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  1. #1
    Player
    weeble's Avatar
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    Mar 2011
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    Titan Arum
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    Balmung
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    Goldsmith Lv 50
    nooo way in eorzia does instant boat rides or instant ports to specific locations hurt anything in game. ask yourself either way what is there to do at these locations? just leves. leves to me aren't even content ..it's a joke if they think they can just keep adding leves as content either way. they will need to add new things that take us past each crystal, from grinds that are 5-10min runs from there, to dungeons u need to make way to, or the quest spots they take us too ...they will all be the right 5-10mins away. ...running any farther specially for repeatable things like leves or locals ...is just dumb.
    (1)

  2. #2
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Y'see, plenty of immersion in this game even with the teleport system. We go and find our own adventures.

    In games like Warcraft there is no teleport system apart from the Hearthstone, but people never have these little stories to share like we get in FFXIV, because games like Warcraft give you so much easy 'here go and do this' stuff that you never feel like you have time to stop and smell the roses, or investigate that glowing thing off in the distance to see if there's anything there, so essentially although we spend more time running around and travelling in those kinds of games, it lacks immersion because it gives no reason for people to venture off the beaten track to see what's what.

    In Final Fantasy games, both old and new, online and single-player, wandering around and ignoring the storyline for a few hours, or even days, can reap benefits you'd have never even realised, even if it's just a fun tale to tell people, it's still better than "Oh well y'know I spent all day questing, yeah I gained like, 5 levels, nothing interesting happened though."

  3. #3
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    Limsa Lominsa
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    Quote Originally Posted by Konachibi View Post
    Y'see, plenty of immersion in this game even with the teleport system. We go and find our own adventures.

    In games like Warcraft there is no teleport system apart from the Hearthstone, but people never have these little stories to share like we get in FFXIV, because games like Warcraft give you so much easy 'here go and do this' stuff that you never feel like you have time to stop and smell the roses, or investigate that glowing thing off in the distance to see if there's anything there, so essentially although we spend more time running around and travelling in those kinds of games, it lacks immersion because it gives no reason for people to venture off the beaten track to see what's what.

    In Final Fantasy games, both old and new, online and single-player, wandering around and ignoring the storyline for a few hours, or even days, can reap benefits you'd have never even realised, even if it's just a fun tale to tell people, it's still better than "Oh well y'know I spent all day questing, yeah I gained like, 5 levels, nothing interesting happened though."
    Warcraft had mage portals and summoning system, also what you said about exploring on that game is so far off base. There are millions of stories like you are trying to say and I can barely think of any in FFXIV because it is copy/paste environments and a dead world. Not trying to totally defend that game but if you are going to try to use another game as example don't lie to try to make this game look better. I actually believe I posted that on an earlier post using WoW as an example for the amazing transportation immersion that game has.
    (1)

  4. #4
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    Warcraft had mage portals and summoning system, also what you said about exploring on that game is so far off base. There are millions of stories like you are trying to say and I can barely think of any in FFXIV because it is copy/paste environments and a dead world. Not trying to totally defend that game but if you are going to try to use another game as example don't lie to try to make this game look better. I actually believe I posted that on an earlier post using WoW as an example for the amazing transportation immersion that game has.
    Actually you have a point, I'd forgotten about mage and city portals, been a while since I played it. I still can't think of a single time in the whole 5 years I played it where I had a memorable experience in exploration, usually I just found myself running back to my corpse after bouncing off a cliff or something.

    Also 90% of Warcraft enviroments was copy & paste too, ashenvale itself had at least 5 'caves' in it that were all completely identical, and caves in Teldrassil that were also identical to them too, and even ones added in Cataclysm. Same with the buildings.

    Hard to find any MMO though that doesn't feature some form of copy&paste somewhere.

    As it is though I wasn't lieing, I find this game more enjoyable, because it doesn't dictate what I have to do. I don't have to kill things, I can spend the time gathering, crafting or just exploring and admiring the surroundings. In Warcraft to see any real content I'd HAVE to kill stuff because I'd HAVE to gain levels so I can move into new zones to gather materials to craft. If I didn't every monster within a 15 mile radius would be chasing me.

    As for barely thinking of any stories... plenty that people have posted in this forum, heck my linkshell has a thread on their forum devoted to letting everyone else in the LS know what adventures they'd recently been up to.

  5. #5
    Player
    AmyRae's Avatar
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    Mar 2011
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    Amy Rae
    World
    Hyperion
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    Conjurer Lv 32
    Quote Originally Posted by Konachibi View Post
    As for barely thinking of any stories... plenty that people have posted in this forum, heck my linkshell has a thread on their forum devoted to letting everyone else in the LS know what adventures they'd recently been up to.
    Apparently, no one is really having fun until they're completely unable to teleport anywhere.
    (1)
    (original by GalvatronZero)

  6. #6
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    Quote Originally Posted by Konachibi View Post
    Actually you have a point, I'd forgotten about mage and city portals, been a while since I played it. I still can't think of a single time in the whole 5 years I played it where I had a memorable experience in exploration, usually I just found myself running back to my corpse after bouncing off a cliff or something.

    Also 90% of Warcraft enviroments was copy & paste too, ashenvale itself had at least 5 'caves' in it that were all completely identical, and caves in Teldrassil that were also identical to them too, and even ones added in Cataclysm. Same with the buildings.

    Hard to find any MMO though that doesn't feature some form of copy&paste somewhere.

    As it is though I wasn't lieing, I find this game more enjoyable, because it doesn't dictate what I have to do. I don't have to kill things, I can spend the time gathering, crafting or just exploring and admiring the surroundings. In Warcraft to see any real content I'd HAVE to kill stuff because I'd HAVE to gain levels so I can move into new zones to gather materials to craft. If I didn't every monster within a 15 mile radius would be chasing me.

    As for barely thinking of any stories... plenty that people have posted in this forum, heck my linkshell has a thread on their forum devoted to letting everyone else in the LS know what adventures they'd recently been up to.
    You are using information solely based on your singular point of view because you didn't have memorable moments. Sure WoW had copy paste houses and caves but each area was so much different than the next. So many times had I found a secret trail or path to get to somewhere that people don't know about or get to places that was blocked off that used to be there and you find a way with a group of friends or try to get to other areas that were uncharted via map. This was before flying mounts but even after there was always a cool place off the map where you would find some ruins or something crazy like that you know Blizzard put there for the people who liked to truly explore their world. FFXIV had one or two places like that where I said hey I found this really neat place and the response I always got back was "Oh that place I was there like the first day the game came out". I guess games that have invisible walls more than not and lack fluidity of full mobility really lack immersion for me. I really enjoy FFXIV but it definitely is missing several key elements that will really make me feel a part of Eorzea.
    (0)

  7. #7
    Player
    Konachibi's Avatar
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    Kona Chibi
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  8. #8
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Chocobos and airships - me no need to teleports no mo'

  9. #9
    Player
    Arcell's Avatar
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    To answer OP's question: Nope.

    If it is explained and treated as something logical in the world, it shouldn't break immersion. Did warping in Ocarina of Time break immersion? Nope because it was explained and it made sense within that world. As long as that condition is filled then there should be no problem. FFXIV explains the system and treats it as something that logically is possible and happens on a regular basis.
    (1)

  10. #10
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Arcell View Post
    To answer OP's question: Nope.

    If it is explained and treated as something logical in the world, it shouldn't break immersion. Did warping in Ocarina of Time break immersion? Nope because it was explained and it made sense within that world. As long as that condition is filled then there should be no problem. FFXIV explains the system and treats it as something that logically is possible and happens on a regular basis.
    This was the basis of my Star Trek metaphor. This particular one is even better as it constrains it to a similar medium "video games" but I'm sure you'll find a rebuttal claiming that Ocarina of Time is not an MMO, completely sidestepping the entire point you were making.

    I hope I don't see this as I continue on with the rest of this thread.
    (0)

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