The focus is on the fact that you're here now. What you're saying is along the lines of a theoretical non-EU player who is currently unsubbed, doesn't come back until Nov, then complains that they couldn't take part in the free transfers off Chaos/EU servers lol. I mean, how would they have realistically known back then that Chaos would be subjected to migration? Our actions, regardless of info at the time, always put us at risk of potential change. It's like someone that buys something at full price, then finds out the next day that the retail price was halved from then on.
Again, a subscription business does not focus primarily on fickle consumers, but rather the ones who are currently subbed. If a change hurts those who are not subbed, but can possibly support those who are, there's little downside to that for anyone but said fickle player affected negatively. This is proper etiquette within the confines of real business. You don't hold back existing customers for ones who are/will not be, in this context.
People can look at it negatively all they want, but it's essentially an (unintended) reward system. If you're enjoying the game and stay subbed, you'll have nothing to worry about. If you quit for a long period of time, which is more often because you just have no interest to continue to validate the monthly sub, you risk losing housing... and, let's be honest here, is hardly the majority of the playerbase that need to worry about it with the limited spacing. Vaguely like 1.0 players who stuck it out get benefits that no one else does (reduced sub fee, exclusive mount(s), etc). Our actions tend to have unforeseeable future consequences, be it good or bad. It's more of a practice of life than it is something exclusive to this game, and one that people should learn to apply to everything.
Just as I indicated for the person above, it's how things work within our limitations and a result of what we choose to do. Just because we don't like a decision, doesn't mean our dislike is the best option to take (nor does it mean the vice versa). Things change, and our decisions can have unexpected consequences for the future. If you're not a customer anymore, why would a business need to be concerned for your state of affairs within the game? I can tell you, for a fact, that no professional subscription service will feel obligated to you once you're not an active client/customer and you have no connection anymore. That's reality in general checking in. At least SE is going a bit of the extra mile and will alert people through email about such a thing happening before you lose it. This is far from the ideal solution, but what if the ideal solution is just not possible? Infinite resources have no bearings on reality, after all. If they have a vision for the game, and it works to some degree, they're going to stick with it for the foreseeable future. This vision being the current format of housing, being an actual community and not solo instances.




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