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  1. #61
    Player
    Godai's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Godai Kun
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Personally I hate the idea of a repair NPC fixing items to 99% . It would definitely severely limit interaction between DOW/M and DOH classes. At most i would say repair to 80% , but the real point is that a DOH repair should maintain a bonus over a simple NPC repair. This would give people sufficient durability at 80% to do most anything , and for the serious gaming session they could seek out a crafter to get the full 100% durability.

    Changing repairs to be performed by any crafting class is also a bit too much imo. It severely affects the uniqueness of having ranked up a specific craft.
    (1)

  2. #62
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    It really isn't a big deal 75% or 99%. Crafters are going to repair their own stuff regardless and non crafters now don't have to find someone to do it for them unless they want to sell. Inbetween dungeon runs your LS mates are going to repair your armor for you majority of the time instead of going all the way back to camp. Plus it was actually hard at certain times of the day to get someone to repair your gear, I have shouted for repairs and went afk for like 30 minutes and none of my gear was repaired and I always offer 5-10k rewards.
    (1)

  3. #63
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Repair changes are a good thing.

    While I will occasionally when bored walk around repairing gear in wards or in town, I would much rather create items than repair peoples crap. Its tedious.

    Its also irritating to be at a camp and find out that after a few deaths gear is in the yellow or red and now I need to head all the way back to town by foot or use anima that I may or may not have much of.

    Its a much needed money sink.

    99% is fine as it still requires a crafter repair if you ever want to resell or trade/pass the gear on.

    Crafter repairs will still be less expensive, so those who are low on gil or cheap skates can get cheaper repairs from crafters.

    Now if they can make setting up repairs less tedious and make repairing craftwise less tedious player repairs would still be the way to go, except in those cases where you are on your way out to battle that minute.

    How to make player repairs less tedious? Easy..
    • Add a new inventory tab [Damaged Gear]: This tab amazingly enough lists any gear that is 98% or less durability.
    • Allow us to right click on items in this tab and choose seek repairs.
    • This will pop up a window to set repair request as normal with a few exception. NO MORE removing gear to request a damn repair and having to add it too your bazaar with two slots wasted. Secondly you can set up all gear worn or just in your bags as repair needed, no limits.

    How to make the repair process less tedious? Easy again..
    • Double Click Player
    • Go to the new [Repairs] Tab that appears on the character you are looking at ui.
    • Right click on item and repair.
    • Remove animation, just let it get repaired so we can move the hell on.
    (2)

  4. #64
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vesper View Post
    Crafter repairs will still be less expensive, so those who are low on gil or cheap skates can get cheaper repairs from crafters.
    Less expensive? They plan on lowering the NPC repair prices by a lot. Yoshi said so.

    Who is low on gil?

    Are you honestly supporting people who can earn 5-100k doing easy quests that don't offer a moderate tip to people who repair their equipment?

    They'll never add a Damaged inventory tab.
    (0)

  5. #65
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Zoltan View Post
    Less expensive? They plan on lowering the NPC repair prices by a lot. Yoshi said so.
    Dark Matter cost are being lowered also, so yes less expensive. Your profit margin on repairs is going to be lower, but you know what? You already stated people have to much money in this game. So you either take less gil and repair the item or the player uses an NPC and the money is removed from game. For the health of the economy this is Win/Win, because as you stated, everyone has an abundance of gil so we should be finding more ways of removing it, not shuffling it around the economy.

    Who is low on gil?
    My guess would be those few newer players that come into the game with no current friends playing. Remember, many of these changes are also aimed at the future to nab more PS3ers when it finally launches in 2016 or whatever..

    Are you honestly supporting people who can earn 5-100k doing easy quests that don't offer a moderate tip to people who repair their equipment?
    No, I am supporting less tedious processes in this game. Maybe one player decides to go out and solo in an area that is not 'overpopulated' because he wants to do something different. His gear takes damage and his craft levels are not high enough to repair some things. Now he has to run back to one of the 3 main cities? That is tedious. Having an NPC at camps/aetherytes is logical, Its a money sink. From your own comment above most people have an abundance of money (especially crafters), so implement this convenience at a lower cost and people will use it MORE, thus dumping some of their excess money and getting it out of the game.

    They'll never add a Damaged inventory tab.
    There were many things were suggested that no one ever expected implemented, not only in this game but other mmos. Suggesting an idea doesn't hurt, do you have something against suggestions? Or are you just that bitter about the repair changes?
    (3)
    Last edited by Vesper; 09-16-2011 at 05:04 AM.

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Vesper View Post
    Dark Matter cost are being lowered also, so yes less expensive. Your profit margin on repairs is going to be lower, but you know what? You already stated people have to much money in this game. So you either take less gil and repair the item or the player uses an NPC and the money is removed from game. For the health of the economy this is Win/Win, because as you stated, everyone has an abundance of gil so we should be finding more ways of removing it, not shuffling it around the economy.



    My guess would be those few newer players that come into the game with no current friends playing. Remember, many of these changes are also aimed at the future to nab more PS3ers when it finally launches in 2016 or whatever..



    No, I am supporting less tedious processes in this game. Maybe one player decides to go out and solo in an area that is not 'overpopulated' because he wants to do something different. His gear takes damage and his craft levels are not high enough to repair some things. Now he has to run back to one of the 3 main cities? That is tedious. Having an NPC at camps/aetherytes is logical, Its a money sink. From your own comment above most people have an abundance of money (especially crafters), so implement this convenience at a lower cost and people will use it MORE, thus dumping some of their excess money and getting it out of the game.



    There were many things were suggested that no one ever expected implemented, not only in this game but other mmos. Suggesting an idea doesn't hurt, do you have something against suggestions? Or are you just that bitter about the repair changes?
    Brilliant post.
    (1)

  7. #67
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vesper View Post
    Or are you just that bitter about the repair changes?
    Nice try at an ad hominem argument. Fail.

    I read it that crafter repairs will be cheaper than NPC repairs. It wasn't very clear.
    Your post also read as if you supported players rewarding one dark matter or 1 gil for repairs if they are low on gil. Honestly gil is very easy to make. Even for new players.

    I'm against suggesting changes that do not make sense, like a separate damaged gear inventory tab.

    The programming code required to move items from inventory when they are damaged into another inventory category and then back would be too complex. The developer in charge of inventory indicated that inventory could not be sorted by percentage of damage due to server constraints and the amount of data required. What you suggested is comparable.

    Keep those suggestions coming.
    (0)

  8. #68
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Zoltan View Post
    Nice try at an ad hominem argument. Fail.

    I read it that crafter repairs will be cheaper than NPC repairs. It wasn't very clear.
    Your post also read as if you supported players rewarding one dark matter or 1 gil for repairs if they are low on gil. Honestly gil is very easy to make. Even for new players.

    I'm against suggesting changes that do not make sense, like a separate damaged gear inventory tab.

    The programming code required to move items from inventory when they are damaged into another inventory category and then back would be too complex.

    Keep those suggestions coming.
    Okay, maybe I did just not explain it clearly. This tab would not completely sort your damaged gear. It would just be a tab that essentially would show you what was damaged. It would not place those items in that tab so much as it would be a sort feature to make setting up a repair request faster instead of pouring through your inventory. Maybe a better suggestion would have been a filter and not a tab, but whatever serves that purpose would be a useful tool.

    I will try to be a bit more clear next time.
    (2)

  9. #69
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    There's really no difference whether or not the NPCs repair to 99% or 75%. Sorry but no one is going to seek you out for that extra 25% when the NPC is quick, painless, convenient, and affordable. You'll be sought out when people are done with their gear and looking to sell or give to a friend.

    I adore repairing peoples' gear, but these changes help out everybody and with crafting getting some interesting boosts like the customizable gear and materia, I kinda want to level up crafts to actually make stuff instead of before where I wanted to repair things.
    (1)

  10. #70
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    Seriously, arguing about repairing stuff in FFXIV right now it's like arguing about tapestry not aligned properly when the Titanic is sinking.
    (1)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

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