Results 1 to 10 of 173

Hybrid View

  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,945
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It's not just storage space, which is something that people who don't work on large IT systems don't understand. It's server CPU overhead. It's memory.

    I'm working on a fairly complex web application at my office, but we only deal with around 400-500 users at a time, not four million. Our test server? We have to reboot that daily because of RAM creep every time we make a tiny change. The production servers get rebooted weekly for the same reason due to database churn. XIV's servers do not reboot; they have built the code with enough robustness to self-trim RAM and keep everything manageable while people are playing. Adding another housing ward adds much more overhead than you'd realize.

    I'm still hoping to see Ishgard housing in the future - ideally they will find a solution to the CPU and RAM overhead costs by then.
    (1)

  2. #2
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Raist View Post
    snip
    Email receipts... really... Anywho, the argument I was trying to make was that your suggestion negates the initial reason behind this occurring. Those that DO NOT LOG ON ANYMORE AND QUIT are the one's we REALLY want off of properties. But you want to send those people emails and get their "acceptance" before taking it away? Or, we end up having people who never bother checking the darn emails and instead, no acceptance, therefore, no demolished houses from those people. It's simply backwards from what this update is meant to accomplish.

    And as for storage. I like her answer

    Quote Originally Posted by Catwho View Post
    It's not just storage space, which is something that people who don't work on large IT systems don't understand. It's server CPU overhead. It's memory.

    I'm working on a fairly complex web application at my office, but we only deal with around 400-500 users at a time, not four million. Our test server? We have to reboot that daily because of RAM creep every time we make a tiny change. The production servers get rebooted weekly for the same reason due to database churn. XIV's servers do not reboot; they have built the code with enough robustness to self-trim RAM and keep everything manageable while people are playing. Adding another housing ward adds much more overhead than you'd realize.

    I'm still hoping to see Ishgard housing in the future - ideally they will find a solution to the CPU and RAM overhead costs by then.
    Thank you for that ^^

    My apologies for not using all the right technical terms however. Storage is all I said, but the point I was trying to get at was, everything adds up. Think of it this way. Sure, an enemy hitting you at 10 dmg per hit ain't bad. But add in 30 hitting you at once and you got 300 dmg per coming at a time. Things add up. We got what? Couple million players?

    As I said, I don't doubt they "could" do it. But SE is a business too and everything still has to be calculated.
    (0)

Tags for this Thread