Eso gear did the same thing to regular alex gear, I know there players that didn't even bother to step into alex and just went straight for eso gear.I've been playing since Beta....
For starts, it's didn't happen until second coil, upgrade items weren't available in 2.0 & 2.1, secondly it never happened in the middle of a raids life span but towards the end of it.
My complaint isn't that the gear is being added either, it's that it's going to be obtained easier than it will in Savage if it is gained from a single weekly clear of the 24man raid. Left side gear should take multiple weeks much like how the Gordian Manifesto Pages from Savage work.
Oil of Time & Sands of Time were added to the Hunts NPC in 2.3, one major patch after the addition of the Second Coil of Bahamut.
Carboncoats & Carbontwines were added to the Hunts NPC in 2.5, one major patch after the addition of the Final Coil of Bahamut.
Gobcoats & Gobtwines being made more available in 3.1 isn't any different from what happened in the past.
Umm they did te same thing to every hunter remember? ppl hunted there bums off to get blood marks to upgrade from i100 to i110 them boom they added it in ST like candy.Not saying it was right but SE likes doing this
^ Very true, and i was rather annoyed to be honest when gear was made obtainable from hunts. I blamed that back then for the amount of bad players, who seemed to think hey gear =skill right? lol
Rather sad they keep going this route..
It didn't happen in the Binding Coil because tomestone items were already the same item level as Binding Coil's gear. No upgrade items were necessary.
Second Coil was added to the game on 3/26/14. Final Coil was added to the game on 10/28/14, 216 days later. Syrcus Tower, through which Oil of Time was available on a weekly lock out, and The Hunt, through which it was possible to obtain upgrade items with no weekly lock out at all, were added to the game on 7/7/14.
That was 103 days after 2.0 and 113 days before 2.2, so shortly before the middle of the raid's life span.
Final Coil, as mentioned above, was added on 10/28/14, and Heavensward early access began on 6/19/15, 242 days later. Both upgrade items were added to hunts in 2.5, on 1/20/15, 84 days after 2.4 and 154 days before 3.0. Carboncoat was available from the weekly quest at that same time and Carbontwine was added in 2.51, on 2/23/15, 118 days after 2.4 and 120 days before 3.0. This time both were available shortly before the middle of the raid's life span.
Last edited by Ibi; 10-29-2015 at 03:23 AM.
I don't get why people are complaining about this now. Has everyone forgotten when ST gave the upgrade items for tomestone gear months after the second coil had it? And then there was the weekly CT quest to get similar items as well. Coil/Alex raids have the incentive of you get a headstart by several months and are likely doing it with people who you are friends with.
I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.
You don't have to agree with it, but I'm sure you can at least understand why players would be disheartened that a reward so difficult to obtain that they fought months to get it (or haven't even gotten it yet), suddenly becomes passe in an instant.
What I am saying is all these sorts of things is never going to stay exclusive based on the game's track record. There's always going to be nerfs and catch up patches because you can't assume that A) everyone WILL do the raids or B) everyone can finish the raids quickly enough before they become irrelevant.[/I]
I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.
You don't have to agree with it, but I'm sure you can at least understand why players would be disheartened that a reward so difficult to obtain that they fought months to get it (or haven't even gotten it yet), suddenly becomes passe in an instant.
The counter-argument being that with waaaaaaay more players unable to clear the raid, it's even more important to make the upgrade items available to those players as soon as possible, especially since they should be done with Esoterics already, leaving that as the main route of gear improvement for them.I think a key distinction here, is that way, waaaaaaay more players this time around can't complete the raid content because of difficulty. There's an even more polarizing gap in difficulty between what raiders had to go through, and how easy it will be to get through Void Ark/CT.
Where did this info come from?
The big problem i see here is that A lets say we can roll on the token cool but that's still going to be RNG hell and then B lets say when you op a random chest someone on the team can get a tokenthat sounds like so much more RNG hell that what's the point :P and if ppl can roll on tokens then what's to stop them from quitting the run like ppl did in WOD after they got there drop? SE just put the token on the old raid quest and make ppl run WOD and Void ark to get it. Hell id run all 4 if it stop the RNG lol
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