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  1. #1
    Player
    Gale_Buckhannah's Avatar
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    Dec 2013
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    Character
    Toko Arashi
    World
    Faerie
    Main Class
    Armorer Lv 57
    Heskett

    Calm down, the language is unnecessary. As far as do I read the patch notes or not, I do... and I don't. Unfortunately SE struggles to summarize and keep patch notes in an easily accessible area or post until right before or after patch. They are often scattered around and I do find it difficult to locate them. I'm used to finding patch notes in the patcher, labeled as patch notes.
    Also understand that just because it's going to be fixed later doesn't mean that it's a non-issue. As with point 15 that you mentioned, Vespar has the right of it, that should have been either hotfixed or added to the expansion during launch.


    If you find point 12 upsetting then I'm assuming that you're one of the many people who refuse to research fights and assume it's okay to inconvenience seven other people by standing in aoes repeatedly. I assume this because you failed to support your arguement at all or even provide the slightest bit of insight. I'm sorry that you're so upset, but I really have no way to respond to your anger.


    Vespar

    Thank you, I felt exactly the same way. I'm finding more reason to grind it out now (the DRK job quest story was really fun through 50, beyond 50 looks fun too). Thank you for being much more mature and calm :3
    (5)

  2. #2
    Player
    Heskett's Avatar
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    Sep 2013
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    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gale_Buckhannah View Post
    HeskettIf you find point 12 upsetting then I'm assuming that you're one of the many people who refuse to research fights and assume it's okay to inconvenience seven other people by standing in aoes repeatedly. I assume this because you failed to support your arguement at all or even provide the slightest bit of insight. I'm sorry that you're so upset, but I really have no way to respond to your anger.
    Your rhetoric just screams elitist trash and that's why I stopped taking you seriously. I'm also on A3S and have cleared all raiding content before any implementations of echo and/or nerfs. So much for your assumptions.
    (6)

  3. #3
    Player
    Gale_Buckhannah's Avatar
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    Dec 2013
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    Toko Arashi
    World
    Faerie
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    Armorer Lv 57
    Heskett

    I'm far from an elitist, but I do have basic expectations of people. If expecting people to research endgame content and be able to learn in a timely manor is elitist and offends you this much then I think we should both be glad we do not run together. As far as the assumptions go, if you post nothing but unsupported opinions and hateful speech then you should be prepared for people to think poorly of you. Getting offended by it makes little sense. You should relax and probably go read a different topic as this does not appear to be healthy for you.
    (1)

  4. #4
    Player
    Ashkendor's Avatar
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    Mar 2014
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    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    A lot of what you listed can be chalked up to the fact that this is only the first patch of the expansion. More content will come.

    I liked the story, but that's a highly subjective thing that I don't really want to get into.

    Quote Originally Posted by Gale_Buckhannah View Post
    Prior to HW I had all classes to 50 and had a little bit of skill bloat going on (my bars were very full of skills). With HW release I now have an even greater amount of skill bloat going on. Can we get this under control a bit before even my four bars dedicated to combat skills/items are no longer enough?
    "Skill bloat" to me means having an unnecessary amount of skills that aren't used for much. On every class I have to 60, I use the new skills pretty regularly. I did have to reorganize the way that I set up my hotbars, but now that I'm getting used to it it's better overall anyway.

    I straight-up hate this system and haven't much to say about it. Especially for gatherers. I understand that things need to change in order to be interesting, but this system alone has killed all desire I have to gear up my level 60 gatherers and I'm not really considering doing it for my crafters either at this point in time. I would like to see other ways of getting our best crafting/gathering gear, not this.
    I thought I was gonna hate scrips too, but honestly the crafting scrips take no more than 30 minutes a week to cap out. It's much easier than gathering scrips, which generally take a few hours because of the fact that they come from unspoiled nodes. I'm just getting all my tokens and sitting on them for now, because as far as I'm concerned there's just no use in making the high end gear right now. I'd rather hang onto the tokens (or sell them on occasion) for the time being and hopefully we get some adjustments to the system along the line somewhere.

    Again, my point isn't to penalize the players trying to learn the content. But we do need to do something for the players who've already learned the content and just want to farm it. It's insanely frustrating to queue up for a fight and then get stuck with a group that after one pull you know is incapable of clearing it. There's also no reason for it either, when you could be paired up with capable players and be farming the fight instead. Please SE, find a way to implement this!
    But that's just it - having a "no noobs" queue goes against the spirit of what DF is. We've already been provided with a tool for farming with players of our choosing - Party Finder. It could use some improvement (such as the "no bonus/no new players" checkbox suggested in another thread) but by and large it works. I've cleared everything up to A2S in Party Finder. I've had a few bad parties too, but not nearly as many as I have bad DF runs. If you're in DF and one person is keeping you from clearing, then exercise your right to vote kick.

    I typically level up via dungeons. Why? Because I want commendations & gear. Plus all my Zodiac Weapon FATE farming has left me more than a little bitter. Unfortunately many of the level 50 dungeons and duties yield zero experience. The mobs give no experience and, if I recall correctly, you get zero experience for bosses or finishing the dungeon as well (unless you queue'd via daily roulette, then you get the roulette experience points). Can you please fix this? You've left us with no route to 51 aside from FATEs and daily roulettes. Us dungeon farmers are pretty well screwed at this point. I also imagine that this has lead to longer queue times for everyone running these dungeons.
    This is going in with 3.1. Leaving it out for Heavensward was a deliberate choice on their part. They wanted people running the new content, not a bunch of people doing Mythflox 3.0 grinds. I honestly don't see what the big deal is, because there's plenty of exp to be had.

    Really? I feel like SE got lazy and decided it was too much work to add hunt logs for HW content and the three new jobs. End of the world? Perhaps not, but I personally enjoyed hunt logs. It was always fun to be walking along and come across a hunt log enemy. That just added a little bit of random factor and fun for me. Oh well I guess.
    I was a little disappointed at this but kinda shrugged and said whatever, exp is easy to get. Daily hunt marks provide a ton.

    Sure it was a cute idea and all, but we have a small group in our FC and this has proved extremely detrimental due to our work and school schedules.
    The four crafters don't even have to be from the same FC, though. They just have to be four crafters. I'm the leader of a small FC myself, and can't always get 3 other crafters from the FC. I end up getting people from my friends list, my raid static, or even from random linkshells to come sit in my FC workshop for a few minutes while I throw together some airship parts or aetherial wheels.

    Quote Originally Posted by Gale_Buckhannah View Post
    I also do not have the time or patience to teach 4 million (we've got around 4mil subs last i heard???) players how to clear a fight, it's impossible and entirely unreasonable to expect me to teach seven other players how to do a fight every time I queue for something.
    Uh. Lol. This is an enormous assumption. "Everyone is worse than me." You're basically saying you've never run across someone in Duty Finder that had more experience than you in any of the fights you've queued for. I gotta call bullshit here.

    There are definitely people out there that could teach you a thing or two about the fights in this game.

    Quote Originally Posted by Gale_Buckhannah View Post
    Unfortunately SE struggles to summarize and keep patch notes in an easily accessible area or post until right before or after patch. They are often scattered around and I do find it difficult to locate them.
    I'll just leave this right here.
    (10)
    Last edited by Ashkendor; 10-23-2015 at 04:04 AM.

  5. #5
    Player
    Gale_Buckhannah's Avatar
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    Toko Arashi
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    Faerie
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    Armorer Lv 57
    Ashkendor

    Wow, thanks for the in-depth response! <3

    First Patch - I get that and you are 100% correct, I just feel that there wasn't enough to keep me interested. I feel there should have been more endgame with the expansion's initial release. Farm 2 dungeons, run Alex, raise more classes up to do the same thing. Obviously this is an abridged version but that's how it feels at the moment, lets hope 3.1 fixes this!

    Skill Bloat - Ah, our definitions differ. I would love to have unnecessary skills so that I can simply remove them from my bars, that would clean everything up. But as you stated I too use 95%+ of the skills offered on most classes, many of them being staples in our rotation or simply having situational usage that makes me want to keep them nearby just in case they're needed. If I actually added my PVP skills to my bars too, that'd have me at almost 4 full bars for many classes! That's what I mean by skill bloat. A class's complexity does not have to be determined simply by the number of skills it has. We can change the procs or effects of skills around to make them more difficult, situational, interesting.

    Scrips - I'm glad you said this, gathering scrips discouraged me so greatly due to the timers that I didn't even want to bother with the crafting scrips. I'll give them a try for sure now, thanks for the perspective!

    DF/PF - Someone else suggested some changes to PF options as well, a good idea. Again, I would like to see PF go cross-server at some point too. I would really like to try that out, I think it would address many of the problems that myself and others have with PF and trying to clear things using it. I see that you and I are on different servers and our descriptions of PF differ greatly. Clearly I should have chosen a different server for progression, but Faerie is home. Grats on your achievements in Alex Savage btw!

    ARR Dungeons - There is plenty of exp, but it is confined to FATEs between 50-51. If you're like me and raise all classes it becomes tiring to be forced to level in a specific way, especially if you're burned out on that method. That being said, this is ultimately a matter of personal preference and having options. It's fine that you don't understand, I think we have entirely different leveling preferences and that's okay.

    Hunt Logs - The daily hunts did help a lot, and it was a fun new twist on hunting. I'd say I like this addition overall and I can live with it over hunt logs.

    Crafters - That's a good tip, I was under the impression that they had to be from the same FC... that makes the requirement all the more stranger to me though. However, this may make it easier for smaller FCs to progress their project when schedules don't line up. Thanks for sharing this!

    DF Again - My apologies as I seem to have given the wrong impression here. I'm not trying to put anyone down. I thought it was an obvious exageration and was simply trying to make a point. I do not think that I am some great player, I think of myself in more simple terms. I am good enough to clear any content, given the time and practice. I will not likely ever have a world or server first, because I am not a hardcore player and do not want to invest that amount of time required to achieve that (nothing against those who do, that's amazing!).
    Again, when referencing myself I stick with "I'm good enough", as are many other players out there. Are there players who've progressed further, faster, and have greater bragging rights? Of course, and they earned it. I just want to clear content and farm fights that I find rewarding. I'm not competing.
    My point was that if any person takes it upon themselves to educate everyone they come across, they will inevitably find themselves investing the overwhelming majority of their time doing exactly that and not finding any personal progression outside of that. While they would be a saint by sociatal standards (and certainly have the respect of many people, myself included), many people are not likely able to take on that level of burden. Many of us pay our monthly fee and want to progress in our own ways, and not be held back. Whether you wish to clear a fight only once simply to see it, or you enjoy farming them for loot, achievements, etc, you should be able to do that.

    Patch Notes - That link is very good for reviewing patch notes after or just before going live. However, as they piece the patch together I feel the average player must look into many different sources for that information, instead of simply having a compiled list that is added to as new information is available. This makes it difficult to be on top of future patch notes prior to them being listed in the link you shared. As of now the link you shared has nothing in regards to patch 3.1, which again leaves many players without knowledge of what to expect. Thank you for sharing it though. That is an excellent link for players who take time away from the game and need to catch up on the patches they missed.

    Take care!
    (0)

  6. #6
    Player
    Ashkendor's Avatar
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    Mar 2014
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    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gale_Buckhannah View Post
    Patch Notes - That link is very good for reviewing patch notes after or just before going live. However, as they piece the patch together I feel the average player must look into many different sources for that information, instead of simply having a compiled list that is added to as new information is available.
    Ahh, I see what you're saying. Yeah, when we get previews and such a lot of it is in Japanese only and is out on various websites, though the FFXIV community is actually fairly good about getting translations up and on the forums pretty quickly.
    (2)

  7. #7
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Gale_Buckhannah View Post
    ARR Dungeons - There is plenty of exp, but it is confined to FATEs between 50-51. If you're like me and raise all classes it becomes tiring to be forced to level in a specific way, especially if you're burned out on that method. That being said, this is ultimately a matter of personal preference and having options. It's fine that you don't understand, I think we have entirely different leveling preferences and that's okay.
    Low level roulette, high level roulette, story roulette and trial roulette should bring you to (or near) lv 51 with no FATE grind.
    (0)

  8. #8
    Player
    Ashkendor's Avatar
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    Ashkendor Zahirr
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    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    Low level roulette, high level roulette, story roulette and trial roulette should bring you to (or near) lv 51 with no FATE grind.
    I can vouch for this as I did it yesterday on warrior. It got me close enough that Guildhest Roulette plus the gold fail exp from We Fought a Dzu (65k or so to a level 50) was enough to level me up to 51. Thinking on it, I may have skipped high level. I can't remember.

    Either way, 50-51 is really easy. :3
    (0)