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  1. #1
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I'm not as cool as Dervy or anywhere near as good at manipulating these numbers as he is. I try my best, though. And honestly, you're only looking at a 3 minute parse. If you get a shit opener (which happens) and are sub 1500, your final dps at the end of hand phase is gonna be absolute garbage (compared to how you could have done), regardless how effective your dps was in that phase.

    As a nice example, there was this run I did for P1+2. If you look at just P1, you'll see that I ended that phase at merely 1437. I do Phase 1 exactly the same every single run - exactly the same amount of hits and exactly the same skills used. The variance is *massive* - ranging from 1437 to 1600. Neither of those runs had a Potion used. That swing of 170 dps is a HUGE difference in the final parse, regardless how P2 is handled.
    (1)

  2. #2
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by JackFross View Post
    I'm not as cool as Dervy or anywhere near as good at manipulating these numbers as he is. I try my best, though. And honestly, you're only looking at a 3 minute parse. If you get a shit opener (which happens) and are sub 1500, your final dps at the end of hand phase is gonna be absolute garbage (compared to how you could have done), regardless how effective your dps was in that phase.

    As a nice example, there was this run I did for P1+2. If you look at just P1, you'll see that I ended that phase at merely 1437. I do Phase 1 exactly the same every single run - exactly the same amount of hits and exactly the same skills used. The variance is *massive* - ranging from 1437 to 1600. Neither of those runs had a Potion used. That swing of 170 dps is a HUGE difference in the final parse, regardless how P2 is handled.
    I really think you hit the nail on the head with this. Dragoon's being so bursty means an unlucky opener makes for sad Dragoons due to the 3 minutes. Possibly why I may be overvaluing MNK, which seems to be much more stable and opener independent.

    Hopefully Jigglybutt will die soon - we've made it a full way through a p4 rotation. Then I can go to FFlogs and cry about how bad I am.
    (0)