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  1. #1
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    Quote Originally Posted by Molly_Millions View Post
    Frankly, if you're worried about 'game immersion' get a life. That is all.
    "Molly Millions", if that is your real name, most people play games for fun. And I guess immersion contributes to fun. Or at the very least, it contributes to engagement.

    And anyway, maybe if the game was sooooo utterly immersive, then nobody would even need a life, because they could just live in FFXIV.

    Ain't that the goal?
    (1)

  2. #2
    Player Eekiki's Avatar
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    Mar 2011
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by User201109011315 View Post
    Ain't that the goal?
    Nope. The goal is to make money for SE.

    People aren't gonna pay for something that's boring.
    (0)

  3. #3
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    Quote Originally Posted by Eekiki View Post
    Nope. The goal is to make money for SE.

    People aren't gonna pay for something that's boring.
    Did I not just explain how anima can make the game boring too?

    It's all about balance, child.
    (1)

  4. #4
    Player Eekiki's Avatar
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    Mar 2011
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by User201109011315 View Post
    Did I not just explain how anima can make the game boring too?

    It's all about balance, child.
    A. I bet I'm older than you.

    B. People find long car rides boring. I like driving, and I think long car trips are fun.


    It's about subjectivity, kiddo.
    (0)

  5. #5
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    Quote Originally Posted by Eekiki View Post
    A. I bet I'm older than you.
    Many are, dear, senile though they may be.


    B. People find long car rides boring. I like driving, and I think long car trips are fun.

    It's about subjectivity, kiddo.
    Game parameters cannot be coded subjectively, unfortunately.
    (1)

  6. #6
    Player
    DNO's Avatar
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    Mar 2011
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    Dno Sensei
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by User201109011315 View Post
    Many are, dear, senile though they may be.




    Game parameters cannot be coded subjectively, unfortunately.
    Of course they can its called options.

    you chose to waste your time walking SO WALK

    I choose to spend my time having fun.. i choose anima.
    (2)

  7. #7
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    4,086
    Character
    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by User201109011315 View Post
    "Molly Millions", if that is your real name, most people play games for fun. And I guess immersion contributes to fun. Or at the very least, it contributes to engagement.

    And anyway, maybe if the game was sooooo utterly immersive, then nobody would even need a life, because they could just live in FFXIV.

    Ain't that the goal?
    I would argue that one does not have to be 'immersed' in a game to have fun with it.

    It seems to me that folks toss around this argument, because they have no other logical argument for their ideas/preferences.
    (0)

  8. #8
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    Quote Originally Posted by Molly_Millions View Post
    I would argue that one does not have to be 'immersed' in a game to have fun with it.

    It seems to me that folks toss around this argument, because they have no other logical argument for their ideas/preferences.
    I would argue that teleporting from quest objective to quest objective is pretty boring too.

    Anima has its uses, but it also has its abuses.
    (2)

  9. #9
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    Konachibi's Avatar
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    Aug 2011
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Quote Originally Posted by User201109011315 View Post
    I would argue that teleporting from quest objective to quest objective is pretty boring too.

    Anima has its uses, but it also has its abuses.
    Uses and abuses yes. If you don't like the system implimented or what it can be 'abused' for but abuse it anyways, that's your own fault. Duuh.

  10. #10
    Player
    Davorok's Avatar
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    Mar 2011
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    Ul'Duh
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    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by User201109011315 View Post
    I would argue that teleporting from quest objective to quest objective is pretty boring too.

    Anima has its uses, but it also has its abuses.
    The Thread That Wouldn't Die!

    I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.

    The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
    If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
    This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.

    We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).

    I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





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