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  1. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Adire View Post
    Very much in agreement with this statement. PLD DPS should not come close to WAR DPS. WAR is more difficult to play correctly and less forgiving of CD mismanagement, so there's that reason,
    How is it nesssescarly more "difficult" let alone "less forgiving"? The former is rather subjective, but warrior's mitigation CDs aren't too that far off of paladins and healing the two tanks are more-or-less the same when you boil down to effective healing/hp and equal gear

    Quote Originally Posted by Adire View Post
    Make some fights where the tankbusters hit so hard and in sync with PLD's CDs that PLDs survive much more reliably than WARs,
    It's a tight line to walk. When you start making content do so much damage that you need a paladin as the to-go maintank, DRK falls out in favor. And for the record, DRKs have functionally the same mitigation abilities to survive tank busters as paladins do minus the shield, and warrior more-or-less the same timers for their own mitigations through vengence, ToB and raw intuition if it's a physical.

    Quote Originally Posted by Adire View Post
    but DPS checks are so non-existant that it gives raids a reason to use Paladin's strengths, without making it necessary for every Paladin to push out big DPS. Actually make some fights that satisfy people who like more traditional tanking.
    People are bringing up paladin's "strengths" when there honestly isn't much to go off of. They have HG that comes with a whooping 7 minute cooldown. They're not all that much better than DRK or even WAR when it comes to eating tankbusters that come at regular intervals (unless you want to factor in shield blocking, which even then becomes random/gimmicky and it's effectiveness is up in the air because of warrior's raw intuition) Stun locking drains into your TP more than anything (and PLDs still don't have the means to manage it or otherwise mitigate it's consumption) and is not on the oGCD, making it rather cumbersome for on-the-spot interrupts for boss mechanics. Even if you were to make fights more oriented on tank survival, DRK/WAR aren't too far off on that regard compared to PLD, although warrior has the better means of offtanking.
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    Last edited by RiceisNice; 10-19-2015 at 11:18 PM.
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