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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by RiceisNice View Post
    Even in concept alone it's been terribly implemented if a skill is quite literally useless when you gain it because it is a damage loss or does absolutely nothing to boost your damage or versatility.
    if you properly stance dance and use buffs you can gain some DPS the moment you pick up WM.

    don't immediately use your damage buffs. if you are in WM, then anytime you use either "Heavy Shot" or "Straight Shot" you will lose some damage. so turn off WM after you apply your damage over time. and then when it is time to re-apply damage over time, refresh Straight Shot and hit a damage buff before entering WM. and when DoT is ready, re-apply then exit WM again. using another damage buff before entering WM again. also, don't discount Internal Release.

    even with a damage buff your DoT still doesn't match DoT applied without a damage buff while using WM.


    all-in-all, like this i was able to notice an increase to damage output. at least, in the long run. i was able to produce a higher damage output as opposed to either never using WM or always using WM.



    anyhow, the skill is plenty useful enough when you first get it. it just requires a good amount of effort.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    ... and then when it is time to re-apply damage over time, refresh Straight Shot and hit a damage buff before entering WM. and when DoT is ready, re-apply then exit WM again. using another damage buff before entering WM again. also, don't discount Internal Release.

    even with a damage buff your DoT still doesn't match DoT applied without a damage buff while using WM.
    You can't exit out of WM that fast. Once you go beyond the initial pull, you're stuck in WM for 15 seconds out of the 18 second DoT duration if you're going into WM just to reapply it. You'll get a dps gain if you buff, barrage and heavy shot with both DoTs up then turn it off, but I wouldn't want to say the developers wanted that to be the intended use of Wanderer's Minuet when you get it, espesically when they themselves have showcased WM to be something that's supposed to increase your dps by keeping it active when you didn't need to move (but this isn't the case until 54, and definitely was not the case period on release)
    (2)
    Last edited by RiceisNice; 10-31-2015 at 04:06 AM.
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  3. #3
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    anytime you use Heavy Shot or Straight Shot while using WM it will cause you to suffer a DPS-loss. if Heavy Shot and/or Straight Shot are the only things left for you to do... disable WM. however, Straighter Shot is different. any instant attack will only benefit from the raw 30% boost to damage. and you should also always try to apply your DoT while using WM.





    this is what i do. it may not be the best way to do things, but it works well for me.


    Area of Effect, when there are 3 or more targets...

    apply Straight Shot then DoT to at least one target. use WM exclusive actions. use a damage buff then use an AoE attack. depending on enemy health, refresh your DoT as needed. depending on enemy health, apply DoT to the highest HP enemy and continue with AoE again. don't forget to throw out an Empyreal Arrow or two.

    Area of Effect attacks, when there are only 2 targets...

    apply Straight Shot then apply DoT to both targets. use your WM exclusive actions. if needed, refresh DoT before exiting WM. use AoE until one enemy remains. if you choose to go back to WM for something like Empyreal Arrow, then stay back on single target damage, and if HP remaining is enough use a damage buff too.


    i think people are estimating that auto-attack potency to be around 80~100 potency. if it is close 100potency then it makes things easier to add up. so if 100potency is true and we look at using WM to AoE with exactly 3 targets, then we can see there is zero damage gain. basically what will happen is that your auto-attack will just get divided in to 3 parts which will be evenly divided among the 3 enemies. so same damage, just it is placed differently. with 2 targets and WM on, we loose roughly 30% of our auto-attack in damage.




    for single target damage...

    i make sure the WM in ready for removal. enter combat with it already applied. so i...

    |indicates| an action that is not on the global cooldown. (indicates) an action that you may want to save for a specific moment in the encounter.

    Straight Shot>|Bloodletter|>Wind Bite>|(Blunt Arrow)|>Venomous Bite>|Empyreal Arrow|>|WM|>>>Heavy/Straight Shot>|Repelling Shot|>and any Bloodletters and Straighter Shots>>>|Blood for Blood|>|WM|>Iron Jaws>|(Barrage)|>|Empyreal Arrow|>|(Sidewinder)|>>>Heavy/Straight Shot and any Bloodletters and Straighter Shots.

    basically that, rinse and repeat. where Blood for Blood was used i would just use another buff. next time for me would be Internal Release then Hawk's Eye. by time getting around to Raging Strike, Sidewinder will be ready again. after that, Blood for Blood will be ready again. another thing to note is to try to refresh Straight Shot before re-entering WM.




    anyhow, that is just my take on a play-style for BRD. by playing like this, i have been able to notice a rather good increase to damage output as opposed to staying in WM 100% of the time.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 10-30-2015 at 11:02 AM.

  4. #4
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Once your Empyreal arrow has less recast than 15 secs. Stance dancing is not worth it.

    Against 2 targets or more WM > without.
    (1)

  5. #5
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    For those trying to play stance-dancing BRD, you'd need to show a proof that your way is better as opposed to you plain sucking in WM.

    @Jim_Berry, good job at choosing the one trial where BRD has to stay on the move the entire instance. Of course, in this case WM is a DPS loss, since to DPS in-between getting stunned for mechanics you'd actually need to use instant-cast weaponskills.
    (0)

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