14.
    Typically, I feel that after I've completed a raid fight, I can run it through my head in memory, almost like the steps of a dance. The fights heavily rewarded rehearsal and memory. A3S has so many random elements to it that it's hard for me to do this.

    I don't feel that the skill set being rewarded for A3S is in-line with what is usually rewarded in raid design. It'd be as if, in the middle of a raid fight, the game asked each member of the party to complete a sudoku puzzle. Even if those puzzles were really well designed, challenging, and fun for sudoku players, why are you suddenly rewarding a different skill set in a game that doesn't typically ask players to complete puzzles?
    (1)