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  1. #1
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I only agree with a few of your points. I personally love the story.
    Y'shtola looks amazing.

    They've announced new dungeons.

    Bismarck and Ravana are less about being easy and more about coordination, it's tough to beat them with a Pug.

    I don't think skill bloat is as bad as people think it is, sure by next expantion and no fat trimming it will be. You can cram your bars on to 2 and a bit for the most part, 4 is overkill so I don't know what you're doing.

    I'm fine with the crafting system, I'm not fine with the end result.

    Bad players exist. They want to play too. I can only recommend finding friends with similar views. Having the "No baddies" option ticked would leave most of the player population in each others less than capable hands, with zero hope of learning due to not having someone skillful and perceptive to help them.
    (2)

  2. #2
    Player
    Gale_Buckhannah's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Toko Arashi
    World
    Faerie
    Main Class
    Armorer Lv 57
    Greedalox

    Story - I suppose I expected more from it then, I'm glad you enjoy it though!
    Dungeons - I address that, two dungeons isn't enough.
    Bismark/Ravana - I understand that... but they can actually be beaten just fine by people who understand the mechanics, you don't need a static for them lol.
    Skill Bloat - Depends on the class and whether you have your cross class skills. Looking at DRG right now and it almost fills up 3 complete bars with just it's skills + cross class skills. PLD is the same way, as are most other skills. I'm not sure which class you're refering to that only has enough skills for 2 bars. Could you provide an example of your claim? It would make it easier to actually discuss.
    Crafting System - Honestly I haven't gotten to the crafting scrips yet, the gathering scrip system disappointed me so much when i figured it out that I didn't have the heart to analyze the crafting scrips. I'll look into it soon as I've just about got a 60 crafter.
    Bad Players - You seem to have missed my entire point about seperating skilled and unskilled players as indicated by your comment 'they want to play too'. I've nothing against new players, we were all there before. The problem is that there are so many unskilled players that I frequently cannot clear anything due to their numbers. I also do not have the time or patience to teach 4 million (we've got around 4mil subs last i heard???) players how to clear a fight, it's impossible and entirely unreasonable to expect me to teach seven other players how to do a fight every time I queue for something. No doubt most people reading this will respond with 'dont queue or play with friends instead', is that really the best we can do? Are we so unimaginative and jaded that our only solution to a problem is to just avoid it? Time passes and things change, we can find solutions to problems and improve things. A 'no baddies' checkbox is not necessarily the correct answer, nor was it suggested as such. The point is that there is a problem and without a solution players are unable to clear or farm content. PF was supposed to address this issue, however, it locks us into groups only on our server. By adding cross-server capability to PF we could possibly find ways to circumvent this problem help get new players in groups tailored to learning, and veteran players into groups tailored for farming.
    (0)
    Last edited by Gale_Buckhannah; 10-23-2015 at 03:25 AM.

  3. #3
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Greedalox View Post
    I don't think skill bloat is as bad as people think it is, sure by next expantion and no fat trimming it will be. You can cram your bars on to 2 and a bit for the most part, 4 is overkill so I don't know what you're doing.
    1 + 1/2 crosshotbars for my healer. If I need to use a third hotbar just for healing tools, things are going to get way clunky and hard to acess, losing all the fluidness we have now on acessing CDs and skills. Skill bloat is a problem and SQEX need to look at it ASAP before any skill implementations.
    (0)